Common
Magic
Rare
Epic
Legendary
B26 Hotfix 3: New prefixes
-
Item prefixes (1089)
Magic (535)
+24/+56% Shield Damage Blocked
Applies to: Shields
+3/+5% Offensive Ability
Applies to: All armor (except Belts), Daggers, Scepters, Off-Hands, Shields
+5/+7% Offensive Ability
Applies to: All jewelry, Belts
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Albrecht's Aether Ray
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Disintegration
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Panetti's Replicating Missile
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Distortion
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Supercharged
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Proliferation
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Mirror of Ereoctes
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Olexra's Flash Freeze
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Devastation
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Iskandra's Elemental Exchange
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Overload
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Absolute Zero
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Reckless Power
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Star Pact
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Nullification
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Inner Focus
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Arcane Will
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Mental Alacrity
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Fabric of Reality
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Callidor's Tempest
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Inferno
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Trozan's Sky Shard
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Frozen Core
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Shattered Star
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Maiven's Sphere of Protection
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Conversion
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Elemental Balance
Applies to: Medals
Ashes of Malmouth
0-2/2-6 Lightning Damage
Applies to: Rings, Amulets
0-2/2-6 Lightning Damage
Applies to: Rings, Amulets
0-3/2-7 Lightning Damage
12/18% Physical Damage converted to Lightning Damage
Applies to: All one-handed weapons
0-3/2-7 Lightning Damage
12/18% Physical Damage converted to Lightning Damage
Applies to: All one-handed weapons
0-6/2-12 Lightning Damage
27/43% Physical Damage converted to Lightning Damage
Applies to: All two-handed weapons
0-6/2-12 Lightning Damage
27/43% Physical Damage converted to Lightning Damage
Applies to: All two-handed weapons
1/3 Cold Damage
Applies to: Rings, Amulets
1/3 Cold Damage
Applies to: Rings, Amulets
2/4 Cold Damage
12/18% Physical Damage converted to Cold Damage
Applies to: All one-handed weapons
2/4 Cold Damage
12/18% Physical Damage converted to Cold Damage
Applies to: All one-handed weapons
4/6 Cold Damage
27/43% Physical Damage converted to Cold Damage
Applies to: All two-handed weapons
4/6 Cold Damage
27/43% Physical Damage converted to Cold Damage
Applies to: All two-handed weapons
0-1/2-5 Acid Damage
Applies to: Rings, Amulets
0-1/2-5 Acid Damage
Applies to: Rings, Amulets
1-2/3-6 Acid Damage
12/18% Physical Damage converted to Acid Damage
Applies to: All one-handed weapons
1-2/3-6 Acid Damage
12/18% Physical Damage converted to Acid Damage
Applies to: All one-handed weapons
3-5/5-9 Acid Damage
27/43% Physical Damage converted to Acid Damage
Applies to: All two-handed weapons
3-5/5-9 Acid Damage
27/43% Physical Damage converted to Acid Damage
Applies to: All two-handed weapons
0-1/2-5 Physical Damage
Applies to: Rings, Amulets
0-1/2-5 Physical Damage
Applies to: Rings, Amulets
+3/+5% Cunning
+3/+5% Spirit
+2 to Flame Touched
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Temper
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Blast Shield
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Fire Strike
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Explosive Strike
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Static Strike
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Brimstone
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Stun Jacks
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Full Spread
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Thermite Mine
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Hellfire Mine
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Flashbang
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Searing Light
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Grenado
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to High Impact
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Shattering Blast
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Blackwater Cocktail
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Demon Fire
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Agonizing Flames
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Mortar Trap
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Heavy Ordnance
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to "The Big One"
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Canister Bomb
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Improved Casing
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Ulzuin's Chosen
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Vindictive Flame
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Ulzuin's Wrath
Applies to: Medals
Ashes of Malmouth
2/4% Energy Burn
Applies to: Rings, Amulets
3/9% Energy Burn
Applies to: All two-handed weapons, Swords, Axes, Maces, One-Handed Ranged
6/14% Physical Resistance
Applies to: Shields
+4/+10% Health
4/8% Physical Resistance
Applies to: Shields
+3/+5% Defensive Ability
4/8% Physical Resistance
Applies to: Shields
7/9% Pierce Resistance
Applies to: Helms, Gloves, Pants, Boots
11/15% Pierce Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
4/6% Pierce Resistance
7/9% Fire Resistance
Applies to: Helms, Gloves, Pants, Boots
8/10% Pierce Resistance
10/14% Fire Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
4/6% Pierce Resistance
7/9% Cold Resistance
Applies to: Helms, Gloves, Pants, Boots
8/10% Pierce Resistance
10/14% Cold Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
4/6% Pierce Resistance
7/9% Lightning Resistance
Applies to: Helms, Gloves, Pants, Boots
8/10% Pierce Resistance
10/14% Lightning Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
4/6% Pierce Resistance
7/9% Poison & Acid Resistance
Applies to: Helms, Gloves, Pants, Boots
8/10% Pierce Resistance
10/14% Poison & Acid Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
10/18% Fire Resistance
Applies to: Helms, Gloves, Pants, Boots
14/26% Fire Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
+3/+7% Physique
Applies to: All armor (except Belts)
+6/+10% Physique
Applies to: All jewelry, Belts
+3/+7% Spirit
Applies to: All armor (except Belts), Daggers, Scepters, Off-Hands
+6/+10% Spirit
Applies to: All jewelry, Belts
10/18% Lightning Resistance
Applies to: Helms, Gloves, Pants, Boots
14/26% Lightning Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
+3/+5% Cunning
+3/+5% Spirit
+2 to Phantasmal Blades
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Heart Seeker
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Nether Edge
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Shadow Strike
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Nidalla's Justifiable Ends
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Nightfall
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Veil of Shadow
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Night's Chill
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Blade Barrier
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Phantasmal Armor
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Anatomy of Murder
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Merciless Repertoire
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Amarasta's Blade Burst
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Lethal Assault
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Ring of Steel
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Circle of Slaughter
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Pneumatic Burst
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Shadow Dance
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Elemental Awakening
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Dual Blades
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Belgothian's Shears
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Amarasta's Quick Cut
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Whirling Death
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Nidalla's Hidden Hand
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Execution
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Blade Trap
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Devouring Blades
Applies to: Medals
Ashes of Malmouth
+3/+5% Cunning
+3/+5% Spirit
+2 to Blade Spirit
Applies to: Medals
Ashes of Malmouth
24/26% Skill Disruption Protection
Applies to: Helms, Gloves, Pants, Boots
49/51% Skill Disruption Protection
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Summon Familiar
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Mend Flesh
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Storm Spirit
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Lightning Strike
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Summon Hellhound
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Ember Claw
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Hellfire
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Infernal Breath
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Solael's Witchfire
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Second Rite
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Blood of Dreeg
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Aspect of the Guardian
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Possession
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Curse of Frailty
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Vulnerability
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Dreeg's Evil Eye
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Blood Burst
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Terrifying Gaze
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Vile Eruption
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Sigil of Consumption
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Destruction
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Doom Bolt
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Bloody Pox
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Wasting
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Black Death
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Bonds of Bysmiel
Applies to: Medals
Ashes of Malmouth
+3/+5% Spirit
Increases Energy Regeneration by 5/11%
+2 to Manipulation
Applies to: Medals
Ashes of Malmouth
7/9% Chaos Resistance
Applies to: Helms, Gloves, Pants, Boots
11/15% Chaos Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
5/15 Poison Damage over 5 Seconds
Applies to: Rings, Amulets
5/15 Poison Damage over 5 Seconds
Applies to: Rings, Amulets
10/20 Poison Damage over 5 Seconds
12/18% Physical Damage converted to Acid Damage
Applies to: All one-handed weapons
10/20 Poison Damage over 5 Seconds
12/18% Physical Damage converted to Acid Damage
Applies to: All one-handed weapons
20/30 Poison Damage over 5 Seconds
27/43% Physical Damage converted to Acid Damage
Applies to: All two-handed weapons
20/30 Poison Damage over 5 Seconds
27/43% Physical Damage converted to Acid Damage
Applies to: All two-handed weapons
8/12% Vitality Resistance
Applies to: Helms, Gloves, Pants, Boots
12/18% Vitality Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
1/3 Piercing Damage
Applies to: Rings, Amulets
1/3 Piercing Damage
Applies to: Rings, Amulets
1-2/3-6 Piercing Damage
Applies to: Swords, Axes, Maces, One-Handed Ranged
1-2/3-6 Piercing Damage
Applies to: Swords, Axes, Maces, One-Handed Ranged
2-5/4-9 Piercing Damage
Applies to: All two-handed weapons
2-5/4-9 Piercing Damage
Applies to: All two-handed weapons
10/18% Poison & Acid Resistance
Applies to: Helms, Gloves, Pants, Boots
14/26% Poison & Acid Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
7/9% Fire Resistance
7/9% Cold Resistance
Applies to: Helms, Gloves, Pants, Boots
10/14% Fire Resistance
10/14% Cold Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
7/9% Fire Resistance
7/9% Lightning Resistance
Applies to: Helms, Gloves, Pants, Boots
10/14% Fire Resistance
10/14% Lightning Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
7/9% Fire Resistance
7/9% Poison & Acid Resistance
Applies to: Helms, Gloves, Pants, Boots
10/14% Fire Resistance
10/14% Poison & Acid Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
7/9% Cold Resistance
7/9% Lightning Resistance
Applies to: Helms, Gloves, Pants, Boots
10/14% Cold Resistance
10/14% Lightning Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
7/9% Cold Resistance
7/9% Poison & Acid Resistance
Applies to: Helms, Gloves, Pants, Boots
10/14% Cold Resistance
10/14% Poison & Acid Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
7/9% Lightning Resistance
7/9% Poison & Acid Resistance
Applies to: Helms, Gloves, Pants, Boots
10/14% Lightning Resistance
10/14% Poison & Acid Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
20/30% Stun Resistance
Applies to: Helms, Gloves, Pants, Boots
24/36% Stun Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
1-3/5 Fire Damage
Applies to: Rings, Amulets
1-3/5 Fire Damage
Applies to: Rings, Amulets
1-2/3-6 Fire Damage
12/18% Physical Damage converted to Fire Damage
Applies to: All one-handed weapons
1-2/3-6 Fire Damage
12/18% Physical Damage converted to Fire Damage
Applies to: All one-handed weapons
3-4/5-8 Fire Damage
27/43% Physical Damage converted to Fire Damage
Applies to: All two-handed weapons
3-4/5-8 Fire Damage
27/43% Physical Damage converted to Fire Damage
Applies to: All two-handed weapons
+3/+5% Physique
+3/+5% Spirit
+2 to Devouring Swarm
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Grasping Vines
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Entangling Vines
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Mogdrogen's Pact
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Heart of the Wild
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Oak Skin
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Brute Force
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Primal Bond
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Savagery
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Tenacity of the Boar
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Storm Touched
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Primal Strike
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Torrent
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Storm Surge
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Wind Devil
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Raging Tempest
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Maelstrom
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Stormcaller's Pact
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Storm Totem
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Summon Briarthorn
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Ground Slam
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Emboldening Presence
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Conjure Primal Spirit
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Wendigo Totem
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Blood Pact
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Feral Hunger
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Spirit
+2 to Upheaval
Applies to: Medals
Ashes of Malmouth
10/18% Cold Resistance
Applies to: Helms, Gloves, Pants, Boots
14/26% Cold Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
+3/+7% Cunning
Applies to: All armor (except Belts)
+6/+10% Cunning
Applies to: All jewelry, Belts
+3/+5% Physique
+3/+5% Health
+2 to Cadence
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Fighting Form
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Deadly Momentum
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Menhir's Will
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Fighting Spirit
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Military Conditioning
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Veterancy
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Decorated Soldier
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Scars of Battle
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Overguard
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Forcewave
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Rending Force
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Internal Trauma
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Blitz
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Blindside
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to War Cry
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Break Morale
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Blade Arc
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Laceration
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Menhir's Bulwark
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Oleron's Rage
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Field Command
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Squad Tactics
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Markovian's Advantage
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Zolhan's Technique
Applies to: Medals
Ashes of Malmouth
+3/+5% Physique
+3/+5% Health
+2 to Counter Strike
Applies to: Medals
Ashes of Malmouth
+3/+5% Defensive Ability
Applies to: All armor (except Belts), Daggers, Scepters, Off-Hands
+5/+7% Defensive Ability
Applies to: All jewelry, Belts, Shields
17/29% Bleeding Resistance
Applies to: All armor, All jewelry, Shields
+5/+9% Health
+18/+42% Shield Damage Blocked
Applies to: Shields
Bonus to All Pets
+7/+13% to All Damage
Applies to: All jewelry, Belts, Off-Hands
Bonus to All Pets
+14/+20% to All Damage
Applies to: All jewelry, Belts, Off-Hands
1-4/3-8 Physical Damage
Applies to: Swords, Axes, Maces, One-Handed Ranged
1-4/3-8 Physical Damage
Applies to: Swords, Axes, Maces, One-Handed Ranged
4-7/6-11 Physical Damage
Applies to: All two-handed weapons
4-7/6-11 Physical Damage
Applies to: All two-handed weapons
+5/+9% Health
+3/+5% Defensive Ability
Applies to: Shields
20/30% Freeze Resistance
Applies to: Helms, Gloves, Pants, Boots
24/36% Freeze Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
4/6% of Attack Damage converted to Health
Applies to: Rings, Amulets
7/9% of Attack Damage converted to Health
Applies to: All two-handed weapons, Swords, Axes, Maces, One-Handed Ranged
+3/+7% Health
Applies to: All armor (except Belts)
+6/+10% Health
Applies to: All jewelry, Belts, Shields
0-1/2-5 Chaos Damage
Applies to: Rings, Amulets
0-1/2-5 Chaos Damage
Applies to: Rings, Amulets
1-3/3-7 Chaos Damage
12/18% Physical Damage converted to Chaos Damage
Applies to: All one-handed weapons
1-3/3-7 Chaos Damage
12/18% Physical Damage converted to Chaos Damage
Applies to: All one-handed weapons
2-6/4-10 Chaos Damage
27/43% Physical Damage converted to Chaos Damage
Applies to: All two-handed weapons
2-6/4-10 Chaos Damage
27/43% Physical Damage converted to Chaos Damage
Applies to: All two-handed weapons
Bonus to All Pets
+8/+14% Health
Applies to: All jewelry, Belts, Off-Hands
7/9% Aether Resistance
Applies to: Helms, Gloves, Pants, Boots
11/15% Aether Resistance
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
1/3 Aether Damage
Applies to: Rings, Amulets
1/3 Aether Damage
Applies to: Rings, Amulets
2/4 Aether Damage
12/18% Physical Damage converted to Aether Damage
Applies to: All one-handed weapons
2/4 Aether Damage
12/18% Physical Damage converted to Aether Damage
Applies to: All one-handed weapons
4/6 Aether Damage
27/43% Physical Damage converted to Aether Damage
Applies to: All two-handed weapons
4/6 Aether Damage
27/43% Physical Damage converted to Aether Damage
Applies to: All two-handed weapons
1-3/3-7% Reduction to Enemy's Health
Required Player Level: 8
Applies to: Swords, Axes, Maces, One-Handed Ranged, Rings, Amulets
3-6/5-10% Reduction to Enemy's Health
Required Player Level: 8
Applies to: All two-handed weapons
8/10% Pierce Resistance
11/15% Fire Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
12/16% Pierce Resistance
16/22% Fire Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
8/10% Pierce Resistance
11/15% Cold Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
12/16% Pierce Resistance
16/22% Cold Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
8/10% Pierce Resistance
11/15% Lightning Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
12/16% Pierce Resistance
16/22% Lightning Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
8/10% Pierce Resistance
11/15% Poison & Acid Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
12/16% Pierce Resistance
16/22% Poison & Acid Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
18/26% Fire Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
27/39% Fire Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
18/26% Lightning Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
27/39% Lightning Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
7/9% Elemental Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
12/16% Elemental Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
18/26% Poison & Acid Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
27/39% Poison & Acid Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
11/15% Fire Resistance
11/15% Cold Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
16/22% Fire Resistance
16/22% Cold Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
11/15% Fire Resistance
11/15% Lightning Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
16/22% Fire Resistance
16/22% Lightning Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
11/15% Fire Resistance
11/15% Poison & Acid Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
16/22% Fire Resistance
16/22% Poison & Acid Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
11/15% Cold Resistance
11/15% Lightning Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
16/22% Cold Resistance
16/22% Lightning Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
11/15% Cold Resistance
11/15% Poison & Acid Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
16/22% Cold Resistance
16/22% Poison & Acid Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
11/15% Lightning Resistance
11/15% Poison & Acid Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
16/22% Lightning Resistance
16/22% Poison & Acid Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
18/26% Cold Resistance
Required Player Level: 10
Applies to: Helms, Gloves, Pants, Boots
27/39% Cold Resistance
Required Player Level: 10
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
5/7% Energy Burn
Required Player Level: 15
Applies to: Rings, Amulets
0-3/2-7 Lightning Damage
Required Player Level: 16
Applies to: Rings, Amulets
0-6/2-12 Lightning Damage
12/18% Physical Damage converted to Lightning Damage
Required Player Level: 16
Applies to: All one-handed weapons
1-10/3-18 Lightning Damage
27/43% Physical Damage converted to Lightning Damage
Required Player Level: 16
Applies to: All two-handed weapons
2/4 Cold Damage
Required Player Level: 16
Applies to: Rings, Amulets
4/6 Cold Damage
12/18% Physical Damage converted to Cold Damage
Required Player Level: 16
Applies to: All one-handed weapons
6/10 Cold Damage
27/43% Physical Damage converted to Cold Damage
Required Player Level: 16
Applies to: All two-handed weapons
1-2/3-6 Acid Damage
Required Player Level: 16
Applies to: Rings, Amulets
3-5/5-9 Acid Damage
12/18% Physical Damage converted to Acid Damage
Required Player Level: 16
Applies to: All one-handed weapons
5-8/7-12 Acid Damage
27/43% Physical Damage converted to Acid Damage
Required Player Level: 16
Applies to: All two-handed weapons
2-3/4-7 Physical Damage
Required Player Level: 16
Applies to: Rings, Amulets
10/20 Poison Damage over 5 Seconds
Required Player Level: 16
Applies to: Rings, Amulets
20/30 Poison Damage over 5 Seconds
12/18% Physical Damage converted to Acid Damage
Required Player Level: 16
Applies to: All one-handed weapons
30/50 Poison Damage over 5 Seconds
27/43% Physical Damage converted to Acid Damage
Required Player Level: 16
Applies to: All two-handed weapons
1-2/3-6 Piercing Damage
Required Player Level: 16
Applies to: Rings, Amulets
2-5/4-9 Piercing Damage
Required Player Level: 16
Applies to: Swords, Axes, Maces, One-Handed Ranged
4-9/6-13 Piercing Damage
Required Player Level: 16
Applies to: All two-handed weapons
1-2/3-6 Fire Damage
Required Player Level: 16
Applies to: Rings, Amulets
3-4/5-8 Fire Damage
12/18% Physical Damage converted to Fire Damage
Required Player Level: 16
Applies to: All one-handed weapons
5-8/7-12 Fire Damage
27/43% Physical Damage converted to Fire Damage
Required Player Level: 16
Applies to: All two-handed weapons
Bonus to All Pets
+20/+26% to All Damage
Required Player Level: 16
Applies to: All jewelry, Belts, Off-Hands
2-8/4-14 Physical Damage
Required Player Level: 16
Applies to: Swords, Axes, Maces, One-Handed Ranged
6-12/10-20 Physical Damage
Required Player Level: 16
Applies to: All two-handed weapons
1-3/3-7 Chaos Damage
Required Player Level: 16
Applies to: Rings, Amulets
2-6/4-10 Chaos Damage
12/18% Physical Damage converted to Chaos Damage
Required Player Level: 16
Applies to: All one-handed weapons
3-9/5-15 Chaos Damage
27/43% Physical Damage converted to Chaos Damage
Required Player Level: 16
Applies to: All two-handed weapons
2/4 Aether Damage
Required Player Level: 16
Applies to: Rings, Amulets
4/6 Aether Damage
12/18% Physical Damage converted to Aether Damage
Required Player Level: 16
Applies to: All one-handed weapons
6/10 Aether Damage
27/43% Physical Damage converted to Aether Damage
Required Player Level: 16
Applies to: All two-handed weapons
9/15% Energy Burn
Required Player Level: 18
Applies to: All one-handed weapons, All two-handed weapons
11/15% Pierce Resistance
Required Player Level: 18
Applies to: Helms, Gloves, Pants, Boots
17/25% Pierce Resistance
Required Player Level: 18
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
12/18% Vitality Resistance
Required Player Level: 18
Applies to: Helms, Gloves, Pants, Boots
20/30% Vitality Resistance
Required Player Level: 18
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
3-6/5-10% Reduction to Enemy's Health
Required Player Level: 18
Applies to: Swords, Axes, Maces, One-Handed Ranged
4-7/8-13% Reduction to Enemy's Health
Required Player Level: 18
Applies to: All two-handed weapons
12/14% Pierce Resistance
17/19% Fire Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
