Common
Magic
Rare
Epic
Legendary
-
Amulets (1)
Legendary (1)
Legendary Amulet
+54/+79% Chaos Damage
+480/+720 Health
+64/+96 Defensive Ability
13/19% Chaos Resistance
+6% Maximum Chaos Resistance
+3 to Bonds of Bysmiel
+3 to Conjure Primal Spirit
+3 to Overload
+1 to all skills in Occultist
2 Projectile(s) to Summon Familiar
100% Chance to pass through Enemies to Summon Familiar
-6 Second Skill Recharge to Conjure Primal Spirit
-100% Skill Energy Cost to Conjure Primal Spirit
Bonus to All Pets
+23/+33% Health
+7/+9% Defensive Ability
Granted Skills
Invocation to Chaos (20% Chance on Attack)
Call out to the void and summon vile fiends to fight for you until such a time as the void calls for them to return. The fiends scale with Pet Bonuses.
10 Second Skill Recharge
+2 Summon
2 Summon Limit
Lives for 5 Seconds
Voidfiend Attributes:
Lives for 4/5 Seconds
26145 Health
2737 Energy
Voidfiend Abilities:
Chaos Flame
3 Second Duration
2.5 Meter Radius
33% Weapon Damage
80-122 Fire Damage
80-122 Chaos Damage
Required Player Level: 84
Required Spirit: 365
Item Level: 84
Ashes of Malmouth
Game Version Changes
Version 1.2.1.0
2 Projectile(s) to Summon Familiar
100% Chance to pass through Enemies to Summon Familiar
240 Electrocute Damage over 2 Seconds to Summon Familiar
2 Projectile(s) to Summon Familiar
100% Chance to pass through Enemies to Summon Familiar
 
Bonus to All Pets
4/6% Physical Resistance
 
Granted Skills
Invocation to Chaos (Granted by Item)
300 Energy Cost
30 Second Skill Recharge
+2 Summon
2 Summon Limit
Lives for 12 Seconds
Invocation to Chaos (20% Chance on Attack)
10 Second Skill Recharge
+2 Summon
2 Summon Limit
Lives for 5 Seconds
Version 1.2.0.5
Required Player Level: 8284
Version 1.2.0.0
+23 to Bonds of Bysmiel
+23 to Conjure Primal Spirit
+23 to Overload
 
Granted Skills
Invocation to Chaos (Granted by Item)
300 Energy Cost
30 Second Skill Recharge
+2 Summon
2 Summon Limit
Lives for 12 Seconds
 
Item Level: 84
Version 1.1.9.8
+220/+330+480/+720 Health
+27/+39+64/+96 Defensive Ability
Version 1.1.9.2
+2 to Overload
+1 to all skills in Occultist
+2 to ManipulationConjure Primal Spirit
+2 to Conjure Primal SpiritOverload
 
1 Projectile(s) to Summon Familiar
100% Chance to pass through Enemies to Summon Familiar
240 Electrocute Damage over 2 Seconds to Summon Familiar
2 Projectile(s) to Summon Familiar
100% Chance to pass through Enemies to Summon Familiar
240 Electrocute Damage over 2 Seconds to Summon Familiar
-4-6 Second Skill Recharge to Conjure Primal Spirit
Version 1.1.9.0
1 Projectile(s) to Summon Familiar
240 Electrocute Damage over 2 Seconds to Summon Familiar
+50% Electrocute Damage with +50% Increased Duration to Summon Familiar
1 Projectile(s) to Summon Familiar
100% Chance to pass through Enemies to Summon Familiar
240 Electrocute Damage over 2 Seconds to Summon Familiar
Version 1.1.6.0
Bonus to All Pets
4/6% Physical Resistance
Version 1.1.1.0
1 Projectile(s) to Summon Familiar
240 Electrocute Damage over 2 Seconds to Summon Familiar
1 Projectile(s) to Summon Familiar
240 Electrocute Damage over 2 Seconds to Summon Familiar
+50% Electrocute Damage with +50% Increased Duration to Summon Familiar
Version 1.1.0.0
-6 Second Skill Recharge to Conjure Primal Spirit
-100% Skill Energy Cost to Conjure Primal Spirit
+2 to Overload
 
+1 Summon to Summon Familiar
1 Summon Limit to Summon Familiar
2 Projectile(s) to Summon Familiar
100% Chance to pass through Enemies to Summon Familiar
Version 1.0.4.0
-6 Second Skill Recharge to Conjure Primal Spirit
-100% Skill Energy Cost to Conjure Primal Spirit
-6 Second Skill Recharge to Conjure Primal Spirit
-100% Skill Energy Cost to Conjure Primal Spirit
2 Projectile(s) to Summon Familiar
100% Chance to pass through Enemies to Summon Familiar
Version 1.0.2.0
Added