Shattered Realm Shard:10
Player Level:100
Game version: 1.2.1.3
Monster Level undefined
Attributes
Strength
Dexterity
Intelligence
Health
Mana
Combat Stats
Attack Rating
Defense
Damage Per Second (?)
Armor Rating (?)
Resistances
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
Damage Per Hit
Weapon Attack
Weapon Damage
Character
Attacks per Second
Attack Speed
Critical Damage
Run Speed
Healing Increase
Health Regeneration
Mana Regeneration
Mana Absorption
Constitution Bonus
Experience Gained
Light Radius
Physical
Physical Damage
Physical Modifier
Pierce Damage
Pierce Modifier
Bleed Damage
Bleed Modifier
Bleed Duration
Trauma Damage
Trauma Modifier
Trauma Duration
Life Steal
Spell
Cast Speed
Cooldown Reduction
Skill Mana Cost
Health Damage
Fire Damage
Fire Modifier
Cold Damage
Cold Modifier
Lightning Damage
Lightning Modifier
Acid Damage
Acid Modifier
Vitality Damage
Vitality Modifier
Magic Damage
Magic Modifier
Chaos Damage
Chaos Modifier
Burn Damage
Burn Modifier
Burn Duration
Frostburn Damage
Frostburn Modifier
Frostburn Duration
Electrocute Damage
Electrocute Modifier
Electrocute Duration
Poison Damage
Poison Modifier
Poison Duration
Vitality Decay Damage
Vitality Decay Modifier
Vitality Decay Duration
Pet Bonuses
Life
Damage
Attack Speed
Cast Speed
Run Speed
Critical Damage
Attack Rating
Defense
Physical Resist
Fire Resist
Cold Resist
Lightning Resist
Poison/Acid Resist
Pierce Resist
Bleeding Resist
Vitality Resist
Magic Resist
Chaos Resist
Stun Resist
Trap Resist
Petrify Resist
Freeze Resist
Sleep Resist
Slow Resist
Defense
Chance to Block
Damage Blocked
Block Recovery
Dodge Chance
Deflect Chance
Stun Resist
Disruption Resist
Life Leech Resist
Mana Leech Resist
Trap Resist
Petrify Resist
Freeze Resist
Sleep Resist
Slow Resist
Reflect Resist
Retaliation
Damage Reflect
Life Retaliation
Physical
Physical Modifier
Pierce
Pierce Modifier
Bleed
Bleed Modifier
Trauma
Trauma Modifier
Fire
Fire Modifier
Cold
Cold Modifier
Lightning
Lightning Modifier
Acid
Acid Modifier
Vitality
Vitality Modifier
Magic
Magic Modifier
Chaos
Chaos Modifier
Burn
Burn Modifier
Frostburn
Frostburn Modifier
Electrocute
Electrocute Modifier
Poison
Poison Modifier
Vitality Decay
Vitality Decay Modifier
Duriel(Ultimate)
Demons
Source: Select
Summon skill level:
Summon skill cooldown:
Summon limit:
Attacks
Charged attack that becomes more efficient with each charge
Auto attack
Zeal
A hasty attack which strikes multiple adjacent enemies. Qualifies as a default weapon attack and requires a melee weapon. Scales with Attack Speed.
50 Mana Cost
25 Charge Levels: 80%, 84%, 88%, 92%, 96%, 100%, 104%, 108%, 112%, 116%, 120%, 124%, 128%, 132%, 136%, 140%, 144%, 148%, 152%, 156%, 160%, 164%, 168%, 172%, 176%
3 Second Charge Level Duration (Hidden)
150% Weapon Damage
225-550 Physical Damage
15% Chance of 225 Cold Damage
15% Chance of 675 Internal Trauma over 3 Seconds
232 Reduced target's Defense for 3 Seconds
+265 Attack Rating
+33% Attack Speed
30% Chance to Avoid Projectiles
Attack that hits multiple targets
(100% Chance on Attack)
120 Degree Attack Arc
4 Target Maximum
50% Weapon Damage
300-1000 Physical Damage
70% Chance to Stun target for 0.9 Seconds
Charge to target and damage it
350 Degree Attack Arc
8 Target Maximum
780 Physical Damage
4% Reduction to Enemy's Health
40% Chance of 1660 Internal Trauma over 5 Seconds
100% Chance to Stun target for 1 - 2 Seconds
+300% Attack Speed
+300% Casting Speed
+300% Movement Speed
Single target attack
Initial use timeout: 3 Seconds
Delay until next use: 6 Seconds
Chance to use after delay: 40%
Range: Short
150 Degree Attack Arc
6 Target Maximum
605 Physical Damage
511 Acid Damage
2620 Poison Damage over 10 Seconds
40% Slower target Movement for 3 Seconds
Fire projectiles from the sky over time
Initial use timeout: 5 Seconds
Delay until next use: 12 Seconds
Range: Short
187 Mana Cost
10 Second Duration
6 Projectile(s)
8 Meter Target Area
1.6 Meter Radius
271 Physical Damage
500 Internal Trauma over 2 Seconds
50% Chance to Disrupt target's skills for 1 - 2 Seconds
Fire AoE projectile
Initial use timeout: 1 Second
Delay until next use: 14 Seconds
Earthquake
Create a fissure at the target area, slowing and stunning any enemies caught within it.
110 Mana Cost
5 Second Duration
4.7 Meter Radius
30% Weapon Damage
309-490 Physical Damage
538-802 Internal Trauma over 2 Seconds
60% Slower target Movement for 3 Seconds
100% Chance of 1000 Reduced target's Defense for 2 Seconds
100% Chance of 75% Reduced target's Damage for 2 Seconds
100% Chance of 75% Reduced target's Elemental Resistances for 2 Seconds
<Any>
Name
Race
Type
Type
Source