18/22% Pierce Resistance
24/28% Fire Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
12/14% Pierce Resistance
17/19% Cold Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
18/22% Pierce Resistance
24/28% Cold Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
12/14% Pierce Resistance
17/19% Lightning Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
18/22% Pierce Resistance
24/28% Lightning Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
12/14% Pierce Resistance
17/19% Poison & Acid Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
18/22% Pierce Resistance
24/28% Poison & Acid Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
27/33% Fire Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
41/49% Fire Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
27/33% Lightning Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
41/49% Lightning Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
11/13% Elemental Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
17/23% Elemental Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
27/33% Poison & Acid Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
41/49% Poison & Acid Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
17/19% Fire Resistance
17/19% Cold Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
24/28% Fire Resistance
24/28% Cold Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
17/19% Fire Resistance
17/19% Lightning Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
24/28% Fire Resistance
24/28% Lightning Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
17/19% Fire Resistance
17/19% Poison & Acid Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
24/28% Fire Resistance
24/28% Poison & Acid Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
17/19% Cold Resistance
17/19% Lightning Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
24/28% Cold Resistance
24/28% Lightning Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
17/19% Cold Resistance
17/19% Poison & Acid Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
24/28% Cold Resistance
24/28% Poison & Acid Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
17/19% Lightning Resistance
17/19% Poison & Acid Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
24/28% Lightning Resistance
24/28% Poison & Acid Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
27/33% Cold Resistance
Required Player Level: 21
Applies to: Helms, Gloves, Pants, Boots
41/49% Cold Resistance
Required Player Level: 21
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
Bonus to All Pets
+16/+22% Health
Required Player Level: 22
Applies to: All jewelry, Belts, Off-Hands
0-7/2-11 Lightning Damage
Required Player Level: 24
Applies to: Rings, Amulets
1-10/3-14 Lightning Damage
13/17% Physical Damage converted to Lightning Damage
Required Player Level: 24
Applies to: All one-handed weapons
2-19/4-27 Lightning Damage
30/40% Physical Damage converted to Lightning Damage
Required Player Level: 24
Applies to: All two-handed weapons
4/6 Cold Damage
Required Player Level: 24
Applies to: Rings, Amulets
6/8 Cold Damage
13/17% Physical Damage converted to Cold Damage
Required Player Level: 24
Applies to: All one-handed weapons
12/14 Cold Damage
30/40% Physical Damage converted to Cold Damage
Required Player Level: 24
Applies to: All two-handed weapons
3-5/5-9 Acid Damage
Required Player Level: 24
Applies to: Rings, Amulets
4-7/6-11 Acid Damage
13/17% Physical Damage converted to Acid Damage
Required Player Level: 24
Applies to: All one-handed weapons
8-15/10-19 Acid Damage
30/40% Physical Damage converted to Acid Damage
Required Player Level: 24
Applies to: All two-handed weapons
3-6/5-10 Physical Damage
Required Player Level: 24
Applies to: Rings, Amulets
20/30 Poison Damage over 5 Seconds
Required Player Level: 24
Applies to: Rings, Amulets
30/40 Poison Damage over 5 Seconds
13/17% Physical Damage converted to Acid Damage
Required Player Level: 24
Applies to: All one-handed weapons
60/70 Poison Damage over 5 Seconds
30/40% Physical Damage converted to Acid Damage
Required Player Level: 24
Applies to: All two-handed weapons
2-5/4-9 Piercing Damage
Required Player Level: 24
Applies to: Rings, Amulets
4-7/6-11 Piercing Damage
Required Player Level: 24
Applies to: Swords, Axes, Maces, One-Handed Ranged
7-16/9-20 Piercing Damage
Required Player Level: 24
Applies to: All two-handed weapons
3-4/5-8 Fire Damage
Required Player Level: 24
Applies to: Rings, Amulets
4-7/6-11 Fire Damage
13/17% Physical Damage converted to Fire Damage
Required Player Level: 24
Applies to: All one-handed weapons
9-14/11-18 Fire Damage
30/40% Physical Damage converted to Fire Damage
Required Player Level: 24
Applies to: All two-handed weapons
6-11/8-15 Physical Damage
Required Player Level: 24
Applies to: Swords, Axes, Maces, One-Handed Ranged
11-22/13-26 Physical Damage
Required Player Level: 24
Applies to: All two-handed weapons
4/6% of Attack Damage converted to Health
Required Player Level: 24
Applies to: Rings, Amulets
2-6/4-10 Chaos Damage
Required Player Level: 24
Applies to: Rings, Amulets
3-9/5-13 Chaos Damage
13/17% Physical Damage converted to Chaos Damage
Required Player Level: 24
Applies to: All one-handed weapons
6-18/8-22 Chaos Damage
30/40% Physical Damage converted to Chaos Damage
Required Player Level: 24
Applies to: All two-handed weapons
4/6 Aether Damage
Required Player Level: 24
Applies to: Rings, Amulets
6/8 Aether Damage
13/17% Physical Damage converted to Aether Damage
Required Player Level: 24
Applies to: All one-handed weapons
12/14 Aether Damage
30/40% Physical Damage converted to Aether Damage
Required Player Level: 24
Applies to: All two-handed weapons
Bonus to All Pets
+27/+35% to All Damage
Required Player Level: 25
Applies to: All jewelry, Belts, Off-Hands
17/25% Pierce Resistance
Required Player Level: 32
Applies to: Helms, Gloves, Pants, Boots
27/39% Pierce Resistance
Required Player Level: 32
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
Bonus to All Pets
+36/+44% to All Damage
Required Player Level: 35
Applies to: All jewelry, Belts, Off-Hands
9/11% of Attack Damage converted to Health
Required Player Level: 35
Applies to: All one-handed weapons, All two-handed weapons
1-10/3-14 Lightning Damage
Required Player Level: 36
Applies to: Rings, Amulets
2-15/4-21 Lightning Damage
13/17% Physical Damage converted to Lightning Damage
Required Player Level: 36
Applies to: All one-handed weapons
4-27/6-37 Lightning Damage
30/40% Physical Damage converted to Lightning Damage
Required Player Level: 36
Applies to: All two-handed weapons
6/8 Cold Damage
Required Player Level: 36
Applies to: Rings, Amulets
9/11 Cold Damage
13/17% Physical Damage converted to Cold Damage
Required Player Level: 36
Applies to: All one-handed weapons
16/20 Cold Damage
30/40% Physical Damage converted to Cold Damage
Required Player Level: 36
Applies to: All two-handed weapons
4-7/6-11 Acid Damage
Required Player Level: 36
Applies to: Rings, Amulets
6-11/8-15 Acid Damage
13/17% Physical Damage converted to Acid Damage
Required Player Level: 36
Applies to: All one-handed weapons
12-21/14-25 Acid Damage
30/40% Physical Damage converted to Acid Damage
Required Player Level: 36
Applies to: All two-handed weapons
4-9/6-13 Physical Damage
Required Player Level: 36
Applies to: Rings, Amulets
30/40 Poison Damage over 5 Seconds
Required Player Level: 36
Applies to: Rings, Amulets
45/55 Poison Damage over 5 Seconds
13/17% Physical Damage converted to Acid Damage
Required Player Level: 36
Applies to: All one-handed weapons
80/100 Poison Damage over 5 Seconds
30/40% Physical Damage converted to Acid Damage
Required Player Level: 36
Applies to: All two-handed weapons
4-7/6-11 Piercing Damage
Required Player Level: 36
Applies to: Rings, Amulets
6-12/8-16 Piercing Damage
Required Player Level: 36
Applies to: Swords, Axes, Maces, One-Handed Ranged
11-22/13-26 Piercing Damage
Required Player Level: 36
Applies to: All two-handed weapons
4-7/6-11 Fire Damage
Required Player Level: 36
Applies to: Rings, Amulets
7-11/9-15 Fire Damage
13/17% Physical Damage converted to Fire Damage
Required Player Level: 36
Applies to: All one-handed weapons
12-20/16-26 Fire Damage
30/40% Physical Damage converted to Fire Damage
Required Player Level: 36
Applies to: All two-handed weapons
9-16/11-20 Physical Damage
Required Player Level: 36
Applies to: Swords, Axes, Maces, One-Handed Ranged
14-30/18-38 Physical Damage
Required Player Level: 36
Applies to: All two-handed weapons
3-9/5-13 Chaos Damage
Required Player Level: 36
Applies to: Rings, Amulets
4-13/6-17 Chaos Damage
13/17% Physical Damage converted to Chaos Damage
Required Player Level: 36
Applies to: All one-handed weapons
8-24/10-30 Chaos Damage
30/40% Physical Damage converted to Chaos Damage
Required Player Level: 36
Applies to: All two-handed weapons
6/8 Aether Damage
Required Player Level: 36
Applies to: Rings, Amulets
9/11 Aether Damage
13/17% Physical Damage converted to Aether Damage
Required Player Level: 36
Applies to: All one-handed weapons
16/20 Aether Damage
30/40% Physical Damage converted to Aether Damage
Required Player Level: 36
Applies to: All two-handed weapons
11/15% Chaos Resistance
Required Player Level: 39
Applies to: Helms, Gloves, Pants, Boots
17/25% Chaos Resistance
Required Player Level: 39
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
18/22% Vitality Resistance
Required Player Level: 39
Applies to: Helms, Gloves, Pants, Boots
30/36% Vitality Resistance
Required Player Level: 39
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
11/15% Aether Resistance
Required Player Level: 39
Applies to: Helms, Gloves, Pants, Boots
17/25% Aether Resistance
Required Player Level: 39
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
1-14/3-18 Lightning Damage
Required Player Level: 50
Applies to: Rings, Amulets
2-20/4-26 Lightning Damage
14/16% Physical Damage converted to Lightning Damage
Required Player Level: 50
Applies to: All one-handed weapons
5-38/7-46 Lightning Damage
32/38% Physical Damage converted to Lightning Damage
Required Player Level: 50
Applies to: All two-handed weapons
8/10 Cold Damage
Required Player Level: 50
Applies to: Rings, Amulets
12/14 Cold Damage
14/16% Physical Damage converted to Cold Damage
Required Player Level: 50
Applies to: All one-handed weapons
22/26 Cold Damage
32/38% Physical Damage converted to Cold Damage
Required Player Level: 50
Applies to: All two-handed weapons
5-10/7-14 Acid Damage
Required Player Level: 50
Applies to: Rings, Amulets
8-15/10-19 Acid Damage
14/16% Physical Damage converted to Acid Damage
Required Player Level: 50
Applies to: All one-handed weapons
16-29/18-33 Acid Damage
32/38% Physical Damage converted to Acid Damage
Required Player Level: 50
Applies to: All two-handed weapons
6-12/8-16 Physical Damage
Required Player Level: 50
Applies to: Rings, Amulets
40/50 Poison Damage over 5 Seconds
Required Player Level: 50
Applies to: Rings, Amulets
60/70 Poison Damage over 5 Seconds
14/16% Physical Damage converted to Acid Damage
Required Player Level: 50
Applies to: All one-handed weapons
110/130 Poison Damage over 5 Seconds
32/38% Physical Damage converted to Acid Damage
Required Player Level: 50
Applies to: All two-handed weapons
5-10/7-14 Piercing Damage
Required Player Level: 50
Applies to: Rings, Amulets
7-16/9-20 Piercing Damage
Required Player Level: 50
Applies to: Swords, Axes, Maces, One-Handed Ranged
15-30/17-34 Piercing Damage
Required Player Level: 50
Applies to: All two-handed weapons
6-9/8-13 Fire Damage
Required Player Level: 50
Applies to: Rings, Amulets
9-14/11-18 Fire Damage
14/16% Physical Damage converted to Fire Damage
Required Player Level: 50
Applies to: All one-handed weapons
17-28/19-32 Fire Damage
32/38% Physical Damage converted to Fire Damage
Required Player Level: 50
Applies to: All two-handed weapons
Bonus to All Pets
+45/+53% to All Damage
Required Player Level: 50
Applies to: All jewelry, Belts, Off-Hands
13-20/15-24 Physical Damage
Required Player Level: 50
Applies to: Swords, Axes, Maces, One-Handed Ranged
19-39/23-47 Physical Damage
Required Player Level: 50
Applies to: All two-handed weapons
4-12/6-16 Chaos Damage
Required Player Level: 50
Applies to: Rings, Amulets
6-18/8-22 Chaos Damage
14/16% Physical Damage converted to Chaos Damage
Required Player Level: 50
Applies to: All one-handed weapons
11-33/13-39 Chaos Damage
32/38% Physical Damage converted to Chaos Damage
Required Player Level: 50
Applies to: All two-handed weapons
8/10 Aether Damage
Required Player Level: 50
Applies to: Rings, Amulets
12/14 Aether Damage
14/16% Physical Damage converted to Aether Damage
Required Player Level: 50
Applies to: All one-handed weapons
22/26 Aether Damage
32/38% Physical Damage converted to Aether Damage
Required Player Level: 50
Applies to: All two-handed weapons
17/25% Chaos Resistance
Required Player Level: 55
Applies to: Helms, Gloves, Pants, Boots
27/39% Chaos Resistance
Required Player Level: 55
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
17/25% Aether Resistance
Required Player Level: 55
Applies to: Helms, Gloves, Pants, Boots
27/39% Aether Resistance
Required Player Level: 55
Applies to: All jewelry, Shoulders, Chest Armor, Belts, Shields
2-17/4-21 Lightning Damage
Required Player Level: 70
Applies to: Rings, Amulets
3-25/5-31 Lightning Damage
14/16% Physical Damage converted to Lightning Damage
Required Player Level: 70
Applies to: All one-handed weapons
6-46/8-56 Lightning Damage
32/38% Physical Damage converted to Lightning Damage
Required Player Level: 70
Applies to: All two-handed weapons
10/12 Cold Damage
Required Player Level: 70
Applies to: Rings, Amulets
15/17 Cold Damage
14/16% Physical Damage converted to Cold Damage
Required Player Level: 70
Applies to: All one-handed weapons
27/31 Cold Damage
32/38% Physical Damage converted to Cold Damage
Required Player Level: 70
Applies to: All two-handed weapons
7-12/9-16 Acid Damage
Required Player Level: 70
Applies to: Rings, Amulets
10-19/12-23 Acid Damage
14/16% Physical Damage converted to Acid Damage
Required Player Level: 70
Applies to: All one-handed weapons
18-35/22-41 Acid Damage
32/38% Physical Damage converted to Acid Damage
Required Player Level: 70
Applies to: All two-handed weapons
7-14/9-18 Physical Damage
Required Player Level: 70
Applies to: Rings, Amulets
50/60 Poison Damage over 5 Seconds
Required Player Level: 70
Applies to: Rings, Amulets
75/85 Poison Damage over 5 Seconds
14/16% Physical Damage converted to Acid Damage
Required Player Level: 70
Applies to: All one-handed weapons
135/155 Poison Damage over 5 Seconds
32/38% Physical Damage converted to Acid Damage
Required Player Level: 70
Applies to: All two-handed weapons
6-13/8-17 Piercing Damage
Required Player Level: 70
Applies to: Rings, Amulets
9-20/11-24 Piercing Damage
Required Player Level: 70
Applies to: Swords, Axes, Maces, One-Handed Ranged
18-36/20-42 Piercing Damage
Required Player Level: 70
Applies to: All two-handed weapons
7-12/9-16 Fire Damage
Required Player Level: 70
Applies to: Rings, Amulets
11-18/13-22 Fire Damage
14/16% Physical Damage converted to Fire Damage
Required Player Level: 70
Applies to: All one-handed weapons
20-33/24-39 Fire Damage
32/38% Physical Damage converted to Fire Damage
Required Player Level: 70
Applies to: All two-handed weapons
16-25/18-29 Physical Damage
Required Player Level: 70
Applies to: Swords, Axes, Maces, One-Handed Ranged
23-49/27-57 Physical Damage
Required Player Level: 70
Applies to: All two-handed weapons
5-15/7-19 Chaos Damage
Required Player Level: 70
Applies to: Rings, Amulets
7-22/9-26 Chaos Damage
14/16% Physical Damage converted to Chaos Damage
Required Player Level: 70
Applies to: All one-handed weapons
14-41/16-47 Chaos Damage
32/38% Physical Damage converted to Chaos Damage
Required Player Level: 70
Applies to: All two-handed weapons
10/12 Aether Damage
Required Player Level: 70
Applies to: Rings, Amulets
15/17 Aether Damage
14/16% Physical Damage converted to Aether Damage
Required Player Level: 70
Applies to: All one-handed weapons
27/31 Aether Damage
32/38% Physical Damage converted to Aether Damage
Required Player Level: 70
Applies to: All two-handed weapons
2-20/4-26 Lightning Damage
Required Player Level: 80
Applies to: Rings, Amulets
4-31/6-39 Lightning Damage
14/16% Physical Damage converted to Lightning Damage
Required Player Level: 80
Applies to: All one-handed weapons
8-55/10-67 Lightning Damage
32/38% Physical Damage converted to Lightning Damage
Required Player Level: 80
Applies to: All two-handed weapons
12/14 Cold Damage
Required Player Level: 80
Applies to: Rings, Amulets
18/22 Cold Damage
14/16% Physical Damage converted to Cold Damage
Required Player Level: 80
Applies to: All one-handed weapons
32/38 Cold Damage
32/38% Physical Damage converted to Cold Damage
Required Player Level: 80
Applies to: All two-handed weapons
9-14/11-18 Acid Damage
Required Player Level: 80
Applies to: Rings, Amulets
14-23/16-27 Acid Damage
14/16% Physical Damage converted to Acid Damage
Required Player Level: 80
Applies to: All one-handed weapons
24-41/28-47 Acid Damage
32/38% Physical Damage converted to Acid Damage
Required Player Level: 80
Applies to: All two-handed weapons
7-18/9-22 Physical Damage
Required Player Level: 80
Applies to: Rings, Amulets
70/80 Poison Damage over 5 Seconds
Required Player Level: 80
Applies to: Rings, Amulets
110/130 Poison Damage over 5 Seconds
14/16% Physical Damage converted to Acid Damage
Required Player Level: 80
Applies to: All one-handed weapons
190/230 Poison Damage over 5 Seconds
32/38% Physical Damage converted to Acid Damage
Required Player Level: 80
Applies to: All two-handed weapons
8-15/10-19 Piercing Damage
Required Player Level: 80
Applies to: Rings, Amulets
12-25/14-29 Piercing Damage
Required Player Level: 80
Applies to: Swords, Axes, Maces, One-Handed Ranged
21-42/25-50 Piercing Damage
Required Player Level: 80
Applies to: All two-handed weapons
9-14/11-18 Fire Damage
Required Player Level: 80
Applies to: Rings, Amulets
14-23/16-27 Fire Damage
14/16% Physical Damage converted to Fire Damage
Required Player Level: 80
Applies to: All one-handed weapons
24-41/28-47 Fire Damage
32/38% Physical Damage converted to Fire Damage
Required Player Level: 80
Applies to: All two-handed weapons
15-35/17-41 Physical Damage
Required Player Level: 80
Applies to: Swords, Axes, Maces, One-Handed Ranged
27-62/31-72 Physical Damage
Required Player Level: 80
Applies to: All two-handed weapons
4-19/6-23 Chaos Damage
Required Player Level: 80
Applies to: Rings, Amulets
7-29/9-35 Chaos Damage
14/16% Physical Damage converted to Chaos Damage
Required Player Level: 80
Applies to: All one-handed weapons
13-51/15-61 Chaos Damage
32/38% Physical Damage converted to Chaos Damage
Required Player Level: 80
Applies to: All two-handed weapons
12/14 Aether Damage
Required Player Level: 80
Applies to: Rings, Amulets
18/22 Aether Damage
14/16% Physical Damage converted to Aether Damage
Required Player Level: 80
Applies to: All one-handed weapons
32/38 Aether Damage
32/38% Physical Damage converted to Aether Damage
Required Player Level: 80
Applies to: All two-handed weapons
Rare (554)
+3/+5% Health
+6/+8 Health Regenerated per second
9/15% Chaos Resistance
Increases Armor by 4/6%
Required Player Level: 5
Applies to: All armor (except Belts)
6/8 Physical Damage
+11/+17% Physical Damage
+4/+6 Physique
+3/+5% Health
+4/+6% Attack Speed
Required Player Level: 5
Applies to: Swords, Axes, Maces, One-Handed Ranged
8/14 Physical Damage
+18/+32% Physical Damage
+6/+10 Physique
+6/+8% Health
+6/+10% Attack Speed
Required Player Level: 5
Applies to: All two-handed weapons
+9/+15% Bleeding Damage with +11/+19% Increased Duration
+3/+5% Health
+11/+17 Offensive Ability
6/10% Chaos Resistance
Required Player Level: 5
Applies to: All armor, All jewelry
3/5% of Attack Damage converted to Health
12/18 Bleeding Damage over 3 Seconds
+13/+23% Bleeding Damage with +24/+42% Increased Duration
+3/+5% Attack Speed
+2 to Circle of Slaughter
Required Player Level: 5
Applies to: Swords, Axes, Maces, One-Handed Ranged
3/5% of Attack Damage converted to Health
18/30 Bleeding Damage over 3 Seconds
+22/+38% Bleeding Damage with +36/+64% Increased Duration
+5/+7% Attack Speed
+4 to Circle of Slaughter
Required Player Level: 5
Applies to: All two-handed weapons
+15/+25% Acid Damage
+15/+25% Poison Damage
+12/+20 Spirit
+9/+15 Offensive Ability
+4/+6% Casting Speed
6/10% Vitality Resistance
Required Player Level: 5
Applies to: Off-Hands
6/10 Acid Damage
+10/+16% Acid Damage
+13/+21 Cunning
+4/+6% Attack Speed
51/89 Acid Retaliation
Required Player Level: 5
Applies to: Shields
+9/+15% Elemental Damage
+33/+57 Health
+20% Light Radius
5/7% Chaos Resistance
11/19% Elemental Resistance
+4/6% Skill Cooldown Reduction
Required Player Level: 5
Applies to: Helms
+6% Damage to Undead
+3/+5% Health
+11/+19 Defensive Ability
8/12% Pierce Resistance
8/12% Stun Resistance
Required Player Level: 5
Applies to: All armor (except Belts)
+6% Damage to Undead
+11/+17 Spirit
+3/+5% Health
9/15% Vitality Resistance
8/12% Slow Resistance
Required Player Level: 5
Applies to: All armor, All jewelry
1-2/3-6 Piercing Damage
+9/+15% Pierce Damage
+2/+4% Cunning
Required Player Level: 5
Applies to: All jewelry, Belts
0-6/2-12 Chaos Damage
+11/+17% Vitality Damage
+11/+17% Chaos Damage
11/19% Physical Damage converted to Chaos Damage
+2/+4% Offensive Ability
Required Player Level: 5
Applies to: All one-handed weapons
0-11/2-19 Chaos Damage
+18/+32% Vitality Damage
+18/+32% Chaos Damage
26/44% Physical Damage converted to Chaos Damage
+4/+6% Offensive Ability
Required Player Level: 5
Applies to: All two-handed weapons
+15/+25% Fire Damage
+15/+25% Burn Damage
+2/+4% Spirit
+9/+15 Offensive Ability
+3/+5% Casting Speed
+2 to Demon Fire
Required Player Level: 5
Applies to: Off-Hands
1/3 Vitality Damage
2/4% of Attack Damage converted to Health
+11/+17% Vitality Damage
+11/+17% Aether Damage
Required Player Level: 5
Applies to: All jewelry, Belts
2-8/4-12 Physical Damage
+11/+17% Physical Damage
+3/+5% Defensive Ability
+2 to Vire's Might
Granted Skills
Earth Ward (20% Chance when Hit)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+12 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 5
Applies to: Swords, Axes, Maces, One-Handed Ranged
3-12/5-20 Physical Damage
+18/+32% Physical Damage
+6/+8% Defensive Ability
+4 to Vire's Might
Granted Skills
Earth Ward (30% Chance when Hit)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+20 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 5
Applies to: All two-handed weapons
6/10 Vitality Damage
4/6% of Attack Damage converted to Health
+10/+16% Vitality Damage
+3/+5% Health
+2 to Summon Guardian of Empyrion
Required Player Level: 5
Applies to: Shields
4/6 Vitality Damage
+11/+17% Vitality Damage
+11/+17% Poison Damage
11/19% Physical Damage converted to Vitality Damage
+1/+3% Spirit
+2 to Righteous Fervor
Required Player Level: 5
Applies to: All one-handed weapons
6/10 Vitality Damage
+18/+32% Vitality Damage
+18/+32% Poison Damage
26/44% Physical Damage converted to Vitality Damage
+3/+5% Spirit
+4 to Righteous Fervor
Required Player Level: 5
Applies to: All two-handed weapons
4/6 Elemental Damage
+11/+17% Elemental Damage
11/19% Physical Damage converted to Elemental Damage
+11/+17 Offensive Ability
Granted Skills
Elemental Seal (10% Chance on Attack)
Creates an arcane seal on the ground imbued with destructive force.
4 Second Skill Recharge
6 Second Duration
3.5 Meter Radius
30 Elemental Damage
Required Player Level: 5
Applies to: All one-handed weapons
6/10 Elemental Damage
+18/+32% Elemental Damage
26/44% Physical Damage converted to Elemental Damage
+16/+28 Offensive Ability
Granted Skills
Elemental Seal (20% Chance on Attack)
Creates an arcane seal on the ground imbued with destructive force.
4 Second Skill Recharge
6 Second Duration
3.5 Meter Radius
30 Elemental Damage
Required Player Level: 5
Applies to: All two-handed weapons
15/21 Burn Damage over 3 Seconds
+10/+16% Fire Damage
+13/+21 Physique
+4/+6% Attack Speed
51/89 Fire Retaliation
Required Player Level: 5
Applies to: Shields
+9/+15 Physique
+33/+57 Health
+2/+4% Defensive Ability
Healing Effects Increased by 8/12%
6/10% Elemental Resistance
Required Player Level: 5
Applies to: All armor (except Belts)
4/6 Cold Damage
+11/+17% Cold Damage
11/19% Physical Damage converted to Cold Damage
+11/+17 Defensive Ability
Granted Skills
Ice Spike (10% Chance on Attack)
Launch a spike of rock solid ice to impale your enemies.
3 Second Skill Recharge
1 Projectile(s)
15% Chance to pass through Enemies
29 Cold Damage
Required Player Level: 5
Applies to: All one-handed weapons
6/10 Cold Damage
+18/+32% Cold Damage
26/44% Physical Damage converted to Cold Damage
+15/+25 Defensive Ability
Granted Skills
Ice Spike (20% Chance on Attack)
Launch a spike of rock solid ice to impale your enemies.
3 Second Skill Recharge
1 Projectile(s)
15% Chance to pass through Enemies
45 Cold Damage
Required Player Level: 5
Applies to: All two-handed weapons
+4/+6% Health
+4/+6% Energy
+9/+15 Offensive Ability
8/12% Pierce Resistance
Required Player Level: 5
Applies to: All jewelry, Belts
+9/+15% Cold Damage
+9/+15% Frostburn Damage with +11/+19% Increased Duration
+9/+15 Spirit
6/10% Aether Resistance
Required Player Level: 5
Applies to: All armor, All jewelry
6/10 Cold Damage
+10/+16% Cold Damage
+13/+21 Physique
+4/+6% Attack Speed
3/5% Physical Resistance
Required Player Level: 5
Applies to: Shields
12/18 Frostburn Damage over 3 Seconds
+11/+17% Cold Damage
+13/+23% Frostburn Damage
11/19% Physical Damage converted to Cold Damage
+11/+17 Offensive Ability
Granted Skills
Ring of Rimefire (10% Chance on Attack)
Surrounds the caster in a ring of ice that chills enemies within its radius.
16 Second Skill Recharge
8 Second Duration
3 Meter Target Area
12 Cold Damage
26 Frostburn Damage over 2 Seconds
20% Slower target Movement for 2 Seconds
Required Player Level: 5
Applies to: All one-handed weapons
18/30 Frostburn Damage over 3 Seconds
+18/+32% Cold Damage
+22/+38% Frostburn Damage
26/44% Physical Damage converted to Cold Damage
+16/+28 Offensive Ability
+4 to Frozen Core
Granted Skills
Ring of Rimefire (20% Chance on Attack)
Surrounds the caster in a ring of ice that chills enemies within its radius.
16 Second Skill Recharge
8 Second Duration
3 Meter Target Area
12 Cold Damage
26 Frostburn Damage over 2 Seconds
20% Slower target Movement for 2 Seconds
Required Player Level: 5
Applies to: All two-handed weapons
+4/+6% Health
+6/+8% Energy
Increases Energy Regeneration by 13/23%
9/15% Poison & Acid Resistance
9/15% Elemental Resistance
Required Player Level: 5
Applies to: All jewelry, Belts
3-4/5-8 Piercing Damage
15% Chance of 30/48 Bleeding Damage over 3 Seconds
+11/+17% Pierce Damage
+9/+15 Cunning
+2 to Phantasmal Blades
Required Player Level: 5
Applies to: Swords, Axes, Maces, One-Handed Ranged
5-8/7-12 Piercing Damage
15% Chance of 51/87 Bleeding Damage over 3 Seconds
+17/+29% Pierce Damage
+13/+21 Cunning
+4 to Phantasmal Blades
Required Player Level: 5
Applies to: All two-handed weapons
6/10 Cold Damage
+12/+20% Cold Damage
3/5% Physical Resistance
Increases Armor by 4/6%
Granted Skills
Flash Freeze (30% Chance on Block)
A flash of pure cold freezes nearby enemies. This spell freezes enemies for its duration. Enemies resistant to freeze effects will suffer a reduced duration.
