Shattered Realm Shard:10
Player Level:100
Game version: 1.2.0.5
Monster Level 100
Attributes
Physique
730
Cunning
898
Spirit
903
Health
984,679
Energy
33,016
Combat Stats
Offensive Ability
2345
Defensive Ability
2201
Damage Per Second (?)
?
Armor Rating (?)
2905
Resistances
13%
10%
15%
15%
10%
9%
17%
10%
168%
10%
Damage Per Hit
Weapon Attack
966 - 1098
Weapon Damage
966 - 1098
Character
Attacks per Second
1.34
Attack Speed
100%
Critical Damage
+ 0%
Run Speed
100%
Healing Increase
+ 0%
Health Regeneration
30.67
Energy Regeneration
525
Energy Absorption
0%
Constitution Bonus
+ 0%
Experience Gained
+ 0%
Light Radius
+ 0%
Physical
Physical Damage
793 - 926
Physical Modifier
+ 30%
Pierce Damage
94
Pierce Modifier
+ 80%
Bleed Damage
79
Bleed Modifier
+ 52%
Bleed Duration
+ 0%
Trauma Damage
0
Trauma Modifier
+ 52%
Trauma Duration
+ 0%
Life Steal
0%
Magical
Cast Speed
105%
Cooldown Reduction
+ 0%
Skill Energy Cost
- 0%
Health Damage
0%
Fire Damage
0
Fire Modifier
+ 80%
Cold Damage
0
Cold Modifier
+ 80%
Lightning Damage
0
Lightning Modifier
+ 80%
Acid Damage
0
Acid Modifier
+ 80%
Vitality Damage
0
Vitality Modifier
+ 80%
Aether Damage
0
Aether Modifier
+ 80%
Chaos Damage
0
Chaos Modifier
+ 80%
Burn Damage
0
Burn Modifier
+ 52%
Burn Duration
+ 0%
Frostburn Damage
0
Frostburn Modifier
+ 52%
Frostburn Duration
+ 0%
Electrocute Damage
0
Electrocute Modifier
+ 52%
Electrocute Duration
+ 0%
Poison Damage
0
Poison Modifier
+ 52%
Poison Duration
+ 0%
Vitality Decay Damage
0
Vitality Decay Modifier
+ 52%
Vitality Decay Duration
+ 0%
Pet Bonuses
Life
+ 0%
Damage
+ 0%
Attack Speed
+ 0%
Cast Speed
+ 0%
Run Speed
+ 0%
Critical Damage
+ 0%
Offensive Ability
+ 0%
Defensive Ability
+ 0%
Physical Resist
+ 0%
Fire Resist
+ 0%
Cold Resist
+ 0%
Lightning Resist
+ 0%
Poison/Acid Resist
+ 0%
Pierce Resist
+ 0%
Bleeding Resist
+ 0%
Vitality Resist
+ 0%
Aether Resist
+ 0%
Chaos Resist
+ 0%
Stun Resist
?
Trap Resist
?
Petrify Resist
?
Freeze Resist
?
Sleep Resist
?
Slow Resist
?
Defense
Chance to Block
0%
Damage Blocked
0
Block Recovery
50%
Dodge Chance
0%
Deflect Chance
0%
Physical Resist
12%
Disruption Resist
500%
Life Leech Resist
80%
Energy Leech Resist
0%
Trap Resist
500%
Petrify Resist
68%
Freeze Resist
63%
Sleep Resist
45%
Slow Resist
500%
Reflect Resist
46%
Retaliation
Damage Reflect
-5%
Life Retaliation
0%
Physical
0
Physical Modifier
-15%
Pierce
0
Pierce Modifier
-15%
Bleed
0
Bleed Modifier
-15%
Trauma
0
Trauma Modifier
-15%
Fire
0
Fire Modifier
-15%
Cold
0
Cold Modifier
-15%
Lightning
0
Lightning Modifier
-15%
Acid
0
Acid Modifier
-15%
Vitality
0
Vitality Modifier
-15%
Aether
0
Aether Modifier
-15%
Chaos
0
Chaos Modifier
-15%
Burn
0
Burn Modifier
-15%
Frostburn
0
Frostburn Modifier
-15%
Electrocute
0
Electrocute Modifier
-15%
Poison
0
Poison Modifier
-15%
Vitality Decay
0
Vitality Decay Modifier
-15%
Cronley's Gang ~ Charger(Normal)
Humans
Source: Select
Summon skill level:
Summon skill cooldown:
Summon limit:
Attacks
Charged attack that triggers spell effect when fully charged
Auto attack
Cadence
The use of weapon forms in combat gives your attacks a natural cadence with peaks and ebbs that, while predictable, are none the less effective and difficult to counter. When used as your default weapon attack, Cadence will magnify the power of every 3rd single weapon strike.
2 Charge Levels: 100%
10 Second Charge Level Duration (Hidden)
25 Degree Attack Arc
3 Target Maximum
50% Weapon Damage
1433 Physical Damage
1500 Bleeding Damage over 6 Seconds
Single target attack
Initial use timeout: 2 Seconds
Delay until next use: 4 Seconds
Range: Short
20 Degree Attack Arc
1 Target Maximum
60% Weapon Damage
395-881 Physical Damage
Charge to target and damage it
Delay until next use: 6 Seconds
Range: Long
90 Degree Attack Arc
3 Target Maximum
1324 Physical Damage
Stun target for 0.9 - 1.5 Seconds
+150% Movement Speed
Fire a damaging wave
Initial use timeout: 1 Second
Delay until next use: 8 Seconds
Range: Short
Forcewave
Such force is channeled into the attack that it compresses the very air, projecting out a wave of energy that stuns and damages foes. This attack requires a shield or two-handed melee weapon and scales with casting speed.
145 Energy Cost
9 Meter Range
982 Physical Damage
Passives
Passive bonus
+20% to All Damage
+15% Physical Damage
Passive bonus
368-470 Physical Damage
8% Chance of +35% Physical Damage
Passive bonus
+20% to All Damage
-65% Physical Damage
+57% Health
+2905 Armor
Passive bonus
15% Chance of +150% Physical Damage
Passive bonus
Total Damage Modified by -20%
52 Physical Damage
52 Piercing Damage
156 Bleeding Damage over 3 Seconds
+286% Health
5% Physical Resistance
5% Pierce Resistance
5% Fire Resistance
5% Cold Resistance
5% Lightning Resistance
5% Poison & Acid Resistance
5% Vitality Resistance
5% Aether Resistance
5% Chaos Resistance
Passive bonus
10% Life Leech Resistance
45% Sleep Resistance
75% Resistance to Mana Burn
30% Reflected Damage Reduction
75% Resistance to Life Reduction
50% Reduced Stun Duration
75% Reduced Knockdown Duration
45% Reduced Freeze Duration
50% Reduced Petrify Duration
30% Reduced Entrapment Duration
500% Reduced Mind Control Duration
500% Reduced Fear Duration
500% Confusion Resistance
500% Skill Disruption Protection
10% Protection from Taunting
30% Slow Resistance
Passive bonus
190 Physical Damage
500% Reduced Entrapment Duration
500% Slow Resistance
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