8 Second Skill Recharge
3 Second Duration
7 Meter Radius
90 Cold Damage
66 Frostburn Damage over 2 Seconds
-25% Fire Resistance
Required Player Level: 5
Applies to: Shields
+11/+19 Defensive Ability
+2/+4% Defensive Ability
3/5% Physical Resistance
+8/+12% Shield Damage Blocked
Granted Skills
Seismic Blast (30% Chance on Block)
A seismic force erupts around you, damaging and knocking down nearby foes.
3 Second Skill Recharge
4 Meter Target Area
33% Weapon Damage
20-34 Physical Damage
40 Internal Trauma over 2 Seconds
Knockdown target for 1 - 2 Seconds
Required Player Level: 5
Applies to: Shields
+9/+15% Physical Damage
+3/+5% Physique
+58/+102 Health
8/12% Poison & Acid Resistance
Required Player Level: 5
Applies to: All jewelry, Belts
9/15% Poison & Acid Resistance
5/7% Aether Resistance
5/7% Chaos Resistance
Required Player Level: 5
Applies to: All jewelry, Belts
30% Chance of 8/12 Fire Damage
15/21 Burn Damage over 3 Seconds
+10/+16% Fire Damage
+10/+16% Burn Damage
+4/+6% Attack Speed
3/5% Physical Resistance
Required Player Level: 5
Applies to: Shields
2-5/4-9 Fire Damage
+11/+17% Fire Damage
11/19% Physical Damage converted to Fire Damage
+9/+15 Spirit
+2 to Blackwater Cocktail
Granted Skills
Fireball (10% Chance on Attack)
Launches a fireball at nearby enemies.
1.5 Second Skill Recharge
1 Projectile(s)
16-28 Fire Damage
50% Chance to Stun target for 1 Second
Required Player Level: 5
Applies to: All one-handed weapons
4-9/6-13 Fire Damage
+18/+32% Fire Damage
26/44% Physical Damage converted to Fire Damage
+13/+21 Spirit
+4 to Blackwater Cocktail
Granted Skills
Fireball (20% Chance on Attack)
Launches a fireball at nearby enemies.
1.5 Second Skill Recharge
1 Projectile(s)
16-28 Fire Damage
50% Chance to Stun target for 1 Second
Required Player Level: 5
Applies to: All two-handed weapons
+3/+5% Physique
+11/+19 Defensive Ability
3/5% Physical Resistance
8/12% Poison & Acid Resistance
Granted Skills
Earth Ward (30% Chance on Block)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+12 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 5
Applies to: Shields
+3/+5% Spirit
+1.5 Energy Regenerated per second
8/12% Pierce Resistance
9/15% Poison & Acid Resistance
6/10% Vitality Resistance
Required Player Level: 5
Applies to: Rings
+9/+15% Elemental Damage
+3/+5% Spirit
+3/+5% Casting Speed
+25% Light Radius
6/10% Chaos Resistance
6/10% Bleeding Resistance
Required Player Level: 5
Applies to: All jewelry, Belts
+12/+20 Cunning
+33/+57 Health
+11/+19 Offensive Ability
6/10% Chaos Resistance
Required Player Level: 5
Applies to: All armor, All jewelry
+9/+15% Pierce Damage
+9/+15% Bleeding Damage
+9/+15 Offensive Ability
6/10% Elemental Resistance
Required Player Level: 5
Applies to: All armor (except Belts)
3-6/5-10 Physical Damage
+8/+12% to All Damage
+11/+17 Offensive Ability
+2 to Field Command
Required Player Level: 5
Applies to: Swords, Axes, Maces, One-Handed Ranged
5-11/7-17 Physical Damage
+13/+23% to All Damage
+16/+28 Offensive Ability
+4 to Field Command
Required Player Level: 5
Applies to: All two-handed weapons
+9/+15% Physical Damage
3/5% Physical Resistance
51/89 Physical Damage Retaliation
+2 to Aegis of Menhir
Required Player Level: 5
Applies to: Shields
20/30 Poison Damage over 5 Seconds
+11/+17% Poison Damage with +24/+42% Increased Duration
11/19 Reduced target's Resistances for 5 Seconds
Granted Skills
Poison Nova (20% Chance when Hit)
Retaliates with a blast of poisonous fumes, poisoning all nearby enemies.
3 Second Skill Recharge
3 Meter Target Area
65 Poison Damage over 5 Seconds
Required Player Level: 5
Applies to: All one-handed weapons
30/50 Poison Damage over 5 Seconds
+18/+32% Poison Damage with +36/+64% Increased Duration
11/19 Reduced target's Resistances for 5 Seconds
Granted Skills
Poison Nova (30% Chance when Hit)
Retaliates with a blast of poisonous fumes, poisoning all nearby enemies.
3 Second Skill Recharge
3 Meter Target Area
75 Poison Damage over 5 Seconds
Required Player Level: 5
Applies to: All two-handed weapons
+9/+15% Physical Damage
+9/+15% Bleeding Damage
+6/+8 Offensive Ability
6/10% Poison & Acid Resistance
6/10% Bleeding Resistance
Required Player Level: 5
Applies to: All armor (except Belts)
10% Chance of 41/71 Physical Damage
+11/+17% Physical Damage
+4/+6% Attack Speed
+2 to Cadence
Required Player Level: 5
Applies to: Swords, Axes, Maces, One-Handed Ranged
10% Chance of 73/129 Physical Damage
+18/+32% Physical Damage
+6/+10% Attack Speed
+4 to Cadence
Required Player Level: 5
Applies to: All two-handed weapons
+3/+5% Cunning
+9/+15 Offensive Ability
6/10% Pierce Resistance
6/10% Aether Resistance
15% Chance of 22/38% Reduced Attack Speed Retaliation for 5 Seconds
Required Player Level: 5
Applies to: All armor (except Belts)
+9/+15% Elemental Damage
+9/+15% Burn Damage
+9/+15% Frostburn Damage
+9/+15% Electrocute Damage
+3/+5% Spirit
+9/+15 Offensive Ability
+11/+19% Energy Absorbed from Enemy Spells
6/10% Elemental Resistance
Required Player Level: 5
Applies to: All armor (except Belts)
+11/+17% Elemental Damage
+11/+17% Burn Damage
+11/+17% Frostburn Damage
+11/+17% Electrocute Damage
+10% Damage to Aetherials
+10% Damage to Chthonics
+11/+17 Defensive Ability
+4/+6% Casting Speed
+2 to Thermite Mine
Required Player Level: 5
Applies to: All one-handed weapons
+18/+32% Elemental Damage
+18/+32% Burn Damage
+18/+32% Frostburn Damage
+18/+32% Electrocute Damage
+10% Damage to Aetherials
+10% Damage to Chthonics
+15/+25 Defensive Ability
+4/+6% Casting Speed
+4 to Thermite Mine
Required Player Level: 5
Applies to: All two-handed weapons
4/6 Piercing Damage
+11/+17% Pierce Damage
+5/+7 Cunning
+29/+51 Health
Required Player Level: 5
Applies to: Swords, Axes, Maces, One-Handed Ranged
7/11 Piercing Damage
+18/+32% Pierce Damage
+7/+11 Cunning
+41/+71 Health
Required Player Level: 5
Applies to: All two-handed weapons
0-6/2-12 Lightning Damage
+11/+17% Lightning Damage
11/19% Physical Damage converted to Lightning Damage
+13/+23 Offensive Ability
+2 to Savagery
Granted Skills
Lightning Bolt (10% Chance on Attack)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 5
Applies to: All one-handed weapons
0-11/2-19 Lightning Damage
+18/+32% Lightning Damage
26/44% Physical Damage converted to Lightning Damage
+20/+34 Offensive Ability
+4 to Primal Strike
Granted Skills
Lightning Bolt (20% Chance on Attack)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
11-65 Lightning Damage
22 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 5
Applies to: All two-handed weapons
7/11% Pierce Resistance
9/15% Poison & Acid Resistance
9/15% Bleeding Resistance
Increases Armor by 4/6%
Required Player Level: 5
Applies to: All armor (except Belts)
+11/+19 Defensive Ability
3/5% Physical Resistance
7/11% Pierce Resistance
9/15% Bleeding Resistance
11/17% Stun Resistance
Required Player Level: 5
Applies to: Shields
0-11/2-19 Lightning Damage
+12/+20% Lightning Damage
+9/+15 Spirit
+2/+4% Spirit
Granted Skills
Chain Lightning (30% Chance on Block)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
18-40 Lightning Damage
Required Player Level: 5
Applies to: Shields
+10/+16% Aether Damage
Increases Energy Regeneration by 11/19%
+9/15% Skill Cooldown Reduction
Granted Skills
Lightning Nova (30% Chance on Block)
Unleashes a blast of lightning energy, damaging all nearby enemies.
1 Second Skill Recharge
4 Meter Target Area
3-28 Lightning Damage
Required Player Level: 5
Applies to: Shields
+9/+15% Elemental Damage
+9/+15% Burn Damage
+9/+15% Frostburn Damage
+9/+15% Electrocute Damage
+6/+10% Energy
+11/+17 Offensive Ability
6/10% Bleeding Resistance
Required Player Level: 5
Applies to: All armor, All jewelry
+9/+15% Lightning Damage
+9/+15% Electrocute Damage
+11/+19 Offensive Ability
6/10% Aether Resistance
9/15% Elemental Resistance
Required Player Level: 5
Applies to: All armor, All jewelry
+15/+25% Lightning Damage
+15/+25% Electrocute Damage
+2/+4% Offensive Ability
+3/+5% Casting Speed
6/10% Aether Resistance
+2 to Raging Tempest
Required Player Level: 5
Applies to: Off-Hands
0-11/2-19 Lightning Damage
+10/+16% Lightning Damage
+11/+19 Defensive Ability
+0.5 Energy Regenerated per second
+4/+6% Attack Speed
Required Player Level: 5
Applies to: Shields
12/18 Electrocute Damage over 3 Seconds
+11/+17% Lightning Damage
+11/+19% Stun Duration
+13/+23% Electrocute Damage with +24/+42% Increased Duration
11/19% Physical Damage converted to Lightning Damage
+11/+17 Offensive Ability
Granted Skills
Lightning Bolt (20% Chance when Hit)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 5
Applies to: All one-handed weapons
18/30 Electrocute Damage over 3 Seconds
+18/+30% Lightning Damage
+16/+28% Stun Duration
+22/+38% Electrocute Damage with +36/+64% Increased Duration
26/44% Physical Damage converted to Lightning Damage
+16/+28 Offensive Ability
Granted Skills
Lightning Bolt (30% Chance when Hit)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 5
Applies to: All two-handed weapons
2-8/4-12 Physical Damage
+6/+10% to All Damage
11/19% Reduced target's Damage for 3 Seconds
+9/+15 Cunning
Required Player Level: 5
Applies to: Swords, Axes, Maces, One-Handed Ranged
3-12/5-20 Physical Damage
+11/+17% to All Damage
11/19% Reduced target's Damage for 3 Seconds
+13/+21 Cunning
Required Player Level: 5
Applies to: All two-handed weapons
+4/+6% Physique
+11/+19 Defensive Ability
6/10% Pierce Resistance
6/10% Aether Resistance
11/19% Stun Resistance
+8/+12% Shield Damage Blocked
Required Player Level: 5
Applies to: All jewelry, Belts
+11/+17% Chaos Damage
+11/+17% Poison Damage
+11/+17 Spirit
+9/+15 Offensive Ability
Required Player Level: 18
Applies to: All armor, All jewelry
+12/+20% Chaos Damage
+9/15% Skill Cooldown Reduction
-8/12% Skill Energy Cost
Granted Skills
Time Warp (30% Chance on Block)
Tear a warp in time itself at the location of your attacker.
3 Second Skill Recharge
5 Second Duration
4.5 Meter Radius
40% Slow target for 1 Second
Required Player Level: 20
Applies to: Shields
+18/+30% Cold Damage
+18/+30% Frostburn Damage
+12/+20 Physique
+12/+20 Spirit
+4/+6% Casting Speed
Required Player Level: 20
Applies to: Off-Hands
+3/+5% Spirit
+2/+4% Offensive Ability
+3 to Summon Hellhound
Bonus to All Pets
+11/+19% to All Damage
+4/+6% Attack Speed
Required Player Level: 20
Applies to: Off-Hands
+13/+23% Elemental Damage
+13/+23% Burn Damage
+13/+23% Frostburn Damage
+13/+23% Electrocute Damage
+1.2 Energy Regenerated per second
+4/+6% Casting Speed
13/23% Slow Resistance
+2 to Mirror of Ereoctes
Required Player Level: 20
Applies to: Off-Hands
+108/+192 Health
+11/+19 Defensive Ability
+5/+7% Movement Speed
11/19% Slow Resistance
Required Player Level: 21
Applies to: Boots
4/6 Aether Damage
+13/+23% Aether Damage
11/19% Physical Damage converted to Aether Damage
+11/+17 Offensive Ability
Granted Skills
Arcane Blast (10% Chance on Attack)
A surge of arcane energies erupts from you, damaging all nearby enemies.
4 Second Skill Recharge
4.8 Meter Target Area
15% Weapon Damage
27 Fire Damage
27-60 Aether Damage
Required Player Level: 22
Applies to: All one-handed weapons
7/11 Aether Damage
+22/+38% Aether Damage
26/44% Physical Damage converted to Aether Damage
+16/+28 Offensive Ability
Granted Skills
Arcane Blast (20% Chance on Attack)
A surge of arcane energies erupts from you, damaging all nearby enemies.
4 Second Skill Recharge
4.8 Meter Target Area
15% Weapon Damage
36 Fire Damage
36-74 Aether Damage
Required Player Level: 22
Applies to: All two-handed weapons
+11/+17% Vitality Damage
+11/+17% Poison Damage with +22/+38% Increased Duration
+11/+17 Spirit
6/10% Vitality Resistance
Required Player Level: 22
Applies to: All armor, All jewelry
+11/+17% Physical Damage
+11/+17% Fire Damage
+11/+17% Burn Damage
+11/+17 Spirit
+9/+15 Offensive Ability
6/10% Chaos Resistance
Required Player Level: 22
Applies to: All armor, All jewelry
1-8/3-14 Physical Damage
+4/+6 Cunning
+11/+17 Offensive Ability
+4/+6% Attack Speed
Granted Skills
Enrage (20% Chance when Hit)
Throws you into a berserker-like rage, causing you to attack faster and with greater ferocity, but also make you more susceptible to attacks.
20 Second Skill Recharge
8 Second Duration
+75 Offensive Ability
-30 Defensive Ability
+10% Attack Speed
Required Player Level: 22
Applies to: Swords, Axes, Maces, One-Handed Ranged
2-13/4-23 Physical Damage
+6/+10 Cunning
+16/+28 Offensive Ability
+6/+10% Attack Speed
Granted Skills
Enrage (30% Chance when Hit)
Throws you into a berserker-like rage, causing you to attack faster and with greater ferocity, but also make you more susceptible to attacks.
20 Second Skill Recharge
8 Second Duration
+75 Offensive Ability
-30 Defensive Ability
+10% Attack Speed
Required Player Level: 22
Applies to: All two-handed weapons
12/18 Burn Damage over 3 Seconds
+18/+30% Burn Damage with +24/+42% Increased Duration
11/19% Physical Damage converted to Fire Damage
+11/+17 Offensive Ability
Granted Skills
Ring of Flame (20% Chance when Hit)
Surrounds the caster in a ring of flame that burns enemies within its radius.
16 Second Skill Recharge
8 Second Duration
4 Meter Target Area
12 Fire Damage
26 Burn Damage over 2 Seconds
Required Player Level: 22
Applies to: All one-handed weapons
21/33 Burn Damage over 3 Seconds
+29/+51% Burn Damage with +36/+64% Increased Duration
26/44% Physical Damage converted to Fire Damage
+16/+28 Offensive Ability
Granted Skills
Ring of Flame (30% Chance when Hit)
Surrounds the caster in a ring of flame that burns enemies within its radius.
16 Second Skill Recharge
8 Second Duration
4 Meter Target Area
19 Fire Damage
38 Burn Damage over 2 Seconds
Required Player Level: 22
Applies to: All two-handed weapons
4/6 Elemental Damage
+12/+20% Elemental Damage
11/19% Physical Damage converted to Elemental Damage
+3/+5% Spirit
+2 to Panetti's Replicating Missile
Granted Skills
Replicating Missile (10% Chance on Attack)
A replicating spell that copies itself upon striking an enemy.
0.5 Second Skill Recharge
3 Fragments
0.5 Meter Radius
10 Elemental Damage
Required Player Level: 22
Applies to: All one-handed weapons
7/11 Elemental Damage
+19/+33% Elemental Damage
26/44% Physical Damage converted to Elemental Damage
+5/+7% Spirit
+4 to Panetti's Replicating Missile
Granted Skills
Replicating Missile (20% Chance on Attack)
A replicating spell that copies itself upon striking an enemy.
0.5 Second Skill Recharge
3 Fragments
0.5 Meter Radius
16 Elemental Damage
Required Player Level: 22
Applies to: All two-handed weapons
+11/+19 Defensive Ability
+2/+4% Defensive Ability
24/42% Stun Resistance
Increases Armor Absorption by 18/32%
Required Player Level: 22
Applies to: Helms
+11/+17% Cold Damage
+3/+5% Physique
9/15% Aether Resistance
8/12% Freeze Resistance
10% Chance of:
22/38% Reduced Attack Speed Retaliation for 5 Seconds
22/38% Slowed Movement Retaliation for 5 Seconds
Required Player Level: 22
Applies to: All armor, All jewelry
15/21 Frostburn Damage over 3 Seconds
+11/+17% Cold Damage
+18/+30% Frostburn Damage
11/19% Physical Damage converted to Cold Damage
+9/+15 Spirit
+4/+6% Casting Speed
Granted Skills
Howling Wind (10% Chance on Attack)
Surrounds you with a blistering wind that chills your enemies to the bone.
8 Second Skill Recharge
4 Second Duration
3.5 Meter Target Area
7 Cold Damage
16 Frostburn Damage over 2 Seconds
33% Chance to Freeze target for 1 Second
Required Player Level: 22
Applies to: All one-handed weapons
24/36 Frostburn Damage over 3 Seconds
+18/+30% Cold Damage
+29/+51% Frostburn Damage
26/44% Physical Damage converted to Cold Damage
+13/+21 Spirit
+4/+6% Casting Speed
Granted Skills
Howling Wind (20% Chance on Attack)
Surrounds you with a blistering wind that chills your enemies to the bone.
8 Second Skill Recharge
4 Second Duration
3.5 Meter Target Area
7 Cold Damage
16 Frostburn Damage over 2 Seconds
33% Chance to Freeze target for 1 Second
Required Player Level: 22
Applies to: All two-handed weapons
0-8/2-14 Lightning Damage
+13/+23% Cold Damage
+14/+24% Lightning Damage
11/19% Physical Damage converted to Lightning Damage
+4/+6% Casting Speed
Granted Skills
Chain Lightning (10% Chance on Attack)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
18-40 Lightning Damage
Required Player Level: 22
Applies to: All one-handed weapons
1-13/3-23 Lightning Damage
+22/+38% Cold Damage
+25/+43% Lightning Damage
26/44% Physical Damage converted to Lightning Damage
+4/+6% Casting Speed
Granted Skills
Chain Lightning (20% Chance on Attack)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
24-58 Lightning Damage
Required Player Level: 22
Applies to: All two-handed weapons
20/30 Poison Damage over 5 Seconds
+13/+23% Acid Damage
+13/+23% Poison Damage
33% Chance of 29/51 Reduced target's Defensive Ability for 3 Seconds
11/19% Physical Damage converted to Acid Damage
+4/+6 Spirit
+2 to Lethal Assault
Required Player Level: 22
Applies to: All one-handed weapons
35/55 Poison Damage over 5 Seconds
+24/+40% Acid Damage
+24/+40% Poison Damage
33% Chance of 29/51 Reduced target's Defensive Ability for 3 Seconds
26/44% Physical Damage converted to Acid Damage
+6/+10 Spirit
+4 to Lethal Assault
Required Player Level: 22
Applies to: All two-handed weapons
8/12 Physical Damage
+15/+23% Physical Damage
+7/+9 Physique
+3/+5% Health
+4/+6% Attack Speed
Required Player Level: 24
Applies to: Swords, Axes, Maces, One-Handed Ranged
13/19 Physical Damage
+27/+41% Physical Damage
+10/+14 Physique
+6/+8% Health
+7/+9% Attack Speed
Required Player Level: 24
Applies to: All two-handed weapons
0-8/2-14 Chaos Damage
+15/+23% Vitality Damage
+15/+23% Chaos Damage
12/18% Physical Damage converted to Chaos Damage
+2/+4% Offensive Ability
Required Player Level: 24
Applies to: All one-handed weapons
1-14/3-22 Chaos Damage
+27/+41% Vitality Damage
+27/+41% Chaos Damage
28/42% Physical Damage converted to Chaos Damage
+4/+6% Offensive Ability
Required Player Level: 24
Applies to: All two-handed weapons
2-12/4-18 Physical Damage
+15/+23% Physical Damage
+3/+5% Defensive Ability
+2 to Vire's Might
Granted Skills
Earth Ward (20% Chance when Hit)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+12 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 24
Applies to: Swords, Axes, Maces, One-Handed Ranged
4-20/6-30 Physical Damage
+27/+41% Physical Damage
+6/+8% Defensive Ability
+4 to Vire's Might
Granted Skills
Earth Ward (30% Chance when Hit)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+20 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 24
Applies to: All two-handed weapons
5/7 Vitality Damage
+15/+23% Vitality Damage
+15/+23% Poison Damage
12/18% Physical Damage converted to Vitality Damage
+1/+3% Spirit
+2 to Righteous Fervor
Required Player Level: 24
Applies to: All one-handed weapons
8/12 Vitality Damage
+27/+41% Vitality Damage
+27/+41% Poison Damage
28/42% Physical Damage converted to Vitality Damage
+3/+5% Spirit
+4 to Righteous Fervor
Required Player Level: 24
Applies to: All two-handed weapons
5/7 Elemental Damage
+15/+23% Elemental Damage
12/18% Physical Damage converted to Elemental Damage
+18/+26 Offensive Ability
Granted Skills
Elemental Seal (10% Chance on Attack)
Creates an arcane seal on the ground imbued with destructive force.
4 Second Skill Recharge
6 Second Duration
3.5 Meter Radius
30 Elemental Damage
Required Player Level: 24
Applies to: All one-handed weapons
8/12 Elemental Damage
+27/+41% Elemental Damage
28/42% Physical Damage converted to Elemental Damage
+28/+42 Offensive Ability
Granted Skills
Elemental Seal (20% Chance on Attack)
Creates an arcane seal on the ground imbued with destructive force.
4 Second Skill Recharge
6 Second Duration
3.5 Meter Radius
30 Elemental Damage
Required Player Level: 24
Applies to: All two-handed weapons
5/7 Cold Damage
+15/+23% Cold Damage
12/18% Physical Damage converted to Cold Damage
+15/+23 Defensive Ability
Granted Skills
Ice Spike (10% Chance on Attack)
Launch a spike of rock solid ice to impale your enemies.
3 Second Skill Recharge
1 Projectile(s)
15% Chance to pass through Enemies
29 Cold Damage
Required Player Level: 24
Applies to: All one-handed weapons
8/12 Cold Damage
+27/+41% Cold Damage
28/42% Physical Damage converted to Cold Damage
+24/+36 Defensive Ability
Granted Skills
Ice Spike (20% Chance on Attack)
Launch a spike of rock solid ice to impale your enemies.
3 Second Skill Recharge
1 Projectile(s)
15% Chance to pass through Enemies
45 Cold Damage
Required Player Level: 24
Applies to: All two-handed weapons
15/21 Frostburn Damage over 3 Seconds
+15/+23% Cold Damage
+18/+28% Frostburn Damage
12/18% Physical Damage converted to Cold Damage
+18/+26 Offensive Ability
Granted Skills
Ring of Rimefire (10% Chance on Attack)
Surrounds the caster in a ring of ice that chills enemies within its radius.
16 Second Skill Recharge
8 Second Duration
3 Meter Target Area
12 Cold Damage
26 Frostburn Damage over 2 Seconds
20% Slower target Movement for 2 Seconds
Required Player Level: 24
Applies to: All one-handed weapons
24/36 Frostburn Damage over 3 Seconds
+27/+41% Cold Damage
+30/+46% Frostburn Damage
28/42% Physical Damage converted to Cold Damage
+28/+42 Offensive Ability
+4 to Frozen Core
Granted Skills
Ring of Rimefire (20% Chance on Attack)
Surrounds the caster in a ring of ice that chills enemies within its radius.
16 Second Skill Recharge
8 Second Duration
3 Meter Target Area
12 Cold Damage
26 Frostburn Damage over 2 Seconds
20% Slower target Movement for 2 Seconds
Required Player Level: 24
Applies to: All two-handed weapons
4-5/6-9 Piercing Damage
15% Chance of 42/60 Bleeding Damage over 3 Seconds
+15/+21% Pierce Damage
+15/+21 Cunning
+2 to Phantasmal Blades
Required Player Level: 24
Applies to: Swords, Axes, Maces, One-Handed Ranged
7-10/9-14 Piercing Damage
15% Chance of 75/111 Bleeding Damage over 3 Seconds
+25/+39% Pierce Damage
+21/+31 Cunning
+4 to Phantasmal Blades
Required Player Level: 24
Applies to: All two-handed weapons
3-6/5-10 Fire Damage
+15/+23% Fire Damage
12/18% Physical Damage converted to Fire Damage
+15/+21 Spirit
+2 to Blackwater Cocktail
Granted Skills
Fireball (10% Chance on Attack)
Launches a fireball at nearby enemies.
1.5 Second Skill Recharge
1 Projectile(s)
16-28 Fire Damage
50% Chance to Stun target for 1 Second
Required Player Level: 24
Applies to: All one-handed weapons
5-12/7-16 Fire Damage
+27/+41% Fire Damage
28/42% Physical Damage converted to Fire Damage
+21/+31 Spirit
+4 to Blackwater Cocktail
Granted Skills
Fireball (20% Chance on Attack)
Launches a fireball at nearby enemies.
1.5 Second Skill Recharge
1 Projectile(s)
16-28 Fire Damage
50% Chance to Stun target for 1 Second
Required Player Level: 24
Applies to: All two-handed weapons
5-10/7-14 Physical Damage
+11/+15% to All Damage
+18/+26 Offensive Ability
+2 to Field Command
Required Player Level: 24
Applies to: Swords, Axes, Maces, One-Handed Ranged
8-17/12-25 Physical Damage
+18/+26% to All Damage
+28/+42 Offensive Ability
+4 to Field Command
Required Player Level: 24
Applies to: All two-handed weapons
25/35 Poison Damage over 5 Seconds
+15/+23% Poison Damage with +26/+40% Increased Duration
12/18 Reduced target's Resistances for 5 Seconds
Granted Skills
Poison Nova (20% Chance when Hit)
Retaliates with a blast of poisonous fumes, poisoning all nearby enemies.
3 Second Skill Recharge
3 Meter Target Area
65 Poison Damage over 5 Seconds
Required Player Level: 24
Applies to: All one-handed weapons
40/60 Poison Damage over 5 Seconds
+27/+41% Poison Damage with +39/+61% Increased Duration
12/18 Reduced target's Resistances for 5 Seconds
Granted Skills
Poison Nova (30% Chance when Hit)
Retaliates with a blast of poisonous fumes, poisoning all nearby enemies.
3 Second Skill Recharge
3 Meter Target Area
75 Poison Damage over 5 Seconds
Required Player Level: 24
Applies to: All two-handed weapons
+3/+5% Cunning
+3/+5% Spirit
+13/+23 Defensive Ability
9/15% Elemental Resistance
36/64 Fire Retaliation
Required Player Level: 24
Applies to: All armor (except Belts)
6/8 Piercing Damage
+15/+21% Pierce Damage
+8/+12 Cunning
+67/+103 Health
Required Player Level: 24
Applies to: Swords, Axes, Maces, One-Handed Ranged
11/15 Piercing Damage
+25/+39% Pierce Damage
+13/+19 Cunning
+94/+146 Health
Required Player Level: 24
Applies to: All two-handed weapons
0-8/2-14 Lightning Damage
+15/+23% Lightning Damage
12/18% Physical Damage converted to Lightning Damage
+21/+31 Offensive Ability
+2 to Savagery
Granted Skills
Lightning Bolt (10% Chance on Attack)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 24
Applies to: All one-handed weapons
1-14/3-22 Lightning Damage
+27/+41% Lightning Damage
28/42% Physical Damage converted to Lightning Damage
+32/+48 Offensive Ability
+4 to Primal Strike
Granted Skills
Lightning Bolt (20% Chance on Attack)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
11-65 Lightning Damage
22 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 24
Applies to: All two-handed weapons
15/21 Electrocute Damage over 3 Seconds
+15/+23% Lightning Damage
+12/+18% Stun Duration
+18/+28% Electrocute Damage with +26/+40% Increased Duration
12/18% Physical Damage converted to Lightning Damage
+18/+26 Offensive Ability
Granted Skills
Lightning Bolt (20% Chance when Hit)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 24
Applies to: All one-handed weapons
24/36 Electrocute Damage over 3 Seconds
+26/+40% Lightning Damage
+18/+26% Stun Duration
+30/+46% Electrocute Damage with +39/+61% Increased Duration
28/42% Physical Damage converted to Lightning Damage
+28/+42 Offensive Ability
Granted Skills
Lightning Bolt (30% Chance when Hit)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 24
Applies to: All two-handed weapons
2-12/4-18 Physical Damage
+11/+15% to All Damage
12/18% Reduced target's Damage for 3 Seconds
+15/+21 Cunning
Required Player Level: 24
Applies to: Swords, Axes, Maces, One-Handed Ranged
4-20/6-30 Physical Damage
+18/+26% to All Damage
12/18% Reduced target's Damage for 3 Seconds
+21/+31 Cunning
Required Player Level: 24
Applies to: All two-handed weapons
3/5% of Attack Damage converted to Health
15/21 Bleeding Damage over 3 Seconds
+18/+28% Bleeding Damage with +26/+40% Increased Duration
+3/+5% Attack Speed
+2 to Circle of Slaughter
Required Player Level: 25
Applies to: Swords, Axes, Maces, One-Handed Ranged
3/5% of Attack Damage converted to Health
24/36 Bleeding Damage over 3 Seconds
+30/+46% Bleeding Damage with +39/+61% Increased Duration
+5/+7% Attack Speed
+4 to Circle of Slaughter
Required Player Level: 25
Applies to: All two-handed weapons
+11/+17% Elemental Damage
+3/+5% Spirit
+3/+5% Casting Speed
+25% Light Radius
9/13% Chaos Resistance
9/13% Bleeding Resistance
Required Player Level: 25
Applies to: All jewelry, Belts
10% Chance of 64/100 Physical Damage
+15/+23% Physical Damage
+4/+6% Attack Speed
+2 to Cadence
Required Player Level: 25
Applies to: Swords, Axes, Maces, One-Handed Ranged
10% Chance of 116/180 Physical Damage
+27/+41% Physical Damage
+7/+9% Attack Speed
+4 to Cadence
Required Player Level: 25
Applies to: All two-handed weapons
+15/+23% Elemental Damage
+15/+23% Burn Damage
+15/+23% Frostburn Damage
+15/+23% Electrocute Damage
+10% Damage to Aetherials
+10% Damage to Chthonics
+15/+23 Defensive Ability
+4/+6% Casting Speed
+2 to Thermite Mine
Required Player Level: 25
Applies to: All one-handed weapons
+27/+41% Elemental Damage
+27/+41% Burn Damage
+27/+41% Frostburn Damage
+27/+41% Electrocute Damage
+10% Damage to Aetherials
+10% Damage to Chthonics
+24/+36 Defensive Ability
+4/+6% Casting Speed
+4 to Thermite Mine
Required Player Level: 25
Applies to: All two-handed weapons
+15/+21% Physical Damage
+15/+21% Bleeding Damage
+15/+21 Offensive Ability
10/14% Poison & Acid Resistance
8/12% Bleeding Resistance
Required Player Level: 34
Applies to: All armor (except Belts)
6/8 Aether Damage
+17/+25% Aether Damage
12/18% Physical Damage converted to Aether Damage
+18/+26 Offensive Ability
Granted Skills
Arcane Blast (10% Chance on Attack)
A surge of arcane energies erupts from you, damaging all nearby enemies.
4 Second Skill Recharge
4.8 Meter Target Area
15% Weapon Damage
27 Fire Damage
27-60 Aether Damage
Required Player Level: 35
Applies to: All one-handed weapons
11/15 Aether Damage
+28/+42% Aether Damage
28/42% Physical Damage converted to Aether Damage
+28/+42 Offensive Ability
Granted Skills
Arcane Blast (20% Chance on Attack)
A surge of arcane energies erupts from you, damaging all nearby enemies.
4 Second Skill Recharge
4.8 Meter Target Area
15% Weapon Damage
36 Fire Damage
36-74 Aether Damage
Required Player Level: 35
Applies to: All two-handed weapons
1-11/3-17 Physical Damage
+7/+9 Cunning
+18/+26 Offensive Ability
+4/+6% Attack Speed
Granted Skills
Enrage (20% Chance when Hit)
Throws you into a berserker-like rage, causing you to attack faster and with greater ferocity, but also make you more susceptible to attacks.
20 Second Skill Recharge
8 Second Duration
+75 Offensive Ability
-30 Defensive Ability
+10% Attack Speed
Required Player Level: 35
Applies to: Swords, Axes, Maces, One-Handed Ranged
3-19/5-29 Physical Damage
+10/+14 Cunning
+28/+42 Offensive Ability
+7/+9% Attack Speed
Granted Skills
Enrage (30% Chance when Hit)
Throws you into a berserker-like rage, causing you to attack faster and with greater ferocity, but also make you more susceptible to attacks.
20 Second Skill Recharge
8 Second Duration
+75 Offensive Ability
-30 Defensive Ability
+10% Attack Speed
Required Player Level: 35
Applies to: All two-handed weapons
18/24 Burn Damage over 3 Seconds
+22/+32% Burn Damage with +26/+40% Increased Duration
12/18% Physical Damage converted to Fire Damage
+18/+26 Offensive Ability
Granted Skills
Ring of Flame (20% Chance when Hit)
Surrounds the caster in a ring of flame that burns enemies within its radius.
16 Second Skill Recharge
8 Second Duration
4 Meter Target Area
12 Fire Damage
26 Burn Damage over 2 Seconds
Required Player Level: 35
Applies to: All one-handed weapons
33/45 Burn Damage over 3 Seconds
+36/+54% Burn Damage with +39/+61% Increased Duration
28/42% Physical Damage converted to Fire Damage
+28/+42 Offensive Ability
Granted Skills
Ring of Flame (30% Chance when Hit)
Surrounds the caster in a ring of flame that burns enemies within its radius.
16 Second Skill Recharge
8 Second Duration
4 Meter Target Area
19 Fire Damage
38 Burn Damage over 2 Seconds
Required Player Level: 35
Applies to: All two-handed weapons
+4/+6% Cunning
+15/+21 Offensive Ability
8/12% Pierce Resistance
9/13% Aether Resistance
20% Chance of 24/36% Reduced Attack Speed Retaliation for 5 Seconds
Required Player Level: 35
Applies to: All armor (except Belts)
18/24 Frostburn Damage over 3 Seconds
+15/+23% Cold Damage
+22/+34% Frostburn Damage
12/18% Physical Damage converted to Cold Damage
+15/+21 Spirit
+4/+6% Casting Speed
Granted Skills
Howling Wind (10% Chance on Attack)
Surrounds you with a blistering wind that chills your enemies to the bone.
8 Second Skill Recharge
4 Second Duration
3.5 Meter Target Area
7 Cold Damage
16 Frostburn Damage over 2 Seconds
33% Chance to Freeze target for 1 Second
Required Player Level: 35
Applies to: All one-handed weapons
33/45 Frostburn Damage over 3 Seconds
+26/+40% Cold Damage
+36/+56% Frostburn Damage
28/42% Physical Damage converted to Cold Damage
+21/+31 Spirit
+4/+6% Casting Speed
Granted Skills
Howling Wind (20% Chance on Attack)
Surrounds you with a blistering wind that chills your enemies to the bone.
8 Second Skill Recharge
4 Second Duration
3.5 Meter Target Area
7 Cold Damage
16 Frostburn Damage over 2 Seconds
33% Chance to Freeze target for 1 Second
Required Player Level: 35
Applies to: All two-handed weapons
0-11/2-19 Lightning Damage
+17/+25% Cold Damage
+18/+26% Lightning Damage
12/18% Physical Damage converted to Lightning Damage
+4/+6% Casting Speed
Granted Skills
Chain Lightning (10% Chance on Attack)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
18-40 Lightning Damage
Required Player Level: 35
Applies to: All one-handed weapons
2-20/4-30 Lightning Damage
+28/+42% Cold Damage
+31/+47% Lightning Damage
28/42% Physical Damage converted to Lightning Damage
+4/+6% Casting Speed
Granted Skills
Chain Lightning (20% Chance on Attack)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
24-58 Lightning Damage
Required Player Level: 35
Applies to: All two-handed weapons
+3/+5% Health
+10/+14 Health Regenerated per second
13/19% Chaos Resistance
Increases Armor by 4/6%
Required Player Level: 36
Applies to: All armor (except Belts)
+14/+20% Bleeding Damage with +16/+24% Increased Duration
+3/+5% Health
+16/+24 Offensive Ability
10/14% Chaos Resistance
Required Player Level: 36
Applies to: All armor, All jewelry
+21/+31% Acid Damage
+21/+31% Poison Damage
+19/+29 Spirit
+15/+21 Offensive Ability
+4/+6% Casting Speed
9/13% Vitality Resistance
Required Player Level: 36
Applies to: Off-Hands
10/14 Acid Damage
+14/+20% Acid Damage
+26/+40 Cunning
+4/+6% Attack Speed
172/268 Acid Retaliation
Required Player Level: 36
Applies to: Shields
+6% Damage to Undead
+3/+5% Health
+16/+24 Defensive Ability
11/17% Pierce Resistance
10/14% Stun Resistance
Required Player Level: 36
Applies to: All armor (except Belts)
+6% Damage to Undead
+15/+21 Spirit
+3/+5% Health
14/20% Vitality Resistance
10/14% Slow Resistance
Required Player Level: 36
Applies to: All armor, All jewelry
4-6/8 Piercing Damage
+11/+17% Pierce Damage
+2/+4% Cunning
Required Player Level: 36
Applies to: All jewelry, Belts
+21/+31% Fire Damage
+21/+31% Burn Damage
+2/+4% Spirit
+15/+21 Offensive Ability
+3/+5% Casting Speed
+2 to Demon Fire
Required Player Level: 36
Applies to: Off-Hands
2/4 Vitality Damage
2/4% of Attack Damage converted to Health
+16/+24% Vitality Damage
+16/+24% Aether Damage
Required Player Level: 36
Applies to: All jewelry, Belts
10/14 Vitality Damage
4/6% of Attack Damage converted to Health
+14/+20% Vitality Damage
+3/+5% Health
+2 to Summon Guardian of Empyrion
Required Player Level: 36
Applies to: Shields
27/39 Burn Damage over 3 Seconds
+14/+20% Fire Damage
+26/+40 Physique
+4/+6% Attack Speed
172/268 Fire Retaliation
Required Player Level: 36
Applies to: Shields
+15/+21 Physique
+82/+128 Health
+2/+4% Defensive Ability
Healing Effects Increased by 8/12%
10/14% Elemental Resistance
Required Player Level: 36
Applies to: All armor (except Belts)
+4/+6% Health
+4/+6% Energy
+15/+21 Offensive Ability
11/17% Pierce Resistance
Required Player Level: 36
Applies to: All jewelry, Belts
+14/+20% Cold Damage
+14/+20% Frostburn Damage with +16/+24% Increased Duration
+15/+21 Spirit
10/14% Aether Resistance
Required Player Level: 36
Applies to: All armor, All jewelry
10/14 Cold Damage
+14/+20% Cold Damage
+26/+40 Physique
+4/+6% Attack Speed
3/5% Physical Resistance
Required Player Level: 36
Applies to: Shields
+5/+7% Health
+8/+10% Energy
Increases Energy Regeneration by 18/26%
15/21% Poison & Acid Resistance
12/18% Elemental Resistance
Required Player Level: 36
Applies to: All jewelry, Belts
10/14 Cold Damage
+17/+25% Cold Damage
3/5% Physical Resistance
Increases Armor by 4/6%
Granted Skills
Flash Freeze (30% Chance on Block)
A flash of pure cold freezes nearby enemies. This spell freezes enemies for its duration. Enemies resistant to freeze effects will suffer a reduced duration.
8 Second Skill Recharge
3 Second Duration
7 Meter Radius
90 Cold Damage
66 Frostburn Damage over 2 Seconds
-25% Fire Resistance
Required Player Level: 36
Applies to: Shields
+17/+25 Defensive Ability
+2/+4% Defensive Ability
3/5% Physical Resistance
+10/+14% Shield Damage Blocked
Granted Skills
Seismic Blast (30% Chance on Block)
A seismic force erupts around you, damaging and knocking down nearby foes.
3 Second Skill Recharge
4 Meter Target Area
33% Weapon Damage
20-34 Physical Damage
40 Internal Trauma over 2 Seconds
Knockdown target for 1 - 2 Seconds
Required Player Level: 36
Applies to: Shields
+16/+24% Physical Damage
+3/+5% Physique
+94/+146 Health
11/17% Poison & Acid Resistance
Required Player Level: 36
Applies to: All jewelry, Belts
6/8 Elemental Damage
+16/+24% Elemental Damage
12/18% Physical Damage converted to Elemental Damage
+3/+5% Spirit
+2 to Panetti's Replicating Missile
Granted Skills
Replicating Missile (10% Chance on Attack)
A replicating spell that copies itself upon striking an enemy.
0.5 Second Skill Recharge
3 Fragments
0.5 Meter Radius
10 Elemental Damage
Required Player Level: 36
Applies to: All one-handed weapons
11/15 Elemental Damage
+26/+40% Elemental Damage
28/42% Physical Damage converted to Elemental Damage
+5/+7% Spirit
+4 to Panetti's Replicating Missile
Granted Skills
Replicating Missile (20% Chance on Attack)
A replicating spell that copies itself upon striking an enemy.
0.5 Second Skill Recharge
3 Fragments
0.5 Meter Radius
16 Elemental Damage
Required Player Level: 36
Applies to: All two-handed weapons
13/19% Poison & Acid Resistance
8/10% Aether Resistance
8/10% Chaos Resistance
Required Player Level: 36
Applies to: All jewelry, Belts
30% Chance of 15/21 Fire Damage
27/39 Burn Damage over 3 Seconds
+14/+20% Fire Damage
+14/+20% Burn Damage
+4/+6% Attack Speed
3/5% Physical Resistance
Required Player Level: 36
Applies to: Shields
+3/+5% Physique
+17/+25 Defensive Ability
3/5% Physical Resistance
10/14% Poison & Acid Resistance
Granted Skills
Earth Ward (30% Chance on Block)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+12 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 36
Applies to: Shields
+4/+6% Spirit
+2 Energy Regenerated per second
10/14% Pierce Resistance
15/21% Poison & Acid Resistance
8/12% Vitality Resistance
Required Player Level: 36
Applies to: Rings
+19/+29 Cunning
+82/+128 Health
+18/+26 Offensive Ability
10/14% Chaos Resistance
Required Player Level: 36
Applies to: All armor, All jewelry
+11/+17% Pierce Damage
+14/+20% Bleeding Damage
+15/+21 Offensive Ability
10/14% Elemental Resistance
Required Player Level: 36
Applies to: All armor (except Belts)
+13/+19% Physical Damage
3/5% Physical Resistance
172/268 Physical Damage Retaliation
+2 to Aegis of Menhir
Required Player Level: 36
Applies to: Shields
+11/+17% Elemental Damage
+11/+17% Burn Damage
+11/+17% Frostburn Damage
+11/+17% Electrocute Damage
+3/+5% Spirit
+15/+21 Offensive Ability
+12/+18% Energy Absorbed from Enemy Spells
10/14% Elemental Resistance
Required Player Level: 36
Applies to: All armor (except Belts)
10/14% Pierce Resistance
13/19% Poison & Acid Resistance
13/19% Bleeding Resistance
Increases Armor by 4/6%
Required Player Level: 36
Applies to: All armor (except Belts)
+17/+25 Defensive Ability
3/5% Physical Resistance
16/24% Pierce Resistance
13/19% Bleeding Resistance
16/24% Stun Resistance
Required Player Level: 36
Applies to: Shields
0-18/2-28 Lightning Damage
+17/+25% Lightning Damage
+15/+21 Spirit
+2/+4% Spirit
Granted Skills
Chain Lightning (30% Chance on Block)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
18-40 Lightning Damage
Required Player Level: 36
Applies to: Shields
+14/+20% Aether Damage
Increases Energy Regeneration by 16/24%
+10/14% Skill Cooldown Reduction
Granted Skills
Lightning Nova (30% Chance on Block)
Unleashes a blast of lightning energy, damaging all nearby enemies.
1 Second Skill Recharge
4 Meter Target Area
3-28 Lightning Damage
Required Player Level: 36
Applies to: Shields
+14/+20% Elemental Damage
+14/+20% Burn Damage
+14/+20% Frostburn Damage
+14/+20% Electrocute Damage
+10/+14% Energy
+16/+24 Offensive Ability
10/14% Bleeding Resistance
Required Player Level: 36
Applies to: All armor, All jewelry
+14/+20% Lightning Damage
+14/+20% Electrocute Damage
+18/+26 Offensive Ability
10/14% Aether Resistance
13/19% Elemental Resistance
Required Player Level: 36
Applies to: All armor, All jewelry
+21/+31% Lightning Damage
+21/+31% Electrocute Damage
+2/+4% Offensive Ability
+3/+5% Casting Speed
10/14% Aether Resistance
+2 to Raging Tempest
Required Player Level: 36
Applies to: Off-Hands
0-18/2-28 Lightning Damage
+14/+20% Lightning Damage
+26/+40 Defensive Ability
+1 Energy Regenerated per second
+4/+6% Attack Speed
Required Player Level: 36
Applies to: Shields
+4/+6% Physique
+16/+24 Defensive Ability
9/13% Pierce Resistance
9/13% Aether Resistance
16/24% Stun Resistance
+10/+14% Shield Damage Blocked
Required Player Level: 36
Applies to: All jewelry, Belts
30/40 Poison Damage over 5 Seconds
+16/+24% Acid Damage
+16/+24% Poison Damage
33% Chance of 32/48 Reduced target's Defensive Ability for 3 Seconds
12/18% Physical Damage converted to Acid Damage
+7/+9 Spirit
+2 to Lethal Assault
Required Player Level: 36
Applies to: All one-handed weapons
55/75 Poison Damage over 5 Seconds
+29/+43% Acid Damage
+29/+43% Poison Damage
33% Chance of 32/48 Reduced target's Defensive Ability for 3 Seconds
28/42% Physical Damage converted to Acid Damage
+10/+14 Spirit
+4 to Lethal Assault
Required Player Level: 36
Applies to: All two-handed weapons
+14/+20% Elemental Damage
+82/+128 Health
+20% Light Radius
7/9% Chaos Resistance
14/20% Elemental Resistance
+4/6% Skill Cooldown Reduction
Required Player Level: 38
Applies to: Helms
11/15 Physical Damage
+20/+28% Physical Damage
+10/+12 Physique
+3/+5% Health
+4/+6% Attack Speed
Required Player Level: 40
Applies to: Swords, Axes, Maces, One-Handed Ranged
20/28 Physical Damage
+33/+47% Physical Damage
+14/+20 Physique
+6/+8% Health
+7/+9% Attack Speed
Required Player Level: 40
Applies to: All two-handed weapons
3/5% of Attack Damage converted to Health
21/27 Bleeding Damage over 3 Seconds
+25/+35% Bleeding Damage with +28/+38% Increased Duration
+3/+5% Attack Speed
+2 to Circle of Slaughter
Required Player Level: 40
Applies to: Swords, Axes, Maces, One-Handed Ranged
3/5% of Attack Damage converted to Health
36/48 Bleeding Damage over 3 Seconds
+41/+59% Bleeding Damage with +41/+59% Increased Duration
+5/+7% Attack Speed
+4 to Circle of Slaughter
Required Player Level: 40
Applies to: All two-handed weapons
6-15/8-19 Physical Damage
+14/+18% to All Damage
+25/+35 Offensive Ability
+2 to Field Command
Required Player Level: 40
Applies to: Swords, Axes, Maces, One-Handed Ranged
11-25/15-35 Physical Damage
+22/+30% to All Damage
+43/+61 Offensive Ability
+4 to Field Command
Required Player Level: 40
Applies to: All two-handed weapons
3-17/5-23 Physical Damage
+20/+28% Physical Damage
+3/+5% Defensive Ability
+2 to Vire's Might
Granted Skills
Earth Ward (20% Chance when Hit)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+12 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 41
Applies to: Swords, Axes, Maces, One-Handed Ranged
5-31/7-43 Physical Damage
+33/+47% Physical Damage
+6/+8% Defensive Ability
+4 to Vire's Might
Granted Skills
Earth Ward (30% Chance when Hit)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+20 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 41
Applies to: All two-handed weapons
7/9 Cold Damage
+20/+28% Cold Damage
13/17% Physical Damage converted to Cold Damage
+20/+28 Defensive Ability
Granted Skills
Ice Spike (10% Chance on Attack)
Launch a spike of rock solid ice to impale your enemies.
3 Second Skill Recharge
1 Projectile(s)
15% Chance to pass through Enemies
29 Cold Damage
Required Player Level: 41
Applies to: All one-handed weapons
12/16 Cold Damage
+33/+47% Cold Damage
29/41% Physical Damage converted to Cold Damage
+32/+44 Defensive Ability
Granted Skills
Ice Spike (20% Chance on Attack)
Launch a spike of rock solid ice to impale your enemies.
3 Second Skill Recharge
1 Projectile(s)
15% Chance to pass through Enemies
45 Cold Damage
Required Player Level: 41
Applies to: All two-handed weapons
21/27 Frostburn Damage over 3 Seconds
+20/+28% Cold Damage
+25/+35% Frostburn Damage
13/17% Physical Damage converted to Cold Damage
+25/+35 Offensive Ability
Granted Skills
Ring of Rimefire (10% Chance on Attack)
Surrounds the caster in a ring of ice that chills enemies within its radius.
16 Second Skill Recharge
8 Second Duration
3 Meter Target Area
12 Cold Damage
26 Frostburn Damage over 2 Seconds
20% Slower target Movement for 2 Seconds
Required Player Level: 41
Applies to: All one-handed weapons
36/48 Frostburn Damage over 3 Seconds
+33/+47% Cold Damage
+41/+59% Frostburn Damage
29/41% Physical Damage converted to Cold Damage
+43/+61 Offensive Ability
+4 to Frozen Core
Granted Skills
Ring of Rimefire (20% Chance on Attack)
Surrounds the caster in a ring of ice that chills enemies within its radius.
16 Second Skill Recharge
8 Second Duration
3 Meter Target Area
12 Cold Damage
26 Frostburn Damage over 2 Seconds
20% Slower target Movement for 2 Seconds
Required Player Level: 41
Applies to: All two-handed weapons
5-8/7-12 Piercing Damage
15% Chance of 69/93 Bleeding Damage over 3 Seconds
+18/+24% Pierce Damage
+20/+28 Cunning
+2 to Phantasmal Blades
Required Player Level: 41
Applies to: Swords, Axes, Maces, One-Handed Ranged
10-16/12-20 Piercing Damage
15% Chance of 123/171 Bleeding Damage over 3 Seconds
+29/+41% Pierce Damage
+28/+38 Cunning
+4 to Phantasmal Blades
Required Player Level: 41
Applies to: All two-handed weapons
4-9/6-13 Fire Damage
+20/+28% Fire Damage
13/17% Physical Damage converted to Fire Damage
+20/+28 Spirit
+2 to Blackwater Cocktail
Granted Skills
Fireball (10% Chance on Attack)
Launches multiple fireballs at nearby enemies.
2 Second Skill Recharge
2 Projectile(s)
16-28 Fire Damage
50% Chance to Stun target for 1 Second
Required Player Level: 41
Applies to: All one-handed weapons
8-18/10-22 Fire Damage
+32/+44% Fire Damage
29/41% Physical Damage converted to Fire Damage
+28/+38 Spirit
+4 to Blackwater Cocktail
Granted Skills
Fireball (20% Chance on Attack)
Launches multiple fireballs at nearby enemies.
2 Second Skill Recharge
2 Projectile(s)
16-28 Fire Damage
50% Chance to Stun target for 1 Second
Required Player Level: 41
Applies to: All two-handed weapons
35/45 Poison Damage over 5 Seconds
+20/+28% Poison Damage with +28/+38% Increased Duration
13/17 Reduced target's Resistances for 5 Seconds
Granted Skills
Poison Nova (20% Chance when Hit)
Retaliates with a blast of poisonous fumes, poisoning all nearby enemies.
3 Second Skill Recharge
3 Meter Target Area
65 Poison Damage over 5 Seconds
Required Player Level: 41
Applies to: All one-handed weapons
60/80 Poison Damage over 5 Seconds
+33/+47% Poison Damage with +41/+59% Increased Duration
13/17 Reduced target's Resistances for 5 Seconds
Granted Skills
Poison Nova (30% Chance when Hit)
Retaliates with a blast of poisonous fumes, poisoning all nearby enemies.
3 Second Skill Recharge
3 Meter Target Area
75 Poison Damage over 5 Seconds
Required Player Level: 41
Applies to: All two-handed weapons
10% Chance of 103/147 Physical Damage
+20/+28% Physical Damage
+4/+6% Attack Speed
+2 to Cadence
Required Player Level: 41
Applies to: Swords, Axes, Maces, One-Handed Ranged
10% Chance of 185/265 Physical Damage
+33/+47% Physical Damage
+7/+9% Attack Speed
+4 to Cadence
Required Player Level: 41
Applies to: All two-handed weapons
7/9 Piercing Damage
+18/+24% Pierce Damage
+12/+16 Cunning
+87/+123 Health
Required Player Level: 41
Applies to: Swords, Axes, Maces, One-Handed Ranged
12/16 Piercing Damage
+29/+41% Pierce Damage
+19/+27 Cunning
+122/+174 Health
Required Player Level: 41
Applies to: All two-handed weapons
1-11/3-17 Lightning Damage
+20/+28% Lightning Damage
13/17% Physical Damage converted to Lightning Damage
+29/+41 Offensive Ability
+2 to Savagery
Granted Skills
Lightning Bolt (10% Chance on Attack)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 41
Applies to: All one-handed weapons
2-21/4-31 Lightning Damage
+33/+47% Lightning Damage
29/41% Physical Damage converted to Lightning Damage
+48/+68 Offensive Ability
+4 to Primal Strike
Granted Skills
Lightning Bolt (20% Chance on Attack)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
11-65 Lightning Damage
22 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 41
Applies to: All two-handed weapons
21/27 Electrocute Damage over 3 Seconds
+20/+28% Lightning Damage
+13/+17% Stun Duration
+25/+35% Electrocute Damage with +28/+38% Increased Duration
13/17% Physical Damage converted to Lightning Damage
+25/+35 Offensive Ability
Granted Skills
Lightning Bolt (20% Chance when Hit)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 41
Applies to: All one-handed weapons
36/48 Electrocute Damage over 3 Seconds
+35/+49% Lightning Damage
+19/+25% Stun Duration
+41/+59% Electrocute Damage with +41/+59% Increased Duration
29/41% Physical Damage converted to Lightning Damage
+43/+61 Offensive Ability
Granted Skills
Lightning Bolt (30% Chance when Hit)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 41
Applies to: All two-handed weapons
3-17/5-23 Physical Damage
+14/+18% to All Damage
13/17% Reduced target's Damage for 3 Seconds
+20/+28 Cunning
Required Player Level: 41
Applies to: Swords, Axes, Maces, One-Handed Ranged
5-31/7-43 Physical Damage
+22/+30% to All Damage
13/17% Reduced target's Damage for 3 Seconds
+28/+38 Cunning
Required Player Level: 41
Applies to: All two-handed weapons
+17/+23% Fire Damage
+17/+23% Lightning Damage
+17/+23% Burn Damage with +25/+35% Increased Duration
+17/+23% Electrocute Damage with +25/+35% Increased Duration
13/17% Chaos Resistance
+3 to Ulzuin's Chosen
Required Player Level: 42
Applies to: Helms, Daggers, Scepters, Amulets
+14/+18% Pierce Damage
+17/+23% Cold Damage
+2/+4% Defensive Ability
17/23% Slow Resistance
+3 to Shadow Strike
Required Player Level: 42
Applies to: Helms, Daggers, Scepters, Amulets
+13/+17% Physical Damage
+13/+17% Elemental Damage
+3/+5% Spirit
13/17% Poison & Acid Resistance
+2 to Squad Tactics
+2 to Mirror of Ereoctes
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+13/+17% Physical Damage
+13/+17% Elemental Damage
+3/+5% Spirit
13/17% Poison & Acid Resistance
+2 to Squad Tactics
+2 to Mirror of Ereoctes
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Physical Damage
+13/+17% Elemental Damage
+3/+5% Spirit
13/17% Poison & Acid Resistance
+2 to Squad Tactics
+2 to Mirror of Ereoctes
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+10/+14% Pierce Damage
+13/+17% Bleeding Damage
+3/+5% Physique
17/23% Slow Resistance
+2 to Markovian's Advantage
+2 to Whirling Death
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+10/+14% Pierce Damage
+13/+17% Bleeding Damage
+3/+5% Physique
17/23% Slow Resistance
+2 to Markovian's Advantage
+2 to Whirling Death
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+10/+14% Pierce Damage
+13/+17% Bleeding Damage
+3/+5% Physique
17/23% Slow Resistance
+2 to Markovian's Advantage
+2 to Whirling Death
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Physical Damage
+13/+17% Fire Damage
+2/+4% Defensive Ability
13/17% Aether Resistance
+2 to Military Conditioning
+2 to Temper
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+13/+17% Physical Damage
+13/+17% Fire Damage
+2/+4% Defensive Ability
13/17% Aether Resistance
+2 to Military Conditioning
+2 to Temper
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Physical Damage
+13/+17% Fire Damage
+2/+4% Defensive Ability
13/17% Aether Resistance
+2 to Military Conditioning
+2 to Temper
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+2/+4% Defensive Ability
13/17% Vitality Resistance
+2 to Emboldening Presence
+2 to Hellfire
Bonus to All Pets
+13/+17% to All Damage
3/5% Physical Resistance
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+2/+4% Defensive Ability
13/17% Vitality Resistance
+2 to Emboldening Presence
+2 to Hellfire
Bonus to All Pets
+13/+17% to All Damage
3/5% Physical Resistance
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+2/+4% Defensive Ability
13/17% Vitality Resistance
+2 to Emboldening Presence
+2 to Hellfire
Bonus to All Pets
+13/+17% to All Damage
3/5% Physical Resistance
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
1-11/3-17 Chaos Damage
+20/+28% Vitality Damage
+20/+28% Chaos Damage
13/17% Physical Damage converted to Chaos Damage
+2/+4% Offensive Ability
Required Player Level: 42
Applies to: All one-handed weapons
2-21/4-31 Chaos Damage
+33/+47% Vitality Damage
+33/+47% Chaos Damage
29/41% Physical Damage converted to Chaos Damage
+4/+6% Offensive Ability
Required Player Level: 42
Applies to: All two-handed weapons
+13/+17% Lightning Damage
+13/+17% Aether Damage
+2/+4% Offensive Ability
14/18% Chaos Resistance
+2 to Primal Strike
+2 to Overload
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+13/+17% Lightning Damage
+13/+17% Aether Damage
+2/+4% Offensive Ability
14/18% Chaos Resistance
+2 to Primal Strike
+2 to Overload
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Lightning Damage
+13/+17% Aether Damage
+2/+4% Offensive Ability
14/18% Chaos Resistance
+2 to Primal Strike
+2 to Overload
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
7/9 Vitality Damage
+20/+28% Vitality Damage
+20/+28% Poison Damage
13/17% Physical Damage converted to Vitality Damage
+2/+4% Spirit
+2 to Righteous Fervor
Required Player Level: 42
Applies to: All one-handed weapons
12/16 Vitality Damage
+32/+44% Vitality Damage
+33/+47% Poison Damage
29/41% Physical Damage converted to Vitality Damage
+4/+6% Spirit
+4 to Righteous Fervor
Required Player Level: 42
Applies to: All two-handed weapons
+13/+17% Elemental Damage
+13/+17% Burn Damage
+13/+17% Frostburn Damage
+13/+17% Electrocute Damage
+3/+5% Spirit
17/23% Petrify Resistance
+2 to Maelstrom
+2 to Full Spread
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+13/+17% Elemental Damage
+13/+17% Burn Damage
+13/+17% Frostburn Damage
+13/+17% Electrocute Damage
+3/+5% Spirit
17/23% Petrify Resistance
+2 to Maelstrom
+2 to Full Spread
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Elemental Damage
+13/+17% Burn Damage
+13/+17% Frostburn Damage
+13/+17% Electrocute Damage
+3/+5% Spirit
17/23% Petrify Resistance
+2 to Maelstrom
+2 to Full Spread
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+17/+23% Chaos Damage
+2/+4% Defensive Ability
13/17% Bleeding Resistance
+3 to Aspect of the Guardian
Bonus to All Pets
+3/+5% Total Speed
Required Player Level: 42
Applies to: Helms, Daggers, Scepters, Amulets
+17/+23% Aether Damage
+17/+23% Elemental Damage
+17/+23% Burn Damage
+17/+23% Frostburn Damage
+17/+23% Electrocute Damage
13/17% Chaos Resistance
+3/5% Skill Cooldown Reduction
+3 to Devastation
Required Player Level: 42
Applies to: Helms, Daggers, Scepters, Amulets
+13/+17% Fire Damage
+13/+17% Chaos Damage
+3/+5% Spirit
13/17% Bleeding Resistance
+2 to Hellfire Mine
+2 to Doom Bolt
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+13/+17% Fire Damage
+13/+17% Chaos Damage
+3/+5% Spirit
13/17% Bleeding Resistance
+2 to Hellfire Mine
+2 to Doom Bolt
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Fire Damage
+13/+17% Chaos Damage
+3/+5% Spirit
13/17% Bleeding Resistance
+2 to Hellfire Mine
+2 to Doom Bolt
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+20/+28% Elemental Damage
+20/+28% Burn Damage
+20/+28% Frostburn Damage
+20/+28% Electrocute Damage
+10% Damage to Aetherials
+10% Damage to Chthonics
+20/+28 Defensive Ability
+5/+7% Casting Speed
+2 to Thermite Mine
Required Player Level: 42
Applies to: All one-handed weapons
+33/+47% Elemental Damage
+33/+47% Burn Damage
+33/+47% Frostburn Damage
+33/+47% Electrocute Damage
+10% Damage to Aetherials
+10% Damage to Chthonics
+32/+44 Defensive Ability
+5/+7% Casting Speed
+4 to Thermite Mine
Required Player Level: 42
Applies to: All two-handed weapons
+10/+14% Pierce Damage
+13/+17% Fire Damage
+3/+5% Health
13/17% Pierce Resistance
+2 to Fire Strike
+2 to Shadow Strike
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+10/+14% Pierce Damage
+13/+17% Fire Damage
+3/+5% Health
13/17% Pierce Resistance
+2 to Fire Strike
+2 to Shadow Strike
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+10/+14% Pierce Damage
+13/+17% Fire Damage
+3/+5% Health
13/17% Pierce Resistance
+2 to Fire Strike
+2 to Shadow Strike
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+17/+23% Lightning Damage
14/18% Vitality Resistance
+3/5% Skill Cooldown Reduction
+3 to Mogdrogen's Pact
Bonus to All Pets
+17/+23% to All Damage
+3/+5% Offensive Ability
Required Player Level: 42
Applies to: Helms, Daggers, Scepters, Amulets
+13/+17% Aether Damage
+13/+17% Elemental Damage
+2/+4% Offensive Ability
17/23% Stun Resistance
+2 to Thermite Mine
+2 to Reckless Power
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+13/+17% Aether Damage
+13/+17% Elemental Damage
+2/+4% Offensive Ability
17/23% Stun Resistance
+2 to Thermite Mine
+2 to Reckless Power
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Aether Damage
+13/+17% Elemental Damage
+2/+4% Offensive Ability
17/23% Stun Resistance
+2 to Thermite Mine
+2 to Reckless Power
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+10/+14% Pierce Damage
+13/+17% Elemental Damage
+3/+5% Health
17/23% Stun Resistance
+2 to Night's Chill
+2 to Star Pact
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+10/+14% Pierce Damage
+13/+17% Elemental Damage
+3/+5% Health
17/23% Stun Resistance
+2 to Night's Chill
+2 to Star Pact
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+10/+14% Pierce Damage
+13/+17% Elemental Damage
+3/+5% Health
17/23% Stun Resistance
+2 to Night's Chill
+2 to Star Pact
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Lightning Damage
+13/+17% Bleeding Damage
+2/+4% Offensive Ability
13/17% Poison & Acid Resistance
+2 to Savagery
+2 to Anatomy of Murder
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+13/+17% Lightning Damage
+13/+17% Bleeding Damage
+2/+4% Offensive Ability
13/17% Poison & Acid Resistance
+2 to Savagery
+2 to Anatomy of Murder
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Lightning Damage
+13/+17% Bleeding Damage
+2/+4% Offensive Ability
13/17% Poison & Acid Resistance
+2 to Savagery
+2 to Anatomy of Murder
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Physical Damage
+13/+17% Bleeding Damage
+3/+5% Physique
13/17% Chaos Resistance
+2 to Tenacity of the Boar
+2 to Zolhan's Technique
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+13/+17% Physical Damage
+13/+17% Bleeding Damage
+3/+5% Physique
13/17% Chaos Resistance
+2 to Tenacity of the Boar
+2 to Zolhan's Technique
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Physical Damage
+13/+17% Bleeding Damage
+3/+5% Physique
13/17% Chaos Resistance
+2 to Tenacity of the Boar
+2 to Zolhan's Technique
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Aether Damage
+13/+17% Chaos Damage
+2/+4% Defensive Ability
+2 to Blood of Dreeg
+2 to Albrecht's Aether Ray
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+13/+17% Aether Damage
+13/+17% Chaos Damage
+2/+4% Defensive Ability
+2 to Blood of Dreeg
+2 to Albrecht's Aether Ray
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Aether Damage
+13/+17% Chaos Damage
+2/+4% Defensive Ability
+2 to Blood of Dreeg
+2 to Albrecht's Aether Ray
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+17/+23% Physical Damage
+17/+23% Bleeding Damage
13/17% Vitality Resistance
+3/5% Skill Cooldown Reduction
+3 to Field Command
Required Player Level: 42
Applies to: Helms, Daggers, Scepters, Amulets
+13/+17% Acid Damage
+13/+17% Vitality Damage
+2/+4% Defensive Ability
13/17% Chaos Resistance
+2 to Vulnerability
+2 to Nidalla's Justifiable Ends
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+13/+17% Acid Damage
+13/+17% Vitality Damage
+2/+4% Defensive Ability
13/17% Chaos Resistance
+2 to Vulnerability
+2 to Nidalla's Justifiable Ends
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Acid Damage
+13/+17% Vitality Damage
+2/+4% Defensive Ability
13/17% Chaos Resistance
+2 to Vulnerability
+2 to Nidalla's Justifiable Ends
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Physical Damage
+13/+17% Acid Damage
+3/+5% Health
17/23% Petrify Resistance
+2 to Cadence
+2 to Possession
Required Player Level: 42
Applies to: Chest Armor, Daggers, Scepters, Medals
+13/+17% Physical Damage
+13/+17% Acid Damage
+3/+5% Health
17/23% Petrify Resistance
+2 to Cadence
+2 to Possession
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+13/+17% Physical Damage
+13/+17% Acid Damage
+3/+5% Health
17/23% Petrify Resistance
+2 to Cadence
+2 to Possession
Required Player Level: 42
Applies to: Medals
Ashes of Malmouth
+14/+20% Vitality Damage
+14/+20% Poison Damage with +24/+36% Increased Duration
+15/+21 Spirit
10/14% Vitality Resistance
Required Player Level: 44
Applies to: All armor, All jewelry
+15/+21% Chaos Damage
+10/14% Skill Cooldown Reduction
-8/12% Skill Energy Cost
Granted Skills
Time Warp (30% Chance on Block)
Tear a warp in time itself at the location of your attacker.
3 Second Skill Recharge
5 Second Duration
4.5 Meter Radius
40% Slow target for 1 Second
Required Player Level: 44
Applies to: Shields
7/9 Elemental Damage
+20/+28% Elemental Damage
13/17% Physical Damage converted to Elemental Damage
+23/+33 Offensive Ability
Granted Skills
Elemental Seal (10% Chance on Attack)
Creates an arcane seal on the ground imbued with destructive force.
4 Second Skill Recharge
6 Second Duration
3.5 Meter Radius
30 Elemental Damage
Required Player Level: 44
Applies to: All one-handed weapons
12/16 Elemental Damage
+33/+47% Elemental Damage
29/41% Physical Damage converted to Elemental Damage
+40/+56 Offensive Ability
Granted Skills
Elemental Seal (20% Chance on Attack)
Creates an arcane seal on the ground imbued with destructive force.
4 Second Skill Recharge
6 Second Duration
3.5 Meter Radius
30 Elemental Damage
Required Player Level: 44
Applies to: All two-handed weapons
+22/+34% Cold Damage
+22/+34% Frostburn Damage
+19/+29 Physique
+19/+29 Spirit
+4/+6% Casting Speed
Required Player Level: 44
Applies to: Off-Hands
+156/+244 Health
+16/+24 Defensive Ability
+7/+9% Movement Speed
15/21% Slow Resistance
Required Player Level: 44
Applies to: Boots
7/9 Aether Damage
+21/+29% Aether Damage
13/17% Physical Damage converted to Aether Damage
+23/+33 Offensive Ability
Granted Skills
Arcane Blast (10% Chance on Attack)
A surge of arcane energies erupts from you, damaging all nearby enemies.
4 Second Skill Recharge
4.8 Meter Target Area
15% Weapon Damage
27 Fire Damage
27-60 Aether Damage
Required Player Level: 46
Applies to: All one-handed weapons
12/16 Aether Damage
+34/+48% Aether Damage
29/41% Physical Damage converted to Aether Damage
+40/+56 Offensive Ability
Granted Skills
Arcane Blast (20% Chance on Attack)
A surge of arcane energies erupts from you, damaging all nearby enemies.
4 Second Skill Recharge
4.8 Meter Target Area
15% Weapon Damage
36 Fire Damage
36-74 Aether Damage
Required Player Level: 46
Applies to: All two-handed weapons
+14/+20% Physical Damage
+14/+20% Fire Damage
+14/+20% Burn Damage
+15/+21 Spirit
+15/+21 Offensive Ability
8/12% Chaos Resistance
Required Player Level: 46
Applies to: All armor, All jewelry
3-17/5-23 Physical Damage
+10/+12 Cunning
+25/+35 Offensive Ability
+4/+6% Attack Speed
Granted Skills
Enrage (20% Chance when Hit)
Throws you into a berserker-like rage, causing you to attack faster and with greater ferocity, but also make you more susceptible to attacks.
20 Second Skill Recharge
8 Second Duration
+75 Offensive Ability
-30 Defensive Ability
+10% Attack Speed
Required Player Level: 46
Applies to: Swords, Axes, Maces, One-Handed Ranged
5-31/7-43 Physical Damage
+14/+20 Cunning
+43/+61 Offensive Ability
+7/+9% Attack Speed
Granted Skills
Enrage (30% Chance when Hit)
Throws you into a berserker-like rage, causing you to attack faster and with greater ferocity, but also make you more susceptible to attacks.
20 Second Skill Recharge
8 Second Duration
+75 Offensive Ability
-30 Defensive Ability
+10% Attack Speed
Required Player Level: 46
Applies to: All two-handed weapons
21/27 Burn Damage over 3 Seconds
+25/+35% Burn Damage with +28/+38% Increased Duration
13/17% Physical Damage converted to Fire Damage
+23/+33 Offensive Ability
Granted Skills
Ring of Flame (20% Chance when Hit)
Surrounds the caster in a ring of flame that burns enemies within its radius.
16 Second Skill Recharge
8 Second Duration
4 Meter Target Area
12 Fire Damage
26 Burn Damage over 2 Seconds
Required Player Level: 46
Applies to: All one-handed weapons
36/48 Burn Damage over 3 Seconds
+41/+59% Burn Damage with +41/+59% Increased Duration
29/41% Physical Damage converted to Fire Damage
+40/+56 Offensive Ability
Granted Skills
Ring of Flame (30% Chance when Hit)
Surrounds the caster in a ring of flame that burns enemies within its radius.
16 Second Skill Recharge
8 Second Duration
4 Meter Target Area
19 Fire Damage
38 Burn Damage over 2 Seconds
Required Player Level: 46
Applies to: All two-handed weapons
+3/+5% Spirit
+2/+4% Offensive Ability
+3 to Summon Hellhound
Bonus to All Pets
+25/+39% to All Damage
+4/+6% Attack Speed
Required Player Level: 46
Applies to: Off-Hands
+14/+20% Chaos Damage
+14/+20% Poison Damage
+15/+21 Spirit
+15/+21 Offensive Ability
Required Player Level: 46
Applies to: All armor, All jewelry
21/27 Frostburn Damage over 3 Seconds
+20/+28% Cold Damage
+28/+38% Frostburn Damage
13/17% Physical Damage converted to Cold Damage
+20/+28 Spirit
+5/+7% Casting Speed
Granted Skills
Howling Wind (10% Chance on Attack)
Surrounds you with a blistering wind that chills your enemies to the bone.
8 Second Skill Recharge
4 Second Duration
3.5 Meter Target Area
7 Cold Damage
16 Frostburn Damage over 2 Seconds
33% Chance to Freeze target for 1 Second
Required Player Level: 46
Applies to: All one-handed weapons
36/48 Frostburn Damage over 3 Seconds
+35/+49% Cold Damage
+45/+63% Frostburn Damage
29/41% Physical Damage converted to Cold Damage
+28/+38 Spirit
+5/+7% Casting Speed
Granted Skills
Howling Wind (20% Chance on Attack)
Surrounds you with a blistering wind that chills your enemies to the bone.
8 Second Skill Recharge
4 Second Duration
3.5 Meter Target Area
7 Cold Damage
16 Frostburn Damage over 2 Seconds
33% Chance to Freeze target for 1 Second
Required Player Level: 46
Applies to: All two-handed weapons
+19/+29% Elemental Damage
+19/+29% Burn Damage
+19/+29% Frostburn Damage
+19/+29% Electrocute Damage
+1.5 Energy Regenerated per second
+4/+6% Casting Speed
18/26% Slow Resistance
+2 to Mirror of Ereoctes
Required Player Level: 46
Applies to: Off-Hands
+3/+5% Cunning
+3/+5% Spirit
+16/+24 Defensive Ability
13/19% Elemental Resistance
75/117 Fire Retaliation
Required Player Level: 46
Applies to: All armor (except Belts)
1-11/3-17 Lightning Damage
+21/+29% Cold Damage
+21/+29% Lightning Damage
13/17% Physical Damage converted to Lightning Damage
+5/+7% Casting Speed
Granted Skills
Chain Lightning (10% Chance on Attack)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
18-40 Lightning Damage
Required Player Level: 46
Applies to: All one-handed weapons
2-21/4-31 Lightning Damage
+34/+48% Cold Damage
+34/+48% Lightning Damage
29/41% Physical Damage converted to Lightning Damage
+5/+7% Casting Speed
Granted Skills
Chain Lightning (20% Chance on Attack)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
24-58 Lightning Damage
Required Player Level: 46
Applies to: All two-handed weapons
7/9 Elemental Damage
+20/+28% Elemental Damage
13/17% Physical Damage converted to Elemental Damage
+3/+5% Spirit
+2 to Panetti's Replicating Missile
Granted Skills
Replicating Missile (10% Chance on Attack)
A replicating spell that copies itself upon striking an enemy.
0.5 Second Skill Recharge
3 Fragments
0.5 Meter Radius
10 Elemental Damage
Required Player Level: 48
Applies to: All one-handed weapons
12/16 Elemental Damage
+33/+47% Elemental Damage
29/41% Physical Damage converted to Elemental Damage
+5/+7% Spirit
+4 to Panetti's Replicating Missile
Granted Skills
Replicating Missile (20% Chance on Attack)
A replicating spell that copies itself upon striking an enemy.
0.5 Second Skill Recharge
3 Fragments
0.5 Meter Radius
16 Elemental Damage
Required Player Level: 48
Applies to: All two-handed weapons
+16/+24 Defensive Ability
+2/+4% Defensive Ability
32/48% Stun Resistance
Increases Armor Absorption by 20/30%
Required Player Level: 48
Applies to: Helms
+14/+20% Cold Damage
+3/+5% Physique
13/19% Aether Resistance
10/14% Freeze Resistance
12% Chance of:
24/36% Reduced Attack Speed Retaliation for 5 Seconds
24/36% Slowed Movement Retaliation for 5 Seconds
Required Player Level: 48
Applies to: All armor, All jewelry
35/45 Poison Damage over 5 Seconds
+20/+28% Acid Damage
+20/+28% Poison Damage
33% Chance of 33/47 Reduced target's Defensive Ability for 3 Seconds
13/17% Physical Damage converted to Acid Damage
+10/+12 Spirit
+2 to Lethal Assault
Required Player Level: 48
Applies to: All one-handed weapons
60/80 Poison Damage over 5 Seconds
+33/+47% Acid Damage
+33/+47% Poison Damage
33% Chance of 33/47 Reduced target's Defensive Ability for 3 Seconds
29/41% Physical Damage converted to Acid Damage
+14/+20 Spirit
+4 to Lethal Assault
Required Player Level: 48
Applies to: All two-handed weapons
+27/+37% Acid Damage
+27/+37% Poison Damage
+23/+33 Spirit
+19/+27 Offensive Ability
+4/+6% Casting Speed
12/16% Vitality Resistance
Required Player Level: 50
Applies to: Off-Hands
+6% Damage to Undead
+3/+5% Health
+21/+29 Defensive Ability
20/28% Pierce Resistance
13/17% Stun Resistance
Required Player Level: 50
Applies to: All armor (except Belts)
+27/+37% Fire Damage
+27/+37% Burn Damage
+2/+4% Spirit
+19/+27 Offensive Ability
+3/+5% Casting Speed
+2 to Demon Fire
Required Player Level: 50
Applies to: Off-Hands
+4/+6% Health
+6/+8% Energy
+19/+25 Offensive Ability
17/23% Pierce Resistance
13/17% Stun Resistance
Required Player Level: 50
Applies to: All jewelry, Belts
+20/+28 Defensive Ability
+2/+4% Defensive Ability
4/6% Physical Resistance
+13/+17% Shield Damage Blocked
Granted Skills
Seismic Blast (30% Chance on Block)
A seismic force erupts around you, damaging and knocking down nearby foes.
3 Second Skill Recharge
4 Meter Target Area
33% Weapon Damage
20-34 Physical Damage
40 Internal Trauma over 2 Seconds
Knockdown target for 1 - 2 Seconds
Required Player Level: 50
Applies to: Shields
+23/+31% Physical Damage
+3/+5% Physique
+164/+236 Health
17/23% Poison & Acid Resistance
9/11% Vitality Resistance
Required Player Level: 50
Applies to: All jewelry, Belts
21/29% Poison & Acid Resistance
15/21% Aether Resistance
15/21% Chaos Resistance
Required Player Level: 50
Applies to: All jewelry, Belts
+4/+6% Physique
+20/+28 Defensive Ability
4/6% Physical Resistance
13/17% Poison & Acid Resistance
Granted Skills
Earth Ward (30% Chance on Block)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+12 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 50
Applies to: Shields
+14/+20% Elemental Damage
+3/+5% Spirit
+4/+6% Casting Speed
+25% Light Radius
12/16% Chaos Resistance
12/16% Bleeding Resistance
Required Player Level: 50
Applies to: All jewelry, Belts
+4/+6% Cunning
+19/+25 Offensive Ability
12/16% Pierce Resistance
15/21% Aether Resistance
25% Chance of 25/35% Reduced Attack Speed Retaliation for 5 Seconds
Required Player Level: 50
Applies to: All armor (except Belts)
+14/+20% Elemental Damage
+14/+20% Burn Damage
+14/+20% Frostburn Damage
+14/+20% Electrocute Damage
+3/+5% Spirit
+19/+25 Offensive Ability
+13/+17% Energy Absorbed from Enemy Spells
14/18% Elemental Resistance
Required Player Level: 50
Applies to: All armor (except Belts)
+19/+27% Aether Damage
Increases Energy Regeneration by 21/29%
9/11% Elemental Resistance
+11/15% Skill Cooldown Reduction
Granted Skills
Lightning Nova (30% Chance on Block)
Unleashes a blast of lightning energy, damaging all nearby enemies.
1 Second Skill Recharge
4 Meter Target Area
3-28 Lightning Damage
Required Player Level: 50
Applies to: Shields
+4/+6% Physique
+21/+29 Defensive Ability
12/16% Pierce Resistance
12/16% Aether Resistance
17/23% Stun Resistance
+13/+17% Shield Damage Blocked
Required Player Level: 50
Applies to: All jewelry, Belts
+19/+25% Physical Damage
+19/+25% Bleeding Damage
+19/+25 Offensive Ability
17/23% Poison & Acid Resistance
12/16% Bleeding Resistance
Required Player Level: 51
Applies to: All armor (except Belts)
14/20% Pierce Resistance
27/37% Poison & Acid Resistance
27/37% Bleeding Resistance
Increases Armor by 5/7%
Required Player Level: 51
Applies to: All armor (except Belts)
+17/+23% Elemental Damage
+17/+23% Burn Damage
+17/+23% Frostburn Damage
+17/+23% Electrocute Damage
+10/+14% Energy
+23/+33 Offensive Ability
7/9% Elemental Resistance
15/21% Bleeding Resistance
Required Player Level: 51
Applies to: All armor, All jewelry
+4/+6% Health
+14/+18 Health Regenerated per second
7/9% Pierce Resistance
20/28% Chaos Resistance
Increases Armor by 5/7%
Required Player Level: 52
Applies to: All armor (except Belts)
+19/+27% Bleeding Damage with +21/+29% Increased Duration
+3/+5% Health
+23/+33 Offensive Ability
13/17% Chaos Resistance
13/17% Bleeding Resistance
Required Player Level: 52
Applies to: All armor, All jewelry
+6% Damage to Undead
+19/+25 Spirit
+3/+5% Health
22/30% Vitality Resistance
13/17% Slow Resistance
Required Player Level: 52
Applies to: All armor, All jewelry
14/18 Vitality Damage
5/7% of Attack Damage converted to Health
+19/+27% Vitality Damage
+4/+6% Health
+2 to Summon Guardian of Empyrion
Required Player Level: 52
Applies to: Shields
42/54 Burn Damage over 3 Seconds
+19/+27% Fire Damage
+33/+47 Physique
+4/+6% Attack Speed
411/590 Fire Retaliation
Required Player Level: 52
Applies to: Shields
+19/+25 Physique
+111/+159 Health
+2/+4% Defensive Ability
Healing Effects Increased by 9/11%
14/18% Elemental Resistance
Required Player Level: 52
Applies to: All armor (except Belts)
+19/+27% Cold Damage
+19/+27% Frostburn Damage with +21/+29% Increased Duration
+19/+25 Spirit
14/18% Aether Resistance
14/18% Bleeding Resistance
Required Player Level: 52
Applies to: All armor, All jewelry
14/18 Cold Damage
+19/+27% Cold Damage
+33/+47 Physique
+4/+6% Attack Speed
4/6% Physical Resistance
Required Player Level: 52
Applies to: Shields
14/18 Cold Damage
+23/+31% Cold Damage
4/6% Physical Resistance
Increases Armor by 6/8%
Granted Skills
Flash Freeze (30% Chance on Block)
A flash of pure cold freezes nearby enemies. This spell freezes enemies for its duration. Enemies resistant to freeze effects will suffer a reduced duration.
8 Second Skill Recharge
3 Second Duration
7 Meter Radius
165 Cold Damage
180 Frostburn Damage over 2 Seconds
-45% Fire Resistance
Required Player Level: 52
Applies to: Shields
30% Chance of 24/34 Fire Damage
42/54 Burn Damage over 3 Seconds
+19/+27% Fire Damage
+19/+27% Burn Damage
+4/+6% Attack Speed
4/6% Physical Resistance
Required Player Level: 52
Applies to: Shields
+4/+6% Spirit
+2.3 Energy Regenerated per second
13/17% Pierce Resistance
20/28% Poison & Acid Resistance
10/14% Vitality Resistance
Required Player Level: 52
Applies to: Rings
+23/+33 Cunning
+111/+159 Health
+21/+29 Offensive Ability
14/18% Chaos Resistance
9/11% Bleeding Resistance
Required Player Level: 52
Applies to: All armor, All jewelry
+18/+24% Physical Damage
4/6% Physical Resistance
452/649 Physical Damage Retaliation
+2 to Aegis of Menhir
Required Player Level: 52
Applies to: Shields
+20/+28 Defensive Ability
4/6% Physical Resistance
27/37% Pierce Resistance
27/37% Bleeding Resistance
21/29% Stun Resistance
Required Player Level: 52
Applies to: Shields
0-25/2-37 Lightning Damage
+23/+31% Lightning Damage
+20/+28 Spirit
+2/+4% Spirit
Granted Skills
Chain Lightning (30% Chance on Block)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
18-40 Lightning Damage
Required Player Level: 52
Applies to: Shields
+19/+27% Lightning Damage
+19/+27% Electrocute Damage
+21/+29 Offensive Ability
14/18% Aether Resistance
21/29% Elemental Resistance
14/18% Stun Resistance
Required Player Level: 52
Applies to: All armor, All jewelry
+27/+37% Lightning Damage
+27/+37% Electrocute Damage
+2/+4% Offensive Ability
+3/+5% Casting Speed
14/18% Aether Resistance
+2 to Raging Tempest
Required Player Level: 52
Applies to: Off-Hands
3/5 Vitality Damage
4/6% of Attack Damage converted to Health
+23/+31% Vitality Damage
+23/+31% Aether Damage
7/9% Chaos Resistance
Required Player Level: 53
Applies to: All jewelry, Belts
13/17 Physical Damage
+26/+34% Physical Damage
+12/+14 Physique
+4/+6% Health
+5/+7% Attack Speed
+2 to Oleron's Rage
Required Player Level: 54
Applies to: Swords, Axes, Maces, One-Handed Ranged
23/31 Physical Damage
+43/+57% Physical Damage
+17/+23 Physique
+7/+9% Health
+8/+10% Attack Speed
+4 to Oleron's Rage
Required Player Level: 54
Applies to: All two-handed weapons
5/7% of Attack Damage converted to Health
27/33 Bleeding Damage over 3 Seconds
+31/+41% Bleeding Damage with +29/+37% Increased Duration
+3/+5% Attack Speed
+2 to Circle of Slaughter
Required Player Level: 54
Applies to: Swords, Axes, Maces, One-Handed Ranged
5/7% of Attack Damage converted to Health
48/60 Bleeding Damage over 3 Seconds
+51/+67% Bleeding Damage with +43/+57% Increased Duration
+5/+7% Attack Speed
+4 to Circle of Slaughter
Required Player Level: 54
Applies to: All two-handed weapons
14/18 Acid Damage
+19/+27% Acid Damage
+33/+47 Cunning
+4/+6% Attack Speed
411/590 Acid Retaliation
Required Player Level: 54
Applies to: Shields
5-6/7-10 Piercing Damage
+17/+23% Pierce Damage
+3/+5% Cunning
7/9% Pierce Resistance
Required Player Level: 54
Applies to: All jewelry, Belts
+5/+7% Health
+8/+10% Energy
Increases Energy Regeneration by 21/29%
20/28% Poison & Acid Resistance
19/25% Elemental Resistance
Required Player Level: 54
Applies to: All jewelry, Belts
+14/+18% Pierce Damage
+19/+27% Bleeding Damage
+19/+25 Offensive Ability
12/16% Poison & Acid Resistance
13/17% Elemental Resistance
Required Player Level: 54
Applies to: All armor (except Belts)
7-18/9-22 Physical Damage
+18/+24% to All Damage
+4/+6% Crit Damage
+30/+40 Offensive Ability
+2 to Field Command
Required Player Level: 54
Applies to: Swords, Axes, Maces, One-Handed Ranged
13-30/17-40 Physical Damage
+30/+40% to All Damage
+7/+9% Crit Damage
+50/+66 Offensive Ability
+4 to Field Command
Required Player Level: 54
Applies to: All two-handed weapons
0-25/2-37 Lightning Damage
+19/+27% Lightning Damage
+32/+46 Defensive Ability
+1.2 Energy Regenerated per second
+4/+6% Attack Speed
Required Player Level: 54
Applies to: Shields
+17/+23% Elemental Damage
+111/+159 Health
+20% Light Radius
10/14% Chaos Resistance
20/28% Elemental Resistance
+4/6% Skill Cooldown Reduction
Required Player Level: 55
Applies to: Helms
3-20/5-28 Physical Damage
+26/+34% Physical Damage
+3/+5% Defensive Ability
+2 to Vire's Might
Granted Skills
Earth Ward (20% Chance when Hit)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+12 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 55
Applies to: Swords, Axes, Maces, One-Handed Ranged
7-37/9-49 Physical Damage
+43/+57% Physical Damage
+6/+8% Defensive Ability
+4 to Vire's Might
Granted Skills
Earth Ward (30% Chance when Hit)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+20 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 55
Applies to: All two-handed weapons
9/11 Cold Damage
+26/+34% Cold Damage
13/17% Physical Damage converted to Cold Damage
+26/+34 Defensive Ability
22/28% Freeze Resistance
Granted Skills
Ice Spike (10% Chance on Attack)
Launch a spike of rock solid ice to impale your enemies.
3 Second Skill Recharge
1 Projectile(s)
15% Chance to pass through Enemies
29 Cold Damage
Required Player Level: 55
Applies to: All one-handed weapons
16/20 Cold Damage
+43/+57% Cold Damage
30/40% Physical Damage converted to Cold Damage
+39/+51 Defensive Ability
22/28% Freeze Resistance
Granted Skills
Ice Spike (20% Chance on Attack)
Launch a spike of rock solid ice to impale your enemies.
3 Second Skill Recharge
1 Projectile(s)
15% Chance to pass through Enemies
45 Cold Damage
Required Player Level: 55
Applies to: All two-handed weapons
27/33 Frostburn Damage over 3 Seconds
+26/+34% Cold Damage
+31/+41% Frostburn Damage
13/17% Physical Damage converted to Cold Damage
+30/+40 Offensive Ability
Granted Skills
Ring of Rimefire (10% Chance on Attack)
Surrounds the caster in a ring of ice that chills enemies within its radius.
16 Second Skill Recharge
8 Second Duration
3 Meter Target Area
12 Cold Damage
26 Frostburn Damage over 2 Seconds
20% Slower target Movement for 2 Seconds
Required Player Level: 55
Applies to: All one-handed weapons
48/60 Frostburn Damage over 3 Seconds
+43/+57% Cold Damage
+51/+67% Frostburn Damage
30/40% Physical Damage converted to Cold Damage
+50/+66 Offensive Ability
+4 to Frozen Core
Granted Skills
Ring of Rimefire (20% Chance on Attack)
Surrounds the caster in a ring of ice that chills enemies within its radius.
16 Second Skill Recharge
8 Second Duration
3 Meter Target Area
12 Cold Damage
26 Frostburn Damage over 2 Seconds
20% Slower target Movement for 2 Seconds
Required Player Level: 55
Applies to: All two-handed weapons
7-11/9-15 Piercing Damage
15% Chance of 87/111 Bleeding Damage over 3 Seconds
+23/+29% Pierce Damage
+24/+32 Cunning
+1/+3% Offensive Ability
+2 to Phantasmal Blades
Required Player Level: 55
Applies to: Swords, Axes, Maces, One-Handed Ranged
12-20/16-26 Piercing Damage
15% Chance of 153/201 Bleeding Damage over 3 Seconds
+37/+49% Pierce Damage
+34/+46 Cunning
+3/+5% Offensive Ability
+4 to Phantasmal Blades
Required Player Level: 55
Applies to: All two-handed weapons
5-12/7-16 Fire Damage
+26/+34% Fire Damage
+26/+34% Burn Damage
13/17% Physical Damage converted to Fire Damage
+24/+32 Spirit
+2 to Blackwater Cocktail
Granted Skills
Fireball (10% Chance on Attack)
Launches multiple fireballs at nearby enemies.
2 Second Skill Recharge
2 Projectile(s)
16-28 Fire Damage
50% Chance to Stun target for 1 Second
Required Player Level: 55
Applies to: All one-handed weapons
10-22/12-28 Fire Damage
+41/+55% Fire Damage
+43/+57% Burn Damage
30/40% Physical Damage converted to Fire Damage
+34/+46 Spirit
+4 to Blackwater Cocktail
Granted Skills
Fireball (20% Chance on Attack)
Launches multiple fireballs at nearby enemies.
2 Second Skill Recharge
2 Projectile(s)
16-28 Fire Damage
50% Chance to Stun target for 1 Second
Required Player Level: 55
Applies to: All two-handed weapons
45/55 Poison Damage over 5 Seconds
+26/+34% Poison Damage with +29/+37% Increased Duration
13/17 Reduced target's Resistances for 5 Seconds
Granted Skills
Poison Nova (20% Chance when Hit)
Retaliates with a blast of poisonous fumes, poisoning all nearby enemies.
3 Second Skill Recharge
3 Meter Target Area
65 Poison Damage over 5 Seconds
Required Player Level: 55
Applies to: All one-handed weapons
80/100 Poison Damage over 5 Seconds
+43/+57% Poison Damage with +43/+57% Increased Duration
13/17 Reduced target's Resistances for 5 Seconds
Granted Skills
Poison Nova (30% Chance when Hit)
Retaliates with a blast of poisonous fumes, poisoning all nearby enemies.
3 Second Skill Recharge
3 Meter Target Area
75 Poison Damage over 5 Seconds
Required Player Level: 55
Applies to: All two-handed weapons
10% Chance of 123/165 Physical Damage
+26/+34% Physical Damage
+2/+4% Cunning
+5/+7% Attack Speed
+2 to Cadence
Required Player Level: 55
Applies to: Swords, Axes, Maces, One-Handed Ranged
10% Chance of 221/297 Physical Damage
+43/+57% Physical Damage
+4/+6% Cunning
+8/+10% Attack Speed
+4 to Cadence
Required Player Level: 55
Applies to: All two-handed weapons
9/11 Piercing Damage
+23/+29% Pierce Damage
+14/+18 Cunning
+115/+155 Health
Required Player Level: 55
Applies to: Swords, Axes, Maces, One-Handed Ranged
16/20 Piercing Damage
+37/+49% Pierce Damage
+23/+29 Cunning
+162/+218 Health
Required Player Level: 55
Applies to: All two-handed weapons
1-15/3-21 Lightning Damage
+26/+34% Lightning Damage
13/17% Physical Damage converted to Lightning Damage
+34/+46 Offensive Ability
+2 to Savagery
Granted Skills
Lightning Bolt (10% Chance on Attack)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 55
Applies to: All one-handed weapons
3-27/5-37 Lightning Damage
+43/+57% Lightning Damage
30/40% Physical Damage converted to Lightning Damage
+55/+73 Offensive Ability
+4 to Primal Strike
Granted Skills
Lightning Bolt (20% Chance on Attack)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
11-65 Lightning Damage
22 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 55
Applies to: All two-handed weapons
27/33 Electrocute Damage over 3 Seconds
+26/+34% Lightning Damage
+13/+17% Stun Duration
+31/+41% Electrocute Damage with +29/+37% Increased Duration
13/17% Physical Damage converted to Lightning Damage
+30/+40 Offensive Ability
Granted Skills
Lightning Bolt (20% Chance when Hit)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 55
Applies to: All one-handed weapons
48/60 Electrocute Damage over 3 Seconds
+44/+58% Lightning Damage
+19/+25% Stun Duration
+51/+67% Electrocute Damage with +43/+57% Increased Duration
30/40% Physical Damage converted to Lightning Damage
+50/+66 Offensive Ability
Granted Skills
Lightning Bolt (30% Chance when Hit)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 55
Applies to: All two-handed weapons
1-15/3-21 Chaos Damage
+26/+34% Vitality Damage
+26/+34% Chaos Damage
13/17% Physical Damage converted to Chaos Damage
+3/+5% Offensive Ability
Required Player Level: 56
Applies to: All one-handed weapons
3-27/5-37 Chaos Damage
+43/+57% Vitality Damage
+43/+57% Chaos Damage
30/40% Physical Damage converted to Chaos Damage
+5/+7% Offensive Ability
Required Player Level: 56
Applies to: All two-handed weapons
9/11 Vitality Damage
+26/+34% Vitality Damage
+26/+34% Poison Damage
13/17% Physical Damage converted to Vitality Damage
+3/+5% Spirit
+2 to Righteous Fervor
Required Player Level: 56
Applies to: All one-handed weapons
16/20 Vitality Damage
+41/+55% Vitality Damage
+43/+57% Poison Damage
30/40% Physical Damage converted to Vitality Damage
+5/+7% Spirit
+4 to Righteous Fervor
Required Player Level: 56
Applies to: All two-handed weapons
+26/+34% Elemental Damage
+26/+34% Burn Damage
+26/+34% Frostburn Damage
+26/+34% Electrocute Damage
+10% Damage to Aetherials
+10% Damage to Chthonics
+26/+34 Defensive Ability
+6/+8% Casting Speed
+2 to Thermite Mine
Required Player Level: 56
Applies to: All one-handed weapons
+43/+57% Elemental Damage
+43/+57% Burn Damage
+43/+57% Frostburn Damage
+43/+57% Electrocute Damage
+10% Damage to Aetherials
+10% Damage to Chthonics
+39/+51 Defensive Ability
+6/+8% Casting Speed
+4 to Thermite Mine
Required Player Level: 56
Applies to: All two-handed weapons
3-20/5-28 Physical Damage
+18/+24% to All Damage
13/17% Reduced target's Damage for 3 Seconds
+24/+32 Cunning
Required Player Level: 56
Applies to: Swords, Axes, Maces, One-Handed Ranged
7-37/9-49 Physical Damage
+30/+40% to All Damage
13/17% Reduced target's Damage for 3 Seconds
+34/+46 Cunning
Required Player Level: 56
Applies to: All two-handed weapons
+19/+27% Chaos Damage
9/11% Vitality Resistance
+11/15% Skill Cooldown Reduction
-9/11% Skill Energy Cost
Granted Skills
Time Warp (30% Chance on Block)
Tear a warp in time itself at the location of your attacker.
3 Second Skill Recharge
5 Second Duration
4.5 Meter Radius
40% Slow target for 1 Second
Required Player Level: 58
Applies to: Shields
+27/+37% Cold Damage
+27/+37% Frostburn Damage
+23/+33 Physique
+23/+33 Spirit
+4/+6% Casting Speed
Required Player Level: 58
Applies to: Off-Hands
+214/+306 Health
+2/+4% Health
+21/+29 Defensive Ability
+7/+9% Movement Speed
17/23% Slow Resistance
Required Player Level: 58
Applies to: Boots
+17/+23% Vitality Damage
+17/+23% Poison Damage with +25/+35% Increased Duration
+19/+25 Spirit
13/17% Poison & Acid Resistance
13/17% Vitality Resistance
Required Player Level: 59
Applies to: All armor, All jewelry
9/11 Elemental Damage
+26/+34% Elemental Damage
13/17% Physical Damage converted to Elemental Damage
+30/+40 Offensive Ability
9/11% Elemental Resistance
Granted Skills
Elemental Seal (10% Chance on Attack)
Creates an arcane seal on the ground imbued with destructive force.
4 Second Skill Recharge
6 Second Duration
3.5 Meter Radius
30 Elemental Damage
Required Player Level: 59
Applies to: All one-handed weapons
16/20 Elemental Damage
+43/+57% Elemental Damage
30/40% Physical Damage converted to Elemental Damage
+48/+64 Offensive Ability
15/19% Elemental Resistance
Granted Skills
Elemental Seal (20% Chance on Attack)
Creates an arcane seal on the ground imbued with destructive force.
4 Second Skill Recharge
6 Second Duration
3.5 Meter Radius
30 Elemental Damage
Required Player Level: 59
Applies to: All two-handed weapons
9/11 Aether Damage
+4/+6% Crit Damage
+26/+34% Aether Damage
13/17% Physical Damage converted to Aether Damage
+30/+40 Offensive Ability
Granted Skills
Arcane Blast (10% Chance on Attack)
A surge of arcane energies erupts from you, damaging all nearby enemies.
4 Second Skill Recharge
4.8 Meter Target Area
15% Weapon Damage
27 Fire Damage
27-60 Aether Damage
Required Player Level: 60
Applies to: All one-handed weapons
16/20 Aether Damage
+7/+9% Crit Damage
+43/+57% Aether Damage
30/40% Physical Damage converted to Aether Damage
+48/+64 Offensive Ability
Granted Skills
Arcane Blast (20% Chance on Attack)
A surge of arcane energies erupts from you, damaging all nearby enemies.
4 Second Skill Recharge
4.8 Meter Target Area
15% Weapon Damage
36 Fire Damage
36-74 Aether Damage
Required Player Level: 60
Applies to: All two-handed weapons
+17/+23% Physical Damage
+17/+23% Fire Damage
+19/+27% Burn Damage
+19/+25 Spirit
+19/+25 Offensive Ability
10/14% Chaos Resistance
7/9% Elemental Resistance
Required Player Level: 60
Applies to: All armor, All jewelry
3-20/5-28 Physical Damage
+12/+14 Cunning
+30/+40 Offensive Ability
+5/+7% Attack Speed
Granted Skills
Enrage (20% Chance when Hit)
Throws you into a berserker-like rage, causing you to attack faster and with greater ferocity, but also make you more susceptible to attacks.
20 Second Skill Recharge
8 Second Duration
+75 Offensive Ability
-30 Defensive Ability
+10% Attack Speed
Required Player Level: 60
Applies to: Swords, Axes, Maces, One-Handed Ranged
7-37/9-49 Physical Damage
+17/+23 Cunning
+50/+66 Offensive Ability
+8/+10% Attack Speed
Granted Skills
Enrage (30% Chance when Hit)
Throws you into a berserker-like rage, causing you to attack faster and with greater ferocity, but also make you more susceptible to attacks.
20 Second Skill Recharge
8 Second Duration
+75 Offensive Ability
-30 Defensive Ability
+10% Attack Speed
Required Player Level: 60
Applies to: All two-handed weapons
27/33 Burn Damage over 3 Seconds
+31/+41% Burn Damage with +29/+37% Increased Duration
13/17% Physical Damage converted to Fire Damage
+30/+40 Offensive Ability
Granted Skills
Ring of Flame (20% Chance when Hit)
Surrounds the caster in a ring of flame that burns enemies within its radius.
16 Second Skill Recharge
8 Second Duration
4 Meter Target Area
12 Fire Damage
26 Burn Damage over 2 Seconds
Required Player Level: 60
Applies to: All one-handed weapons
+3/+5% Spirit
+2/+4% Offensive Ability
+3 to Summon Hellhound
Bonus to All Pets
+33/+47% to All Damage
+4/+6% Attack Speed
Required Player Level: 60
Applies to: Off-Hands
9/11 Elemental Damage
+26/+34% Elemental Damage
13/17% Physical Damage converted to Elemental Damage
+3/+5% Spirit
+2 to Panetti's Replicating Missile
Granted Skills
Replicating Missile (10% Chance on Attack)
A replicating spell that copies itself upon striking an enemy.
0.5 Second Skill Recharge
3 Fragments
0.5 Meter Radius
10 Elemental Damage
Required Player Level: 60
Applies to: All one-handed weapons
16/20 Elemental Damage
+43/+57% Elemental Damage
30/40% Physical Damage converted to Elemental Damage
+5/+7% Spirit
+4 to Panetti's Replicating Missile
Granted Skills
Replicating Missile (20% Chance on Attack)
A replicating spell that copies itself upon striking an enemy.
0.5 Second Skill Recharge
3 Fragments
0.5 Meter Radius
16 Elemental Damage
Required Player Level: 60
Applies to: All two-handed weapons
+17/+23% Chaos Damage
+19/+27% Poison Damage
+19/+25 Spirit
+19/+25 Offensive Ability
9/11% Bleeding Resistance
Required Player Level: 60
Applies to: All armor, All jewelry
+21/+29 Defensive Ability
+2/+4% Defensive Ability
37/53% Stun Resistance
Increases Armor Absorption by 21/29%
Required Player Level: 60
Applies to: Helms
+17/+23% Cold Damage
+3/+5% Physique
17/23% Aether Resistance
13/17% Freeze Resistance
15% Chance of:
25/35% Reduced Attack Speed Retaliation for 5 Seconds
25/35% Slowed Movement Retaliation for 5 Seconds
Required Player Level: 60
Applies to: All armor, All jewelry
27/33 Frostburn Damage over 3 Seconds
+26/+34% Cold Damage
+33/+43% Frostburn Damage
13/17% Physical Damage converted to Cold Damage
+24/+32 Spirit
+6/+8% Casting Speed
Granted Skills
Howling Wind (10% Chance on Attack)
Surrounds you with a blistering wind that chills your enemies to the bone.
8 Second Skill Recharge
4 Second Duration
3.5 Meter Target Area
7 Cold Damage
16 Frostburn Damage over 2 Seconds
33% Chance to Freeze target for 1 Second
Required Player Level: 60
Applies to: All one-handed weapons
48/60 Frostburn Damage over 3 Seconds
+44/+58% Cold Damage
+54/+72% Frostburn Damage
30/40% Physical Damage converted to Cold Damage
+34/+46 Spirit
+6/+8% Casting Speed
Granted Skills
Howling Wind (20% Chance on Attack)
Surrounds you with a blistering wind that chills your enemies to the bone.
8 Second Skill Recharge
4 Second Duration
3.5 Meter Target Area
7 Cold Damage
16 Frostburn Damage over 2 Seconds
33% Chance to Freeze target for 1 Second
Required Player Level: 60
Applies to: All two-handed weapons
+23/+33% Elemental Damage
+23/+33% Burn Damage
+23/+33% Frostburn Damage
+23/+33% Electrocute Damage
+1.8 Energy Regenerated per second
+4/+6% Casting Speed
22/30% Slow Resistance
+2 to Mirror of Ereoctes
Required Player Level: 60
Applies to: Off-Hands
+3/+5% Cunning
+3/+5% Spirit
+21/+29 Defensive Ability
21/29% Elemental Resistance
122/174 Fire Retaliation
Required Player Level: 60
Applies to: All armor (except Belts)
1-15/3-21 Lightning Damage
+26/+34% Cold Damage
+26/+34% Lightning Damage
13/17% Physical Damage converted to Lightning Damage
+6/+8% Casting Speed
Granted Skills
Chain Lightning (10% Chance on Attack)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
18-40 Lightning Damage
Required Player Level: 60
Applies to: All one-handed weapons
3-27/5-37 Lightning Damage
+43/+57% Cold Damage
+43/+57% Lightning Damage
30/40% Physical Damage converted to Lightning Damage
+6/+8% Casting Speed
Granted Skills
Chain Lightning (20% Chance on Attack)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
24-58 Lightning Damage
Required Player Level: 60
Applies to: All two-handed weapons
45/55 Poison Damage over 5 Seconds
+4/+6% Crit Damage
+26/+34% Acid Damage
+26/+34% Poison Damage
33% Chance of 34/46 Reduced target's Defensive Ability for 3 Seconds
13/17% Physical Damage converted to Acid Damage
+12/+14 Spirit
+2 to Lethal Assault
Required Player Level: 60
Applies to: All one-handed weapons
80/100 Poison Damage over 5 Seconds
+4/+6% Crit Damage
+43/+57% Acid Damage
+43/+57% Poison Damage
33% Chance of 34/46 Reduced target's Defensive Ability for 3 Seconds
30/40% Physical Damage converted to Acid Damage
+17/+23 Spirit
+4 to Lethal Assault
Required Player Level: 60
Applies to: All two-handed weapons
+22/+28% Fire Damage
+22/+28% Lightning Damage
+22/+28% Burn Damage with +26/+34% Increased Duration
+22/+28% Electrocute Damage with +26/+34% Increased Duration
28/36% Chaos Resistance
+3 to Ulzuin's Chosen
Required Player Level: 65
Applies to: Helms, Daggers, Scepters, Amulets
+17/+23% Pierce Damage
+22/+28% Cold Damage
+2/+4% Defensive Ability
22/28% Slow Resistance
+3 to Shadow Strike
Required Player Level: 65
Applies to: Helms, Daggers, Scepters, Amulets
+17/+23% Physical Damage
+17/+23% Elemental Damage
+4/+6% Spirit
28/36% Poison & Acid Resistance
+2 to Squad Tactics
+2 to Mirror of Ereoctes
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+17/+23% Physical Damage
+17/+23% Elemental Damage
+4/+6% Spirit
28/36% Poison & Acid Resistance
+2 to Squad Tactics
+2 to Mirror of Ereoctes
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Physical Damage
+17/+23% Elemental Damage
+4/+6% Spirit
28/36% Poison & Acid Resistance
+2 to Squad Tactics
+2 to Mirror of Ereoctes
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+16/+20% Pierce Damage
+17/+23% Bleeding Damage
+4/+6% Physique
22/28% Slow Resistance
+2 to Markovian's Advantage
+2 to Whirling Death
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+16/+20% Pierce Damage
+17/+23% Bleeding Damage
+4/+6% Physique
22/28% Slow Resistance
+2 to Markovian's Advantage
+2 to Whirling Death
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+16/+20% Pierce Damage
+17/+23% Bleeding Damage
+4/+6% Physique
22/28% Slow Resistance
+2 to Markovian's Advantage
+2 to Whirling Death
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Physical Damage
+17/+23% Fire Damage
+2/+4% Defensive Ability
28/36% Aether Resistance
+2 to Military Conditioning
+2 to Temper
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+17/+23% Physical Damage
+17/+23% Fire Damage
+2/+4% Defensive Ability
28/36% Aether Resistance
+2 to Military Conditioning
+2 to Temper
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Physical Damage
+17/+23% Fire Damage
+2/+4% Defensive Ability
28/36% Aether Resistance
+2 to Military Conditioning
+2 to Temper
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+2/+4% Defensive Ability
28/36% Vitality Resistance
+2 to Emboldening Presence
+2 to Hellfire
Bonus to All Pets
+17/+23% to All Damage
3/5% Physical Resistance
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+2/+4% Defensive Ability
28/36% Vitality Resistance
+2 to Emboldening Presence
+2 to Hellfire
Bonus to All Pets
+17/+23% to All Damage
3/5% Physical Resistance
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+2/+4% Defensive Ability
28/36% Vitality Resistance
+2 to Emboldening Presence
+2 to Hellfire
Bonus to All Pets
+17/+23% to All Damage
3/5% Physical Resistance
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Lightning Damage
+17/+23% Aether Damage
+2/+4% Offensive Ability
28/36% Chaos Resistance
+2 to Primal Strike
+2 to Overload
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+17/+23% Lightning Damage
+17/+23% Aether Damage
+2/+4% Offensive Ability
28/36% Chaos Resistance
+2 to Primal Strike
+2 to Overload
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Lightning Damage
+17/+23% Aether Damage
+2/+4% Offensive Ability
28/36% Chaos Resistance
+2 to Primal Strike
+2 to Overload
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Elemental Damage
+17/+23% Burn Damage
+17/+23% Frostburn Damage
+17/+23% Electrocute Damage
+4/+6% Spirit
22/28% Petrify Resistance
+2 to Maelstrom
+2 to Full Spread
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+17/+23% Elemental Damage
+17/+23% Burn Damage
+17/+23% Frostburn Damage
+17/+23% Electrocute Damage
+4/+6% Spirit
22/28% Petrify Resistance
+2 to Maelstrom
+2 to Full Spread
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Elemental Damage
+17/+23% Burn Damage
+17/+23% Frostburn Damage
+17/+23% Electrocute Damage
+4/+6% Spirit
22/28% Petrify Resistance
+2 to Maelstrom
+2 to Full Spread
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+22/+28% Chaos Damage
+2/+4% Defensive Ability
28/36% Bleeding Resistance
+3 to Aspect of the Guardian
Bonus to All Pets
+4/+6% Total Speed
Required Player Level: 65
Applies to: Helms, Daggers, Scepters, Amulets
+22/+28% Aether Damage
+22/+28% Elemental Damage
+22/+28% Burn Damage
+22/+28% Frostburn Damage
+22/+28% Electrocute Damage
28/36% Chaos Resistance
+3/5% Skill Cooldown Reduction
+3 to Devastation
Required Player Level: 65
Applies to: Helms, Daggers, Scepters, Amulets
+17/+23% Fire Damage
+17/+23% Chaos Damage
+4/+6% Spirit
28/36% Bleeding Resistance
+2 to Hellfire Mine
+2 to Doom Bolt
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+17/+23% Fire Damage
+17/+23% Chaos Damage
+4/+6% Spirit
28/36% Bleeding Resistance
+2 to Hellfire Mine
+2 to Doom Bolt
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Fire Damage
+17/+23% Chaos Damage
+4/+6% Spirit
28/36% Bleeding Resistance
+2 to Hellfire Mine
+2 to Doom Bolt
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+16/+20% Pierce Damage
+17/+23% Fire Damage
+4/+6% Health
28/36% Pierce Resistance
+2 to Fire Strike
+2 to Shadow Strike
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+16/+20% Pierce Damage
+17/+23% Fire Damage
+4/+6% Health
28/36% Pierce Resistance
+2 to Fire Strike
+2 to Shadow Strike
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+16/+20% Pierce Damage
+17/+23% Fire Damage
+4/+6% Health
28/36% Pierce Resistance
+2 to Fire Strike
+2 to Shadow Strike
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+22/+28% Lightning Damage
28/36% Vitality Resistance
+3/5% Skill Cooldown Reduction
+3 to Mogdrogen's Pact
Bonus to All Pets
+22/+28% to All Damage
+3/+5% Offensive Ability
Required Player Level: 65
Applies to: Helms, Daggers, Scepters, Amulets
+17/+23% Aether Damage
+17/+23% Elemental Damage
+2/+4% Offensive Ability
22/28% Stun Resistance
+2 to Thermite Mine
+2 to Reckless Power
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+17/+23% Aether Damage
+17/+23% Elemental Damage
+2/+4% Offensive Ability
22/28% Stun Resistance
+2 to Thermite Mine
+2 to Reckless Power
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Aether Damage
+17/+23% Elemental Damage
+2/+4% Offensive Ability
22/28% Stun Resistance
+2 to Thermite Mine
+2 to Reckless Power
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+16/+20% Pierce Damage
+17/+23% Elemental Damage
+4/+6% Health
22/28% Stun Resistance
+2 to Night's Chill
+2 to Star Pact
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+16/+20% Pierce Damage
+17/+23% Elemental Damage
+4/+6% Health
22/28% Stun Resistance
+2 to Night's Chill
+2 to Star Pact
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+16/+20% Pierce Damage
+17/+23% Elemental Damage
+4/+6% Health
22/28% Stun Resistance
+2 to Night's Chill
+2 to Star Pact
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Lightning Damage
+17/+23% Bleeding Damage
+2/+4% Offensive Ability
28/36% Poison & Acid Resistance
+2 to Savagery
+2 to Anatomy of Murder
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+17/+23% Lightning Damage
+17/+23% Bleeding Damage
+2/+4% Offensive Ability
28/36% Poison & Acid Resistance
+2 to Savagery
+2 to Anatomy of Murder
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Lightning Damage
+17/+23% Bleeding Damage
+2/+4% Offensive Ability
28/36% Poison & Acid Resistance
+2 to Savagery
+2 to Anatomy of Murder
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Physical Damage
+17/+23% Bleeding Damage
+4/+6% Physique
28/36% Chaos Resistance
+2 to Tenacity of the Boar
+2 to Zolhan's Technique
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+17/+23% Physical Damage
+17/+23% Bleeding Damage
+4/+6% Physique
28/36% Chaos Resistance
+2 to Tenacity of the Boar
+2 to Zolhan's Technique
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Physical Damage
+17/+23% Bleeding Damage
+4/+6% Physique
28/36% Chaos Resistance
+2 to Tenacity of the Boar
+2 to Zolhan's Technique
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Aether Damage
+17/+23% Chaos Damage
+2/+4% Defensive Ability
14/18% Elemental Resistance
+2 to Blood of Dreeg
+2 to Albrecht's Aether Ray
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+17/+23% Aether Damage
+17/+23% Chaos Damage
+2/+4% Defensive Ability
14/18% Elemental Resistance
+2 to Blood of Dreeg
+2 to Albrecht's Aether Ray
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Aether Damage
+17/+23% Chaos Damage
+2/+4% Defensive Ability
14/18% Elemental Resistance
+2 to Blood of Dreeg
+2 to Albrecht's Aether Ray
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+22/+28% Physical Damage
+22/+28% Bleeding Damage
28/36% Vitality Resistance
+3/5% Skill Cooldown Reduction
+3 to Field Command
Required Player Level: 65
Applies to: Helms, Daggers, Scepters, Amulets
+17/+23% Acid Damage
+17/+23% Vitality Damage
+2/+4% Defensive Ability
28/36% Chaos Resistance
+2 to Vulnerability
+2 to Nidalla's Justifiable Ends
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+17/+23% Acid Damage
+17/+23% Vitality Damage
+2/+4% Defensive Ability
28/36% Chaos Resistance
+2 to Vulnerability
+2 to Nidalla's Justifiable Ends
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Acid Damage
+17/+23% Vitality Damage
+2/+4% Defensive Ability
28/36% Chaos Resistance
+2 to Vulnerability
+2 to Nidalla's Justifiable Ends
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Physical Damage
+17/+23% Acid Damage
+4/+6% Health
22/28% Petrify Resistance
+2 to Cadence
+2 to Possession
Required Player Level: 65
Applies to: Chest Armor, Daggers, Scepters, Medals
+17/+23% Physical Damage
+17/+23% Acid Damage
+4/+6% Health
22/28% Petrify Resistance
+2 to Cadence
+2 to Possession
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+17/+23% Physical Damage
+17/+23% Acid Damage
+4/+6% Health
22/28% Petrify Resistance
+2 to Cadence
+2 to Possession
Required Player Level: 65
Applies to: Medals
Ashes of Malmouth
+31/+41% Acid Damage
+31/+41% Poison Damage
+30/+40 Spirit
+22/+28 Offensive Ability
+4/+6% Casting Speed
16/20% Vitality Resistance
Required Player Level: 66
Applies to: Off-Hands
+8% Damage to Undead
+4/+6% Health
+24/+32 Defensive Ability
26/34% Pierce Resistance
17/23% Stun Resistance
Required Player Level: 66
Applies to: All armor (except Belts)
+31/+41% Fire Damage
+31/+41% Burn Damage
+2/+4% Spirit
+22/+28 Offensive Ability
+3/+5% Casting Speed
+2 to Demon Fire
Required Player Level: 66
Applies to: Off-Hands
+4/+6% Health
+7/+9% Energy
+22/+28 Offensive Ability
21/27% Pierce Resistance
17/23% Stun Resistance
Required Player Level: 66
Applies to: All jewelry, Belts
+23/+29 Defensive Ability
+2/+4% Defensive Ability
4/6% Physical Resistance
+16/+20% Shield Damage Blocked
Granted Skills
Seismic Blast (30% Chance on Block)
A seismic force erupts around you, damaging and knocking down nearby foes.
3 Second Skill Recharge
4 Meter Target Area
33% Weapon Damage
20-34 Physical Damage
40 Internal Trauma over 2 Seconds
Knockdown target for 1 - 2 Seconds
Required Player Level: 66
Applies to: Shields
+30/+40% Physical Damage
+3/+5% Physique
+255/+345 Health
21/27% Poison & Acid Resistance
13/17% Vitality Resistance
Required Player Level: 66
Applies to: All jewelry, Belts
28/36% Poison & Acid Resistance
22/28% Aether Resistance
22/28% Chaos Resistance
Required Player Level: 66
Applies to: All jewelry, Belts
+4/+6% Physique
+23/+29 Defensive Ability
4/6% Physical Resistance
17/23% Poison & Acid Resistance
Granted Skills
Earth Ward (30% Chance on Block)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+12 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 66
Applies to: Shields
+22/+28% Elemental Damage
+3/+5% Spirit
+4/+6% Casting Speed
+25% Light Radius
16/20% Chaos Resistance
16/20% Bleeding Resistance
Required Player Level: 66
Applies to: All jewelry, Belts
+4/+6% Cunning
+22/+28 Offensive Ability
19/25% Pierce Resistance
19/25% Aether Resistance
30% Chance of 26/34% Reduced Attack Speed Retaliation for 5 Seconds
Required Player Level: 66
Applies to: All armor (except Belts)
+4/+6% Physique
+24/+32 Defensive Ability
16/20% Pierce Resistance
16/20% Aether Resistance
17/23% Stun Resistance
+15/+19% Shield Damage Blocked
Required Player Level: 66
Applies to: All jewelry, Belts
15/19 Physical Damage
+31/+41% Physical Damage
+13/+17 Physique
+4/+6% Health
+6/+8% Attack Speed
+2 to Oleron's Rage
Required Player Level: 67
Applies to: Swords, Axes, Maces, One-Handed Ranged
27/35 Physical Damage
+51/+67% Physical Damage
+21/+27 Physique
+7/+9% Health
+9/+11% Attack Speed
+4 to Oleron's Rage
Required Player Level: 67
Applies to: All two-handed weapons
7/9% of Attack Damage converted to Health
33/39 Bleeding Damage over 3 Seconds
+36/+48% Bleeding Damage with +43/+57% Increased Duration
+4/+6% Attack Speed
+2 to Circle of Slaughter
Required Player Level: 67
Applies to: Swords, Axes, Maces, One-Handed Ranged
7/9% of Attack Damage converted to Health
57/75 Bleeding Damage over 3 Seconds
+59/+79% Bleeding Damage with +64/+86% Increased Duration
+5/+7% Attack Speed
+4 to Circle of Slaughter
Required Player Level: 67
Applies to: All two-handed weapons
9-20/11-24 Physical Damage
+23/+29% to All Damage
+4/+6% Crit Damage
+34/+46 Offensive Ability
+2 to Field Command
Required Player Level: 67
Applies to: Swords, Axes, Maces, One-Handed Ranged
15-35/19-45 Physical Damage
+37/+49% to All Damage
+7/+9% Crit Damage
+56/+74 Offensive Ability
+4 to Field Command
Required Player Level: 67
Applies to: All two-handed weapons
+26/+34% Physical Damage
+26/+34% Bleeding Damage
+22/+28 Offensive Ability
22/28% Poison & Acid Resistance
19/25% Bleeding Resistance
Required Player Level: 67
Applies to: All armor (except Belts)
21/27% Pierce Resistance
33/43% Poison & Acid Resistance
33/43% Bleeding Resistance
Increases Armor by 6/8%
Required Player Level: 67
Applies to: All armor (except Belts)
+23/+31% Elemental Damage
+23/+31% Burn Damage
+23/+31% Frostburn Damage
+23/+31% Electrocute Damage
+11/+13% Energy
+30/+40 Offensive Ability
11/13% Elemental Resistance
21/27% Bleeding Resistance
Required Player Level: 67
Applies to: All armor, All jewelry
+4/+6% Health
+17/+23 Health Regenerated per second
11/13% Pierce Resistance
26/34% Chaos Resistance
Increases Armor by 6/8%
Required Player Level: 68
Applies to: All armor (except Belts)
+26/+34% Bleeding Damage with +26/+34% Increased Duration
+3/+5% Health
+30/+40 Offensive Ability
17/23% Chaos Resistance
17/23% Bleeding Resistance
Required Player Level: 68
Applies to: All armor, All jewelry
+8% Damage to Undead
+24/+32 Spirit
+3/+5% Health
28/36% Vitality Resistance
17/23% Slow Resistance
Required Player Level: 68
Applies to: All armor, All jewelry
4-23/6-31 Physical Damage
+31/+41% Physical Damage
+3/+5% Defensive Ability
+2 to Vire's Might
Granted Skills
Earth Ward (20% Chance when Hit)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+12 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 68
Applies to: Swords, Axes, Maces, One-Handed Ranged
8-42/10-56 Physical Damage
+51/+67% Physical Damage
+6/+8% Defensive Ability
+4 to Vire's Might
Granted Skills
Earth Ward (30% Chance when Hit)
Embrace the protective essence of the earth, raising armor and regeneration.
16 Second Skill Recharge
8 Second Duration
+20 Health Regenerated per second
Increases Armor by 30%
Required Player Level: 68
Applies to: All two-handed weapons
54/72 Burn Damage over 3 Seconds
+26/+34% Fire Damage
+40/+54 Physique
+4/+6% Attack Speed
578/781 Fire Retaliation
Required Player Level: 68
Applies to: Shields
11/13 Cold Damage
+31/+41% Cold Damage
13/17% Physical Damage converted to Cold Damage
+29/+37 Defensive Ability
26/34% Freeze Resistance
Granted Skills
Ice Spike (10% Chance on Attack)
Launch a spike of rock solid ice to impale your enemies.
3 Second Skill Recharge
1 Projectile(s)
15% Chance to pass through Enemies
29 Cold Damage
Required Player Level: 68
Applies to: All one-handed weapons
19/25 Cold Damage
+51/+67% Cold Damage
30/40% Physical Damage converted to Cold Damage
+43/+57 Defensive Ability
26/34% Freeze Resistance
Granted Skills
Ice Spike (20% Chance on Attack)
Launch a spike of rock solid ice to impale your enemies.
3 Second Skill Recharge
1 Projectile(s)
15% Chance to pass through Enemies
45 Cold Damage
Required Player Level: 68
Applies to: All two-handed weapons
+26/+34% Cold Damage
+26/+34% Frostburn Damage with +26/+34% Increased Duration
+24/+32 Spirit
19/25% Aether Resistance
19/25% Bleeding Resistance
Required Player Level: 68
Applies to: All armor, All jewelry
17/23 Cold Damage
+26/+34% Cold Damage
+40/+54 Physique
+4/+6% Attack Speed
4/6% Physical Resistance
Required Player Level: 68
Applies to: Shields
33/39 Frostburn Damage over 3 Seconds
+31/+41% Cold Damage
+36/+48% Frostburn Damage
13/17% Physical Damage converted to Cold Damage
+34/+46 Offensive Ability
+2 to Frozen Core
Granted Skills
Ring of Rimefire (10% Chance on Attack)
Surrounds the caster in a ring of ice that chills enemies within its radius.
16 Second Skill Recharge
8 Second Duration
3 Meter Target Area
12 Cold Damage
26 Frostburn Damage over 2 Seconds
20% Slower target Movement for 2 Seconds
Required Player Level: 68
Applies to: All one-handed weapons
57/75 Frostburn Damage over 3 Seconds
+51/+67% Cold Damage
+59/+79% Frostburn Damage
30/40% Physical Damage converted to Cold Damage
+56/+74 Offensive Ability
+4 to Frozen Core
Granted Skills
Ring of Rimefire (20% Chance on Attack)
Surrounds the caster in a ring of ice that chills enemies within its radius.
16 Second Skill Recharge
8 Second Duration
3 Meter Target Area
12 Cold Damage
26 Frostburn Damage over 2 Seconds
20% Slower target Movement for 2 Seconds
Required Player Level: 68
Applies to: All two-handed weapons
8-13/10-17 Piercing Damage
15% Chance of 102/138 Bleeding Damage over 3 Seconds
+28/+36% Pierce Damage
+30/+40 Cunning
+1/+3% Offensive Ability
+2 to Phantasmal Blades
Required Player Level: 68
Applies to: Swords, Axes, Maces, One-Handed Ranged
14-24/18-30 Piercing Damage
15% Chance of 186/246 Bleeding Damage over 3 Seconds
+46/+60% Pierce Damage
+40/+54 Cunning
+3/+5% Offensive Ability
+4 to Phantasmal Blades
Required Player Level: 68
Applies to: All two-handed weapons
6-15/8-19 Fire Damage
+31/+41% Fire Damage
+31/+41% Burn Damage
13/17% Physical Damage converted to Fire Damage
+30/+40 Spirit
+2 to Blackwater Cocktail
Granted Skills
Fireball (10% Chance on Attack)
Launches multiple fireballs at nearby enemies.
2 Second Skill Recharge
3 Projectile(s)
16-28 Fire Damage
50% Chance to Stun target for 1 Second
Required Player Level: 68
Applies to: All one-handed weapons
12-27/14-33 Fire Damage
+50/+66% Fire Damage
+51/+67% Burn Damage
30/40% Physical Damage converted to Fire Damage
+40/+54 Spirit
+4 to Blackwater Cocktail
Granted Skills
Fireball (20% Chance on Attack)
Launches multiple fireballs at nearby enemies.
2 Second Skill Recharge
3 Projectile(s)
16-28 Fire Damage
50% Chance to Stun target for 1 Second
Required Player Level: 68
Applies to: All two-handed weapons
+4/+6% Spirit
+2.6 Energy Regenerated per second
17/23% Pierce Resistance
26/34% Poison & Acid Resistance
13/17% Vitality Resistance
Required Player Level: 68
Applies to: Rings
+30/+40 Cunning
+141/+189 Health
+25/+33 Offensive Ability
19/25% Chaos Resistance
13/17% Bleeding Resistance
Required Player Level: 68
Applies to: All armor, All jewelry
+22/+28% Physical Damage
4/6% Physical Resistance
578/781 Physical Damage Retaliation
+2 to Aegis of Menhir
Required Player Level: 68
Applies to: Shields
55/65 Poison Damage over 5 Seconds
+31/+41% Poison Damage with +43/+57% Increased Duration
13/17 Reduced target's Resistances for 5 Seconds
Granted Skills
Poison Nova (20% Chance when Hit)
Retaliates with a blast of poisonous fumes, poisoning all nearby enemies.
3 Second Skill Recharge
3 Meter Target Area
65 Poison Damage over 5 Seconds
Required Player Level: 68
Applies to: All one-handed weapons
95/125 Poison Damage over 5 Seconds
+51/+67% Poison Damage with +64/+86% Increased Duration
13/17 Reduced target's Resistances for 5 Seconds
Granted Skills
Poison Nova (30% Chance when Hit)
Retaliates with a blast of poisonous fumes, poisoning all nearby enemies.
3 Second Skill Recharge
3 Meter Target Area
75 Poison Damage over 5 Seconds
Required Player Level: 68
Applies to: All two-handed weapons
10% Chance of 142/192 Physical Damage
+31/+41% Physical Damage
+2/+4% Cunning
+6/+8% Attack Speed
+2 to Cadence
Required Player Level: 68
Applies to: Swords, Axes, Maces, One-Handed Ranged
10% Chance of 256/346 Physical Damage
+51/+67% Physical Damage
+4/+6% Cunning
+9/+11% Attack Speed
+4 to Cadence
Required Player Level: 68
Applies to: All two-handed weapons
11/13 Piercing Damage
+28/+36% Pierce Damage
+16/+20 Cunning
+141/+189 Health
Required Player Level: 68
Applies to: Swords, Axes, Maces, One-Handed Ranged
19/25 Piercing Damage
+46/+60% Pierce Damage
+26/+34 Cunning
+196/+264 Health
Required Player Level: 68
Applies to: All two-handed weapons
1-18/3-26 Lightning Damage
+31/+41% Lightning Damage
13/17% Physical Damage converted to Lightning Damage
+39/+51 Offensive Ability
+2 to Savagery
Granted Skills
Lightning Bolt (10% Chance on Attack)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 68
Applies to: All one-handed weapons
3-33/5-45 Lightning Damage
+51/+67% Lightning Damage
30/40% Physical Damage converted to Lightning Damage
+61/+81 Offensive Ability
+4 to Primal Strike
Granted Skills
Lightning Bolt (20% Chance on Attack)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
11-65 Lightning Damage
22 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 68
Applies to: All two-handed weapons
+23/+29 Defensive Ability
4/6% Physical Resistance
39/51% Pierce Resistance
33/43% Bleeding Resistance
26/34% Stun Resistance
Required Player Level: 68
Applies to: Shields
+26/+34% Lightning Damage
+26/+34% Electrocute Damage
+25/+33 Offensive Ability
19/25% Aether Resistance
26/34% Elemental Resistance
21/27% Stun Resistance
Required Player Level: 68
Applies to: All armor, All jewelry
+31/+41% Lightning Damage
+31/+41% Electrocute Damage
+2/+4% Offensive Ability
+3/+5% Casting Speed
19/25% Aether Resistance
+2 to Raging Tempest
Required Player Level: 68
Applies to: Off-Hands
33/39 Electrocute Damage over 3 Seconds
+31/+41% Lightning Damage
+13/+17% Stun Duration
+36/+48% Electrocute Damage with +43/+57% Increased Duration
13/17% Physical Damage converted to Lightning Damage
+34/+46 Offensive Ability
Granted Skills
Lightning Bolt (20% Chance when Hit)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 68
Applies to: All one-handed weapons
57/75 Electrocute Damage over 3 Seconds
+53/+71% Lightning Damage
+19/+25% Stun Duration
+59/+79% Electrocute Damage with +64/+86% Increased Duration
30/40% Physical Damage converted to Lightning Damage
+56/+74 Offensive Ability
Granted Skills
Lightning Bolt (30% Chance when Hit)
A pure bolt of lightning strikes your target.
2.5 Second Skill Recharge
1 Meter Target Area
6-44 Lightning Damage
12 Electrocute Damage over 2 Seconds
Stun target for 0.5 - 1 Seconds
Required Player Level: 68
Applies to: All two-handed weapons
17/23 Acid Damage
+26/+34% Acid Damage
+40/+54 Cunning
+4/+6% Attack Speed
578/781 Acid Retaliation
Required Player Level: 70
Applies to: Shields
+23/+31% Elemental Damage
+141/+189 Health
+20% Light Radius
14/18% Chaos Resistance
26/34% Elemental Resistance
+4/6% Skill Cooldown Reduction
Required Player Level: 70
Applies to: Helms
6-7/8-11 Piercing Damage
+23/+31% Pierce Damage
+4/+6% Cunning
12/16% Pierce Resistance
Required Player Level: 70
Applies to: All jewelry, Belts
1-18/3-26 Chaos Damage
+31/+41% Vitality Damage
+31/+41% Chaos Damage
13/17% Physical Damage converted to Chaos Damage
+3/+5% Offensive Ability
Required Player Level: 70
Applies to: All one-handed weapons
3-33/5-45 Chaos Damage
+51/+67% Vitality Damage
+51/+67% Chaos Damage
30/40% Physical Damage converted to Chaos Damage
+5/+7% Offensive Ability
Required Player Level: 70
Applies to: All two-handed weapons
4/6 Vitality Damage
5/7% of Attack Damage converted to Health
+30/+40% Vitality Damage
+30/+40% Aether Damage
12/16% Chaos Resistance
Required Player Level: 70
Applies to: All jewelry, Belts
17/23 Vitality Damage
7/9% of Attack Damage converted to Health
+26/+34% Vitality Damage
+4/+6% Health
+2 to Summon Guardian of Empyrion
Required Player Level: 70
Applies to: Shields
11/13 Vitality Damage
+31/+41% Vitality Damage
+31/+41% Poison Damage
13/17% Physical Damage converted to Vitality Damage
+3/+5% Spirit
+2 to Righteous Fervor
Required Player Level: 70
Applies to: All one-handed weapons
19/25 Vitality Damage
+50/+66% Vitality Damage
+51/+67% Poison Damage
30/40% Physical Damage converted to Vitality Damage
+5/+7% Spirit
+4 to Righteous Fervor
Required Player Level: 70
Applies to: All two-handed weapons
+24/+32 Physique
+141/+189 Health
+2/+4% Defensive Ability
Healing Effects Increased by 9/11%
19/25% Elemental Resistance
Required Player Level: 70
Applies to: All armor (except Belts)
+5/+7% Health
+8/+10% Energy
Increases Energy Regeneration by 24/32%
26/34% Poison & Acid Resistance
24/32% Elemental Resistance
Required Player Level: 70
Applies to: All jewelry, Belts
17/23 Cold Damage
+29/+39% Cold Damage
4/6% Physical Resistance
Increases Armor by 7/9%
Granted Skills
Flash Freeze (30% Chance on Block)
A flash of pure cold freezes nearby enemies. This spell freezes enemies for its duration. Enemies resistant to freeze effects will suffer a reduced duration.
8 Second Skill Recharge
3 Second Duration
7 Meter Radius
165 Cold Damage
180 Frostburn Damage over 2 Seconds
-45% Fire Resistance
Required Player Level: 70
Applies to: Shields
30% Chance of 41/55 Fire Damage
54/72 Burn Damage over 3 Seconds
+26/+34% Fire Damage
+26/+34% Burn Damage
+4/+6% Attack Speed
4/6% Physical Resistance
Required Player Level: 70
Applies to: Shields
+19/+25% Pierce Damage
+26/+34% Bleeding Damage
+22/+28 Offensive Ability
19/25% Poison & Acid Resistance
17/23% Elemental Resistance
Required Player Level: 70
Applies to: All armor (except Belts)
+17/+23% Elemental Damage
+17/+23% Burn Damage
+17/+23% Frostburn Damage
+17/+23% Electrocute Damage
+3/+5% Spirit
+22/+28 Offensive Ability
+13/+17% Energy Absorbed from Enemy Spells
19/25% Elemental Resistance
Required Player Level: 70
Applies to: All armor (except Belts)
+31/+41% Elemental Damage
+31/+41% Burn Damage
+31/+41% Frostburn Damage
+31/+41% Electrocute Damage
+10% Damage to Aetherials
+10% Damage to Chthonics
+29/+37 Defensive Ability
+6/+8% Casting Speed
+2 to Thermite Mine
Required Player Level: 70
Applies to: All one-handed weapons
+51/+67% Elemental Damage
+51/+67% Burn Damage
+51/+67% Frostburn Damage
+51/+67% Electrocute Damage
+10% Damage to Aetherials
+10% Damage to Chthonics
+43/+57 Defensive Ability
+6/+8% Casting Speed
+4 to Thermite Mine
Required Player Level: 70
Applies to: All two-handed weapons
4-30/6-40 Lightning Damage
+29/+39% Lightning Damage
+24/+32 Spirit
+2/+4% Spirit
Granted Skills
Chain Lightning (30% Chance on Block)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
18-40 Lightning Damage
Required Player Level: 70
Applies to: Shields
4-30/6-40 Lightning Damage
+26/+34% Lightning Damage
+39/+51 Defensive Ability
+1.4 Energy Regenerated per second
+4/+6% Attack Speed
Required Player Level: 70
Applies to: Shields
4-23/6-31 Physical Damage
+23/+29% to All Damage
13/17% Reduced target's Damage for 3 Seconds
+30/+40 Cunning
Required Player Level: 71
Applies to: Swords, Axes, Maces, One-Handed Ranged
8-42/10-56 Physical Damage
+37/+49% to All Damage
13/17% Reduced target's Damage for 3 Seconds
+40/+54 Cunning
Required Player Level: 71
Applies to: All two-handed weapons
11/13 Elemental Damage
+31/+41% Elemental Damage
13/17% Physical Damage converted to Elemental Damage
+34/+46 Offensive Ability
13/17% Elemental Resistance
Granted Skills
Elemental Seal (10% Chance on Attack)
Creates an arcane seal on the ground imbued with destructive force.
4 Second Skill Recharge
6 Second Duration
3.5 Meter Radius
30 Elemental Damage
Required Player Level: 72
Applies to: All one-handed weapons
19/25 Elemental Damage
+51/+67% Elemental Damage
30/40% Physical Damage converted to Elemental Damage
+56/+74 Offensive Ability
22/28% Elemental Resistance
Granted Skills
Elemental Seal (20% Chance on Attack)
Creates an arcane seal on the ground imbued with destructive force.
4 Second Skill Recharge
6 Second Duration
3.5 Meter Radius
30 Elemental Damage
Required Player Level: 72
Applies to: All two-handed weapons
+26/+34% Aether Damage
Increases Energy Regeneration by 26/34%
13/17% Elemental Resistance
+12/14% Skill Cooldown Reduction
Granted Skills
Lightning Nova (30% Chance on Block)
Unleashes a blast of lightning energy, damaging all nearby enemies.
1 Second Skill Recharge
4 Meter Target Area
3-28 Lightning Damage
Required Player Level: 72
Applies to: Shields
11/13 Aether Damage
+4/+6% Crit Damage
+31/+41% Aether Damage
13/17% Physical Damage converted to Aether Damage
+34/+46 Offensive Ability
Granted Skills
Arcane Blast (10% Chance on Attack)
A surge of arcane energies erupts from you, damaging all nearby enemies.
4 Second Skill Recharge
4.8 Meter Target Area
15% Weapon Damage
27 Fire Damage
27-60 Aether Damage
Required Player Level: 74
Applies to: All one-handed weapons
19/25 Aether Damage
+7/+9% Crit Damage
+51/+67% Aether Damage
30/40% Physical Damage converted to Aether Damage
+56/+74 Offensive Ability
Granted Skills
Arcane Blast (20% Chance on Attack)
A surge of arcane energies erupts from you, damaging all nearby enemies.
4 Second Skill Recharge
4.8 Meter Target Area
15% Weapon Damage
36 Fire Damage
36-74 Aether Damage
Required Player Level: 74
Applies to: All two-handed weapons
+23/+31% Vitality Damage
+23/+31% Poison Damage with +26/+34% Increased Duration
+24/+32 Spirit
17/23% Poison & Acid Resistance
17/23% Vitality Resistance
Required Player Level: 74
Applies to: All armor, All jewelry
+26/+34% Chaos Damage
13/17% Vitality Resistance
+12/14% Skill Cooldown Reduction
-9/11% Skill Energy Cost
Granted Skills
Time Warp (30% Chance on Block)
Tear a warp in time itself at the location of your attacker.
3 Second Skill Recharge
5 Second Duration
4.5 Meter Radius
40% Slow target for 1 Second
Required Player Level: 74
Applies to: Shields
+23/+31% Physical Damage
+23/+31% Fire Damage
+26/+34% Burn Damage
+24/+32 Spirit
+22/+28 Offensive Ability
13/17% Chaos Resistance
11/13% Elemental Resistance
Required Player Level: 74
Applies to: All armor, All jewelry
4-23/6-31 Physical Damage
+13/+17 Cunning
+34/+46 Offensive Ability
+6/+8% Attack Speed
Granted Skills
Enrage (20% Chance when Hit)
Throws you into a berserker-like rage, causing you to attack faster and with greater ferocity, but also make you more susceptible to attacks.
20 Second Skill Recharge
8 Second Duration
+75 Offensive Ability
-30 Defensive Ability
+10% Attack Speed
Required Player Level: 74
Applies to: Swords, Axes, Maces, One-Handed Ranged
8-42/10-56 Physical Damage
+21/+27 Cunning
+56/+74 Offensive Ability
+9/+11% Attack Speed
Granted Skills
Enrage (30% Chance when Hit)
Throws you into a berserker-like rage, causing you to attack faster and with greater ferocity, but also make you more susceptible to attacks.
20 Second Skill Recharge
8 Second Duration
+75 Offensive Ability
-30 Defensive Ability
+10% Attack Speed
Required Player Level: 74
Applies to: All two-handed weapons
+31/+41% Cold Damage
+31/+41% Frostburn Damage
+30/+40 Physique
+30/+40 Spirit
+4/+6% Casting Speed
Required Player Level: 74
Applies to: Off-Hands
33/39 Burn Damage over 3 Seconds
+36/+48% Burn Damage with +43/+57% Increased Duration
13/17% Physical Damage converted to Fire Damage
+34/+46 Offensive Ability
Granted Skills
Ring of Flame (20% Chance when Hit)
Surrounds the caster in a ring of flame that burns enemies within its radius.
16 Second Skill Recharge
8 Second Duration
4 Meter Target Area
12 Fire Damage
26 Burn Damage over 2 Seconds
Required Player Level: 74
Applies to: All one-handed weapons
+3/+5% Spirit
+2/+4% Offensive Ability
+3 to Summon Hellhound
Bonus to All Pets
+41/+55% to All Damage
+4/+6% Attack Speed
Required Player Level: 74
Applies to: Off-Hands
11/13 Elemental Damage
+31/+41% Elemental Damage
13/17% Physical Damage converted to Elemental Damage
+3/+5% Spirit
+2 to Panetti's Replicating Missile
Granted Skills
Replicating Missile (10% Chance on Attack)
A replicating spell that copies itself upon striking an enemy.
0.5 Second Skill Recharge
3 Fragments
0.5 Meter Radius
10 Elemental Damage
Required Player Level: 74
Applies to: All one-handed weapons
19/25 Elemental Damage
+51/+67% Elemental Damage
30/40% Physical Damage converted to Elemental Damage
+5/+7% Spirit
+4 to Panetti's Replicating Missile
Granted Skills
Replicating Missile (20% Chance on Attack)
A replicating spell that copies itself upon striking an enemy.
0.5 Second Skill Recharge
3 Fragments
0.5 Meter Radius
16 Elemental Damage
Required Player Level: 74
Applies to: All two-handed weapons
+23/+31% Chaos Damage
+26/+34% Poison Damage
+24/+32 Spirit
+22/+28 Offensive Ability
12/16% Bleeding Resistance
Required Player Level: 74
Applies to: All armor, All jewelry
+24/+32 Defensive Ability
+2/+4% Defensive Ability
43/57% Stun Resistance
Increases Armor Absorption by 22/28%
Required Player Level: 74
Applies to: Helms
+23/+31% Cold Damage
+3/+5% Physique
24/32% Aether Resistance
17/23% Freeze Resistance
18% Chance of:
26/34% Reduced Attack Speed Retaliation for 5 Seconds
26/34% Slowed Movement Retaliation for 5 Seconds
Required Player Level: 74
Applies to: All armor, All jewelry
33/39 Frostburn Damage over 3 Seconds
+31/+41% Cold Damage
+38/+50% Frostburn Damage
13/17% Physical Damage converted to Cold Damage
+30/+40 Spirit
+6/+8% Casting Speed
Granted Skills
Howling Wind (10% Chance on Attack)
Surrounds you with a blistering wind that chills your enemies to the bone.
8 Second Skill Recharge
4 Second Duration
3.5 Meter Target Area
7 Cold Damage
16 Frostburn Damage over 2 Seconds
33% Chance to Freeze target for 1 Second
Required Player Level: 74
Applies to: All one-handed weapons
57/75 Frostburn Damage over 3 Seconds
+53/+71% Cold Damage
+63/+83% Frostburn Damage
30/40% Physical Damage converted to Cold Damage
+40/+54 Spirit
+6/+8% Casting Speed
Granted Skills
Howling Wind (20% Chance on Attack)
Surrounds you with a blistering wind that chills your enemies to the bone.
8 Second Skill Recharge
4 Second Duration
3.5 Meter Target Area
7 Cold Damage
16 Frostburn Damage over 2 Seconds
33% Chance to Freeze target for 1 Second
Required Player Level: 74
Applies to: All two-handed weapons
+28/+36% Elemental Damage
+28/+36% Burn Damage
+28/+36% Frostburn Damage
+28/+36% Electrocute Damage
+2.1 Energy Regenerated per second
+4/+6% Casting Speed
26/34% Slow Resistance
+2 to Mirror of Ereoctes
Required Player Level: 74
Applies to: Off-Hands
+3/+5% Cunning
+3/+5% Spirit
+24/+32 Defensive Ability
26/34% Elemental Resistance
158/212 Fire Retaliation
Required Player Level: 74
Applies to: All armor (except Belts)
1-18/3-26 Lightning Damage
+31/+41% Cold Damage
+31/+41% Lightning Damage
13/17% Physical Damage converted to Lightning Damage
+6/+8% Casting Speed
Granted Skills
Chain Lightning (10% Chance on Attack)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
18-40 Lightning Damage
Required Player Level: 74
Applies to: All one-handed weapons
3-33/5-45 Lightning Damage
+51/+67% Cold Damage
+51/+67% Lightning Damage
30/40% Physical Damage converted to Lightning Damage
+6/+8% Casting Speed
Granted Skills
Chain Lightning (20% Chance on Attack)
Zaps the target with lightning which can leap to nearby targets.
1.5 Second Skill Recharge
75% Chance of affecting up to 3 targets
24-58 Lightning Damage
Required Player Level: 74
Applies to: All two-handed weapons
+289/+390 Health
+3/+5% Health
+24/+32 Defensive Ability
+7/+9% Movement Speed
22/28% Slow Resistance
Required Player Level: 74
Applies to: Boots
55/65 Poison Damage over 5 Seconds
+4/+6% Crit Damage
+31/+41% Acid Damage
+31/+41% Poison Damage
33% Chance of 34/46 Reduced target's Defensive Ability for 3 Seconds
13/17% Physical Damage converted to Acid Damage
+13/+17 Spirit
+2 to Lethal Assault
Required Player Level: 74
Applies to: All one-handed weapons
95/125 Poison Damage over 5 Seconds
+4/+6% Crit Damage
+51/+67% Acid Damage
+51/+67% Poison Damage
33% Chance of 34/46 Reduced target's Defensive Ability for 3 Seconds
30/40% Physical Damage converted to Acid Damage
+21/+27 Spirit
+4 to Lethal Assault
Required Player Level: 74
Applies to: All two-handed weapons